[warzone2100-dev] [Warzone 2100 Trac] #1634: dydo-ai: Could not find string for id R-Wpn-Rocket-Damage07

2010-02-23 Thread Warzone 2100 Trac
#1634: dydo-ai: Could not find string for id R-Wpn-Rocket-Damage07 +--- Reporter: stiv| Owner: Type: bug | Status: new Priority:

[warzone2100-dev] [Warzone 2100 Trac] #1635: crash when I load a saved game

2010-02-23 Thread Warzone 2100 Trac
#1635: crash when I load a saved game --+- Reporter: mp...@…|Type: bug Status: new|Priority: major Milestone: 2.3| Component: other

[warzone2100-dev] Pre build for Wed. night, and Beta 11a to be tagged on the weekend?

2010-02-23 Thread buginator
A little update, after a few more fixes, and 1 8p game that everyone entered OK, it seems to be working better. My first thought was to make a tag on Wed. night, and then have some testing results (hopefully people would make bug tickets), but I am not sure that is the best course of action. I

[warzone2100-dev] [Warzone 2100 Trac] #1636: Design impossible in early Alpha missions

2010-02-23 Thread Warzone 2100 Trac
#1636: Design impossible in early Alpha missions -+-- Reporter: kq...@… |Type: bug Status: new |Priority: major Milestone: unspecified | Component:

Re: [warzone2100-dev] Pre build for Wed. night, and Beta 11a to be tagged on the weekend?

2010-02-23 Thread Kreuvf
buginator wrote: To help this along, I am thinking of just making a build from svn 2.3 head, on Wed. night, and upload that to SF for some pre-testing. We wouldn't actually tag anything. The only change would be to force on --debug net for this build, and for the beta 11a release.