Re: [Warzone-dev] [Warzone-commits] r2983 - in /trunk: lib/ivis_opengl/screen.c src/configuration.c src/display3d.c src/frontend.c src/frontend.h src/texture.c src/texture.h

2007-12-06 Thread Giel van Schijndel
Freddie Witherden schreef: Author: evilguru Date: Wed Dec 5 22:56:12 2007 New Revision: 2983 URL: http://svn.gna.org/viewcvs/warzone?rev=2983view=rev Log: Commit patch #871 Modified: trunk/lib/ivis_opengl/screen.c trunk/src/configuration.c trunk/src/display3d.c

Re: [Warzone-dev] Intro Question

2007-12-06 Thread Kevin Gillette
on linux, the binary physfs library is certainly needed after warzone has been compiled (unless you compile a static binary) -- to hook into the abi, you need the devel files -- specifically the ones that end up (typically) in '/usr/include/', thus, if you're running a linux distro with a package

Re: [Warzone-dev] Intro Question

2007-12-06 Thread Dennis Schridde
Am Donnerstag, 6. Dezember 2007 16:47:00 schrieb Jeremy A. Cunningham: Hello, i've been playing warzone2100 from my original install disc off and on since around the time it was released. Always loved the game, and since i am a programmer first by passion, and second by career, a friend sent

Re: [Warzone-dev] [bug #10456] Texture seams are back again

2007-12-06 Thread Per Inge Mathisen
On Dec 6, 2007 6:12 AM, Kevin Gillette [EMAIL PROTECTED] wrote: texture seams will always be visible unless all of the following are true: 1. the tertiles are rotationally and mirrorably seamless (in any combination). note: the exception to this involves specially designing maps so that all