On 15/05/07, Reed Hedges <[EMAIL PROTECTED]> wrote:
We don't have specific plans for H-anim and VOS. We haven't designed how jointed, animateable geometry will work in VOS yet. Chris is just keeping us informed about possible things to do (thanks Chris) I think.
np, and the other reason is that we should be able to get a X3D client talking to the VOS server via the network nodes and with a client side proto wrapper to handle the VOS specific protocol. At this point, we plan on having a general VRML server for VOS that
exposes a running VRML scene in VOS, but I've been lazy and distracted by web stuff and haven't worked on it for a while. :)
how terrible of you! If anyone is interested in talking about how jointed, animated geometry
will work (for both humanoid avatars and other stuff) will work, go ahead :)
still dark magic 2me , chris Reed
On Sat, May 12, 2007 at 12:18:32PM -0700, dan miller wrote: > can someone sum up what's going on with this project? Is there going to be > some sort of H-anim importer to VOS? Or some other X3D compatibility > strategy? > > -dan _______________________________________________ vos-d mailing list [email protected] http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
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