Re: [vos-d] s5 progress and design - OTD XML

2007-12-07 Thread Reed Hedges
On Fri, Dec 07, 2007 at 06:01:30PM +, Lalo Martins wrote:
> Also spracht Reed Hedges (Fri, 07 Dec 2007 10:57:10 -0500):
> > Oh, ok, then my sketch is not really SOD, just a similar thing. Sorry
> > for apropriating the name.  I didn't know that you implemented your
> > format (or forgot).  Why wasn't it merged into the main S4 repository?
> 
> Hmm... ehn... that's a good question :-P didn't even think about it.  
> Guess s5 came around before I could "finish" it?
> 
> > I couldn't access your bzr repository, can you maybe post an example SOD
> > file just so those of us getting nervous about editing all that XML can
> > relax a bit :)
> 
> Ah yes, the repository was in a temporary location... I now pushed it to 
> http://interreality.org/~lalo/bzr/sod (or for those who can, bzr+ssh://
> interreality.org/home/lalo/bzr/sod).  I also checked it out there, so you 
> can actually see the source by going to the same URL; the example is at 
> http://interreality.org/~lalo/bzr/sod/doc/examples/3dworld-blocks.sod


Looks nice. My only comments are that the ...end syntax is a bit unexpected
(would have used braces, and/or allow a block to be on one line with some
seperator other than newline, like ;), and was initially confused as to what 
"with:" meant.  Also, to give a property a value and a type you must use 
with:...end, right, you can't have a one-line property with a type?

But anyway, it's nice and minimal and would be a good addition to VOS, I'll add
it to xplanner or something.


Reed


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Re: [vos-d] s5 progress and design - OTD XML

2007-12-07 Thread Lalo Martins
Also spracht Reed Hedges (Fri, 07 Dec 2007 10:57:10 -0500):
> Oh, ok, then my sketch is not really SOD, just a similar thing. Sorry
> for apropriating the name.  I didn't know that you implemented your
> format (or forgot).  Why wasn't it merged into the main S4 repository?

Hmm... ehn... that's a good question :-P didn't even think about it.  
Guess s5 came around before I could "finish" it?

> I couldn't access your bzr repository, can you maybe post an example SOD
> file just so those of us getting nervous about editing all that XML can
> relax a bit :)

Ah yes, the repository was in a temporary location... I now pushed it to 
http://interreality.org/~lalo/bzr/sod (or for those who can, bzr+ssh://
interreality.org/home/lalo/bzr/sod).  I also checked it out there, so you 
can actually see the source by going to the same URL; the example is at 
http://interreality.org/~lalo/bzr/sod/doc/examples/3dworld-blocks.sod

best,
   Lalo Martins
-- 
  So many of our dreams at first seem impossible,
   then they seem improbable, and then, when we
   summon the will, they soon become inevitable.
   -
  http://lalomartins.info/
GNU: never give up freedom  http://www.gnu.org/


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Re: [vos-d] s5 progress and design - OTD XML

2007-12-07 Thread Reed Hedges

Oh, ok, then my sketch is not really SOD, just a similar thing. Sorry for
apropriating the name.  I didn't know that you implemented your format 
(or forgot).  Why wasn't it merged into the main S4 repository?

Here's the archive messages about it:
http://thread.gmane.org/gmane.comp.lib.vos.devel/1747/focus=1749 .

I couldn't access your bzr repository, can you maybe post an example SOD file
just so those of us getting nervous about editing all that XML can relax a bit
:)

Anyway, yes please do port it to S5.

Reed


On Fri, Dec 07, 2007 at 06:18:48AM +, Lalo Martins wrote:
> Also spracht Reed Hedges (Thu, 06 Dec 2007 17:46:37 -0500):
> > Or you could use any file format for Vobjects, even COD.   Back in S4 I
> >   sketched out a possible curly-bracket format called "SOD" I think
> > (don't remember it exactly anymore though, maybe there's a message about
> > it in the archive?).
> 
> SOD was a plain-text format which I designed and actually implemented for 
> s4.  I will most likely want to port it to s5 :-) (unless someone wants 
> to do it first)

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