Re: [vos-d] development status

2007-06-13 Thread reed

No, but we can set that up. Afaik, there are no specific criteria regarding 
0.24 other than "kinda soon" and "before s5".

Reed

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Re: [vos-d] development status

2007-06-12 Thread Ken Taylor
Peter Amstutz wrote:
> Fifth, I've set up a task tracking system called XPlanner at
> http://interreality.org/xplanner (login: guest, password: guest).  You
> can view a detailed breakdown of our development roadmap, and see both
> how long we expect things to take and what progress (if any) has been
> made.
>
> I think that about covers it.  Comments?
>

That planner interface looks very feature-rich :)

Has any more work been done behind the scenes on setting goals for the 0.24
release? It would be cool to track those in xplanner as well.

-Ken


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Re: [vos-d] development status

2007-06-09 Thread Reed Hedges

Chris is referring here to a proposal for the X3D format/language (new 
version of VRML) to add the sensor nodes mentioned, by the way.

Reed


chris wrote:
> Hi, just a few comments on other status that may interest.
> I have been testing tcp/ip networking with an implementation of the network
> sensor nodes in Flux. I have been able to get the basic test examples to
> work with two linux servers. An example of the nodes is given below. For 
> the
> mass avatar event at siggraph I will be working on modifying the
> communications for UDP.
> 
> This raises the possibility of testing vos server with these nodes if ur
> inteterested.
> 
> A description of the test examples and MM server is at
> http://www.mediamachines.com/hydra/
> my experience with installing / running the server is at:
> http://planet-earth.org/smam/fluxServerInstallRun.html
> tho u would be wanting to run your own vos server.
> 
> I am also running a 2 hr multisuer virtual world BOF at siggraph 
> (August) so
> if you want me to demo vos let me know. I would want something that would
> not require old browser versions, old java etc if possible because I 
> need to
> be able to demo other stuff with current tech as well.
> 

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Re: [vos-d] development status

2007-06-07 Thread chris

Hi, just a few comments on other status that may interest.
I have been testing tcp/ip networking with an implementation of the network
sensor nodes in Flux. I have been able to get the basic test examples to
work with two linux servers. An example of the nodes is given below. For the
mass avatar event at siggraph I will be working on modifying the
communications for UDP.

This raises the possibility of testing vos server with these nodes if ur
inteterested.

A description of the test examples and MM server is at
http://www.mediamachines.com/hydra/
my experience with installing / running the server is at:
http://planet-earth.org/smam/fluxServerInstallRun.html
tho u would be wanting to run your own vos server.

I am also running a 2 hr multisuer virtual world BOF at siggraph (August) so
if you want me to demo vos let me know. I would want something that would
not require old browser versions, old java etc if possible because I need to
be able to demo other stuff with current tech as well.

cheers,

chris

?xml version="1.0" encoding="UTF-8"?>
http://www.web3d.org/specifications/x3d-3.0.dtd
">





 
  
 
 






 
 









On 08/06/07, Peter Amstutz <[EMAIL PROTECTED]> wrote:


Ok, things have been a bit quiet lately, so I want to let everyone know
what's going on with VOS.

The first bit of news is that starting in July, I will be able to
dedicate half of my time (20-30 hours a week) to VOS development.  I
have made an arrangement with my current employer to work part time, so
this works out well for everyone.

Second, I am continuing to do design work on s5, and have spent some
coding time doing prototyping certain crucial features to better
understand them.  I've made some progress in understanding how better to
structure control flow in the presence of asynchronous requests (in s5,
*all* requests will be asynchronous) by using continuations and futures.
I'm also investigating some ideas for a new security design, which I
hope to write about to the list shortly.

Third, s5 is going to use a Python-based build system called "Scons",
which I described in my email about build systems a little while ago.  I
hope that this will enable a degree of automation and cross-platform
support that is impossible with autotools.  I've spent some time hacking
on it and I'm comfortable with it, and it is under active development so
it seems like a safe bet.

