Freddie Witherden schreef:
Author: evilguru
Date: Wed Dec 5 22:56:12 2007
New Revision: 2983
URL: http://svn.gna.org/viewcvs/warzone?rev=2983view=rev
Log:
Commit patch #871
Modified:
trunk/lib/ivis_opengl/screen.c
trunk/src/configuration.c
trunk/src/display3d.c
on linux, the binary physfs library is certainly needed after warzone has
been compiled (unless you compile a static binary) -- to hook into the abi,
you need the devel files -- specifically the ones that end up (typically) in
'/usr/include/', thus, if you're running a linux distro with a package
Am Donnerstag, 6. Dezember 2007 16:47:00 schrieb Jeremy A. Cunningham:
Hello, i've been playing warzone2100 from my original install disc off
and on since around the time it was released. Always loved the game,
and since i am a programmer first by passion, and second by career, a
friend sent
On Dec 6, 2007 6:12 AM, Kevin Gillette [EMAIL PROTECTED] wrote:
texture seams will always be visible unless all of the following are true:
1. the tertiles are rotationally and mirrorably seamless (in any
combination).
note: the exception to this involves specially designing maps so that all