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Reed, could you review this list and add anything you are working on, add
any comments you have, and tick off tasks as they are completed?
http://interreality.org/cgi-bin/moinwiki/moin.cgi/Tasks_Remaining_For_0%2e23_Release
[ Peter Amstutz ][
ALways looking for scenes to test with. I have a few worlds I
downloaded from they cyworx website but they are too complex for this
stage. I have some really trivial scenes (collection of objects floating
in space) but if you have a "real" scene that nontheless is only
geometry and materials (als
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On Tue, 13 Dec 2005, Reed Hedges wrote:
Yeah, it's bad, I guess. It's Infoworld. They link to less bad stuff
though somewhere in there. After I posted this I tried to find
information about how the survey was actually conducted and couldn't, so
I
Peter Amstutz wrote:
...
>
> For interactive applications, these are very sticky problems. We need
> to be able to track who a connected user is and what they are doing,
> we want to be able to look at a URL and figure out (possibly by
> performing additional queries to the server, but still in
http://perlmonks.org/?node_id=515835
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Peter Amstutz wrote:
> On Sun, 11 Dec 2005, Reed Hedges wrote:
>
>>>
>>> This article is about a survey of programming languages. Despite it's
>>> repeated use of terms like "managed code" and "enterprise" and claim
>>> that C# is the big winner, the
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Peter Amstutz wrote:
> On Tue, 13 Dec 2005, Neil Mosafi wrote:
>
We will also need a way of specifying the destination of the event (a
"shoot" action would probably go to our avatar, but a "press button"
action would go to whatever is i
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Peter Amstutz wrote:
> Well, while it's not my intention to put in an inordinant amount of
> effort replicating the exact gameplay of Quake or whatever, so far as
> timing and latency goes one of the reasons for writing VIP (with it's
> Low Latency Pr
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swe wrote:
> Hi Reed,
>
> yea, great, well... I thought simply to write a perl converter while I
> read some vos content code snipets (sorry you c++ gods:
> perl nearly only I know nesides c and c++ fragments ;)
That's great. You can convert to eith