Fourth, my intention is that come July, I will hit the ground running
with implementing s5 -- you will start seeing real progress and not just
talk.  My hope is that in as little as a month or two, I can have enough
of the s5 kernel written that other people interested in helping can
contribute.

Fifth, I've set up a task tracking system called XPlanner at
http://interreality.org/xplanner (login: guest, password: guest).  You
can view a detailed breakdown of our development roadmap, and see both
how long we expect things to take and what progress (if any) has been
made.

I think that about covers it.  Comments?

--
[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron  ][
pgpkey:   pgpkeys.mit.edu  18C21DF7 ]


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[vos-d] development status

2007-06-07 Thread Peter Amstutz
Ok, things have been a bit quiet lately, so I want to let everyone know 
what's going on with VOS.

The first bit of news is that starting in July, I will be able to 
dedicate half of my time (20-30 hours a week) to VOS development.  I 
have made an arrangement with my current employer to work part time, so 
this works out well for everyone.

Second, I am continuing to do design work on s5, and have spent some 
coding time doing prototyping certain crucial features to better 
understand them.  I've made some progress in understanding how better to 
structure control flow in the presence of asynchronous requests (in s5, 
*all* requests will be asynchronous) by using continuations and futures.  
I'm also investigating some ideas for a new security design, which I 
hope to write about to the list shortly.

Third, s5 is going to use a Python-based build system called "Scons", 
which I described in my email about build systems a little while ago.  I 
hope that this will enable a degree of automation and cross-platform 
support that is impossible with autotools.  I've spent some time hacking 
on it and I'm comfortable with it, and it is under active development so 
it seems like a safe bet.

Fourth, my intention is that come July, I will hit the ground running 
with implementing s5 -- you will start seeing real progress and not just 
talk.  My hope is that in as little as a month or two, I can have enough 
of the s5 kernel written that other people interested in helping can 
contribute.

Fifth, I've set up a task tracking system called XPlanner at 
http://interreality.org/xplanner (login: guest, password: guest).  You 
can view a detailed breakdown of our development roadmap, and see both 
how long we expect things to take and what progress (if any) has been 
made.

I think that about covers it.  Comments?

-- 
[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]



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Re: Fwd: [vos-d] development status (fwd)

2005-06-15 Thread Peter Amstutz

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On Wed, 15 Jun 2005, Hugh Perkins wrote:


Hey Peter, do you know this gives the impression that the Python
bindings were done only by you???

Hugh


My apologies if anyone got that impression.  For the record, the Python
bindings were started by Reed, but Hugh has contributed the bulk of the
work at getting the bindings up to speed and covering most of the core VOS
API.

[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]

-  Output from gpg 
gpg: Signature made Wed Jun 15 09:02:02 2005 EDT using DSA key ID 18C21DF7
gpg: Good signature from "Peter Amstutz <[EMAIL PROTECTED]>"

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[vos-d] development status

2005-06-14 Thread Peter Amstutz

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Just a quick update...

Life has been intruding a bit on my VOS development, but things are still 
progressing a bit.  As mentioned in my previous email I'm building a fast 
new system that should help streamline development a bit (as well as make 
it possible to start thinking about advanced features like shaders, which 
my old laptop simply can't do).  That's going to take a few more days to 
get built and set up and configured, though.


A great deal of progress has been made on Python bindings via SWIG.  Most 
of the core VOS API is accessable via Python, including callbacks 
occurring from separate c++ threads (it properly locks the python 
interpreter now).


Physics is close to working.  Things fall down and roll around, but there 
are still a some issues related to controling the avatar when the physics 
system is also acting upon it.


I'm hoping to have good VRML loading soon, but that's really Reed's area, 
so he'll have to tell us how that's going.


If all goes well, we should have a new release in four to six weeks.

Anyone else working on anything interesting?

[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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