We don't have specific plans for H-anim and VOS. We haven't designed how jointed, animateable geometry will work in VOS yet. Chris is just keeping us informed about possible things to do (thanks Chris) I think.
At this point, we plan on having a general VRML server for VOS that exposes a running VRML scene in VOS, but I've been lazy and distracted by web stuff and haven't worked on it for a while. :) If anyone is interested in talking about how jointed, animated geometry will work (for both humanoid avatars and other stuff) will work, go ahead :) Reed On Sat, May 12, 2007 at 12:18:32PM -0700, dan miller wrote: > can someone sum up what's going on with this project? Is there going to be > some sort of H-anim importer to VOS? Or some other X3D compatibility > strategy? > > -dan _______________________________________________ vos-d mailing list [email protected] http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
