On 15/05/07, Reed Hedges <[EMAIL PROTECTED]> wrote:


We don't have specific plans for H-anim and VOS. We haven't designed
how jointed, animateable geometry will work in VOS yet.  Chris is just
keeping us informed about possible things to do (thanks Chris) I think.


np, and the other reason is that  we should be able to get a  X3D client
talking to the
VOS server via the network nodes and with a client side proto wrapper to
handle the VOS
specific protocol.

At this point, we plan on having a general VRML server for VOS that
exposes a running VRML scene in VOS, but I've been lazy and distracted
by web stuff and haven't worked on it for a while. :)


how terrible of you!

If anyone is interested in talking about how jointed, animated geometry
will work (for both humanoid avatars and other stuff) will work, go
ahead :)


still dark magic 2me ,

chris

Reed



On Sat, May 12, 2007 at 12:18:32PM -0700, dan miller wrote:
> can someone sum up what's going on with this project?  Is there going to
be
> some sort of H-anim importer to VOS?  Or some other X3D compatibility
> strategy?
>
> -dan

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