Re: [vos-d] Re: physics! sort of.

2005-08-05 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Yep, that's a thought. Yes, the level of physics support is probably good enough for a space simulation :-) Something to investigate later. The problem with physics was stabilizing the avatar. If you're doing a game where the ship is allowed to

Re: [vos-d] Re: physics! sort of.

2005-08-04 Thread Reed Hedges
Also, you might want to turn it off and fly for fun or convenience. Or you might get stuck in the wall if there is a glitch in the collider :) Reed Greetings from lovely Edmonton, Alberta On Aug 2, 2005, at 8:47 PM, Lalo Martins wrote: And so says Peter Amstutz on 02/08/05 01:56... Per

[vos-d] Re: physics! sort of.

2005-08-02 Thread Lalo Martins
And so says Peter Amstutz on 02/08/05 01:56... > Perhaps in the future we may decide to control the avatar's > movement with csCollideActor, and use ODE dynamics for free moving > objects and/or ragdoll type simulation. What about making it optional... an app with non-humanoid avatars (think Desce