[Warzone-dev] [Warzone 2100 Trac] #192: Crash in new campaign, first mission

2008-12-25 Thread Warzone 2100 Trac
#192: Crash in new campaign, first mission ---+ Reporter: erwin.vandeve...@gmail.com |Type: defect Status: new |Priority: blocker Milestone:

[Warzone-dev] Branching for 2.2

2008-12-25 Thread Gerard Krol
Hi everyone, Merry Christmas! We have only just released 2.1, but I think we should be deciding on the next release already. The two points to consider are: * what do we want to include? * when do we want to do the release.? We currently have a really stable trunk. (when was the last time it

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Per Inge Mathisen
On Thu, Dec 25, 2008 at 3:51 PM, Gerard Krol g.c.k...@student.tudelft.nl wrote: Merry Christmas! We have only just released 2.1, but I think we should be deciding on the next release already. The two points to consider are: * what do we want to include? * when do we want to do the release.?

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Dennis Schridde
Am Donnerstag, 25. Dezember 2008 15:51:16 schrieb Gerard Krol: Hi everyone, Merry Christmas! We have only just released 2.1, but I think we should be deciding on the next release already. Generally I agree. But what are the new features of current trunk? -00-00: SVN * Video: * New:

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Dennis Schridde
Forgot something: Before we do any release, I'd like to finish my work on the projectiles, which will likely not happen before end of January (other work takes priority...) I already have a replacement for the current projectile system, but the more advanced aiming functionality takes a bit

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Gerard Krol
Dennis Schridde wrote: Am Donnerstag, 25. Dezember 2008 15:51:16 schrieb Gerard Krol: Hi everyone, Merry Christmas! We have only just released 2.1, but I think we should be deciding on the next release already. Generally I agree. But what are the new features of current trunk?

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Dennis Schridde
Am Donnerstag, 25. Dezember 2008 17:05:04 schrieb Gerard Krol: Dennis Schridde wrote: Is that *all*? Even compared to the late 2.1 betas that's *nothing*... I think the main point of this is that we should be updating the changelog. *hint, hint* ;) Forgot something: Before we do any

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Freddie Witherden
Hi all, I think we should look into branching 2.2 soon; couple of weeks of bug fixing (there are still some lurking) and we should be good to go. Giel might have something to say about the status of SQLite (I think it is partially used in trunk and not totally finished). From the OS X

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Dennis Schridde
Am Donnerstag, 25. Dezember 2008 18:13:57 schrieb Freddie Witherden: I think we should look into branching 2.2 soon; couple of weeks of bug fixing (there are still some lurking) and we should be good to go. Agreed. As for 2.3, I think we should call it 3.0. Lua + Terrain + Betawidget + New

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Zarel
I agree with everyone else who says we should branch now. As for specifics: On Thu, Dec 25, 2008 at 9:17 AM, Dennis Schridde devuran...@gmx.net wrote: Generally I agree. But what are the new features of current trunk? -00-00: SVN * Video: * New: Add support for playing of videos

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Per Inge Mathisen
On Thu, Dec 25, 2008 at 6:39 PM, Dennis Schridde devuran...@gmx.net wrote: WZM was the new module format, iirc. I have not seen any specs on that http://wiki.wz2100.net/WZM_format let alone code. See tools/qwzm. Rendering code is in tools/display. I just need to write a mass converter, then

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Dennis Schridde
Am Donnerstag, 25. Dezember 2008 19:16:37 schrieb Per Inge Mathisen: On Thu, Dec 25, 2008 at 6:39 PM, Dennis Schridde devuran...@gmx.net wrote: WZM was the new module format, iirc. I have not seen any specs on that http://wiki.wz2100.net/WZM_format In which case it's obviously not wzm, the

Re: [Warzone-dev] [Warzone-commits] r6494 - /trunk/ChangeLog

2008-12-25 Thread Dennis Schridde
New: All artwork from the original game now confirmed as released under the GPL v2 or later. Was this not already in 2.1? --DevU signature.asc Description: This is a digitally signed message part. ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] [Warzone-commits] r6494 - /trunk/ChangeLog

2008-12-25 Thread Per Inge Mathisen
On Thu, Dec 25, 2008 at 11:55 PM, Dennis Schridde devuran...@gmx.net wrote: New: All artwork from the original game now confirmed as released under the GPL v2 or later. Was this not already in 2.1? Ok. Will remove. - Per ___ Warzone-dev mailing

[Warzone-dev] [Warzone 2100 Trac] #193: garbled text rendering on Gentoo Linux/x86, ATI

2008-12-25 Thread Warzone 2100 Trac
#193: garbled text rendering on Gentoo Linux/x86, ATI --+- Reporter: florian.blue...@gmail.com |Type: defect Status: new|Priority: major

Re: [Warzone-dev] [Warzone-commits] r6494 - /trunk/ChangeLog

2008-12-25 Thread Dennis Schridde
Am Donnerstag, 25. Dezember 2008 23:59:28 schrieb Per Inge Mathisen: On Thu, Dec 25, 2008 at 11:55 PM, Dennis Schridde devuran...@gmx.net wrote: New: All artwork from the original game now confirmed as released under the GPL v2 or later. Was this not already in 2.1? Ok. Will remove.

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Freddie Witherden
Hi all, On 25 Dec 2008, at 18:57, Dennis Schridde wrote: BTW, I like EvilGuru's ambitious plan, if for no other reason than that it sounds awesome and motivating. Sounds awesome: Yes. Motivating: For some time, yes. I just feel we will get stuck again in a situation like we have now.

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Dennis Schridde
Am Freitag, 26. Dezember 2008 01:21:07 schrieb Freddie Witherden: I can't work on the terrain branch as I have no idea how it works. So if we schedule it for 2.3/2.4 I will have nothing to do (why write betawidget if it is still releases away from seeing the light of day). I did not mean to