Re: [warzone2100-dev] astar.c --> astar.cpp

2010-07-03 Thread Guangcong Luo
On Sat, Jul 3, 2010 at 8:13 AM, Christian Ohm wrote: > If the old file compiles as C++, it would be. And yes, I'd prefer separated > commits as well if they compile and run. It shouldn't matter if it's a separate commit, afaik, the important part is to svn move instead of svn deleting the old one

[warzone2100-dev] [Warzone 2100 Trac] #1965: Auto Repair Too soon

2010-07-03 Thread Warzone 2100 Trac
#1965: Auto Repair Too soon --+- Reporter: Firechkn34 |Type: bug Status: new|Priority: minor Milestone: unspecified| Component: other Versi

[warzone2100-dev] [Warzone 2100 Trac] #1964: Quitting doesn't count for changing game options if it is done from the pull down menu (OS X 10.5.8)

2010-07-03 Thread Warzone 2100 Trac
#1964: Quitting doesn't count for changing game options if it is done from the pull down menu (OS X 10.5.8) -+-- Reporter: sautedman |Type: bug Status: new |Priority: ma

Re: [warzone2100-dev] astar.c --> astar.cpp

2010-07-03 Thread Christian Ohm
On Saturday, 3 July 2010 at 11:54, Kreuvf wrote: > Cyp wrote: > > Maybe it would help if the c → cpp conversion was in a separate commit > > than the rest of the changes? > Although it would help, that would make the commit non-atomic and we don't > want > to do this, right? If the old file comp

[warzone2100-dev] [Bug 391905] Re: warzone 2100 should store its configuration information in XDG paths

2010-07-03 Thread Paul Wise (Debian)
** Summary changed: - warzone 2100 should store its configuration information in ~/.config/.warzone2100-2.1, not ~/.warzone2100-2.1 + warzone 2100 should store its configuration information in XDG paths ** Also affects: warzone2100 via http://developer.wz2100.net/ticket/659 Importance: Unk

Re: [warzone2100-dev] astar.c --> astar.cpp

2010-07-03 Thread Kreuvf
Cyp wrote: > Almost-correct diff attached (a couple of comments are different than > shown in the diff). Thanks! :D > Maybe it would help if the c → cpp conversion was in a separate commit > than the rest of the changes? Although it would help, that would make the commit non-atomic and we don't wa

Re: [warzone2100-dev] astar.c --> astar.cpp

2010-07-03 Thread Cyp
On Sat, Jul 3, 2010 at 10:14 AM, Kreuvf wrote: > Was it really necessary to convert this to cpp? Makes it quite cumbersome for > me > to get a diff of the real changes (cannot make a diff on > http://developer.wz2100.net/changeset/11091). > > - Kreuvf Yes, mainly since I didn't feel like re-impl

[warzone2100-dev] [Warzone 2100 Trac] #1963: warzone2100 changes resolution back incorrectly

2010-07-03 Thread Warzone 2100 Trac
#1963: warzone2100 changes resolution back incorrectly ---+ Reporter: hao |Type: bug Status: new |Priority: major Milestone: unspecified

[warzone2100-dev] astar.c --> astar.cpp

2010-07-03 Thread Kreuvf
Was it really necessary to convert this to cpp? Makes it quite cumbersome for me to get a diff of the real changes (cannot make a diff on http://developer.wz2100.net/changeset/11091). - Kreuvf signature.asc Description: OpenPGP digital signature ___ W

[warzone2100-dev] [Warzone 2100 Trac] #1962: Patch to allocate terrain lightmap & texture once per map

2010-07-03 Thread Warzone 2100 Trac
#1962: Patch to allocate terrain lightmap & texture once per map --+- Reporter: Safety0ff | Owner: Type: patch | Status: new Priority: minor

[warzone2100-dev] [Warzone 2100 Trac] #1961: Different number of units built depending on machine speed

2010-07-03 Thread Warzone 2100 Trac
#1961: Different number of units built depending on machine speed --+- Reporter: jaesammy+wz2...@… |Type: bug Status: new|Priority: major Milestone: u