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Yep, that's a thought. Yes, the level of physics support is probably good
enough for a space simulation :-) Something to investigate later. The
problem with physics was stabilizing the avatar. If you're doing a game
where the ship is allowed to
Also, you might want to turn it off and fly for fun or convenience. Or
you might get stuck in the wall if there is a glitch in the collider :)
Reed
Greetings from lovely Edmonton, Alberta
On Aug 2, 2005, at 8:47 PM, Lalo Martins wrote:
And so says Peter Amstutz on 02/08/05 01:56...
Per
And so says Peter Amstutz on 02/08/05 01:56...
> Perhaps in the future we may decide to control the avatar's
> movement with csCollideActor, and use ODE dynamics for free moving
> objects and/or ragdoll type simulation.
What about making it optional... an app with non-humanoid avatars (think
Desce