[Warzone-dev] Projectile Fixes

2006-11-28 Thread zz zz
List of fixes: 1.Fixed a crash when firing the 2nd/3rd indirect weapon in combFire in combat.c. 2.Fixed target prediction finally(confused by x,y,z in pie and x,y,z in game and swapped the sin and cos and never thought droid-sMove.dir is in degree's ...) AA weapons can hit VTOL's relatively

Re: [Warzone-dev] Re: [Warzone-commits] r510 - in/trunk:data/mp/stats/weapons.txt data/stats/weapons.txtsrc/combat.csrc/order.c src/projectile.c src/stats.c src/statsdef.h

2006-11-28 Thread Giel van Schijndel
Gerard Krol schreef: zz zz wrote: Sorry I don't know about this, I hope Watermelon is reading this. As a long term goal we should consider converting txt files into a more user friendly format, this could also bring more people into modding. Since some lines consist of more than 20 entries

Re: [Warzone-dev] Projectile Fixes

2006-11-28 Thread Giel van Schijndel
zz zz schreef: List of fixes: 1.Fixed a crash when firing the 2nd/3rd indirect weapon in combFire in combat.c. 2.Fixed target prediction finally(confused by x,y,z in pie and x,y,z in game and swapped the sin and cos and never thought droid-sMove.dir is in degree's ...) AA weapons can hit

[Warzone-dev] Bison detection in autogen.sh

2006-11-28 Thread Per Inge Mathisen
I tried to compile on MacOSX 10.4 from subversion repository today, and discovered to my horror that MacOSX (still!) ships a truly ancient bison 1.28 version, which does not support %name-prefix (introduced in bison 1.31, current is 2.1). So a newer version needs to be installed. Both fink or

Re: [Warzone-dev] Projectile Fixes

2006-11-28 Thread Giel van Schijndel
zz zz schreef: List of fixes: 1.Fixed a crash when firing the 2nd/3rd indirect weapon in combFire in combat.c. 2.Fixed target prediction finally(confused by x,y,z in pie and x,y,z in game and swapped the sin and cos and never thought droid-sMove.dir is in degree's ...) AA weapons can hit

Re: [Warzone-dev] Projectile Fixes

2006-11-28 Thread zz zz
When applying your patch I'm getting compiler errors, these to be precise: feature.h: In function `void proj_ImpactFunc(PROJ_OBJECT*)': feature.h:54: error: too many arguments to function `BOOL featureDamage(FEATURE*, UDWORD, UDWORD)' projectile.c:2081: error: at this point in file

Re: [Warzone-dev] Projectile Fixes

2006-11-28 Thread Giel van Schijndel
zz zz schreef: When applying your patch I'm getting compiler errors, these to be precise: feature.h: In function `void proj_ImpactFunc(PROJ_OBJECT*)': feature.h:54: error: too many arguments to function `BOOL featureDamage(FEATURE*, UDWORD, UDWORD)' projectile.c:2081: error: at this

Re: [Warzone-dev] Projectile Fixes

2006-11-28 Thread Dennis Schridde
Am Dienstag, 28. November 2006 12:53 schrieb zz zz: List of fixes: 1.Fixed a crash when firing the 2nd/3rd indirect weapon in combFire in combat.c. 2.Fixed target prediction finally(confused by x,y,z in pie and x,y,z in game and swapped the sin and cos and never thought droid-sMove.dir is in

Re: [Warzone-dev] Bison detection in autogen.sh

2006-11-28 Thread Dennis Schridde
Am Dienstag, 28. November 2006 14:07 schrieb Per Inge Mathisen: I tried to compile on MacOSX 10.4 from subversion repository today, and discovered to my horror that MacOSX (still!) ships a truly ancient bison 1.28 version, which does not support %name-prefix (introduced in bison 1.31, current

Re: [Warzone-dev] windows resource file

2006-11-28 Thread Dennis Schridde
Am Dienstag, 28. November 2006 19:50 schrieb Giel van Schijndel: I've done some modifications to the win32 dir (which builds the win32-resource for inclusion in the executable). You can find them attached to this mail. A description of the modifications in attachement: - include