Also, you might want to turn it off and fly for fun or convenience. Or
you might get stuck in the wall if there is a glitch in the collider :)
Reed
Greetings from lovely Edmonton, Alberta
On Aug 2, 2005, at 8:47 PM, Lalo Martins wrote:
And so says Peter Amstutz on 02/08/05 01:56...
Perhaps in the future we may decide to control the avatar's
movement with csCollideActor, and use ODE dynamics for free moving
objects and/or ragdoll type simulation.
What about making it optional... an app with non-humanoid avatars
(think
Descent) could choose to go full-ODE
best,
Lalo Martins
--
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then they seem improbable, and then, when we
summon the will, they soon become inevitable.
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Reed Hedges
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