Re: [warzone2100-dev] Breaking savegames for 3.x ?

2010-11-08 Thread Kreuvf
buginator wrote: > What do you all think, should we break savegames for 3.x or not ? > > Issue here is: http://developer.wz2100.net/ticket/2173 I glanced over this and do not see where/why to break savegame compatibility. In general I am all for breaking savegame compatibility in non-gamma releas

[warzone2100-dev] Breaking savegames for 3.x ?

2010-11-08 Thread buginator
What do you all think, should we break savegames for 3.x or not ? Issue here is: http://developer.wz2100.net/ticket/2173 ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] [Warzone 2100 Trac] #2302: infinite tower glitch

2010-11-08 Thread Warzone 2100 Trac
#2302: infinite tower glitch +- Reporter: Buginator | Owner: Type: bug|Status: new Priority: normal | Milestone: 3.0 Component: other | Version: git/master +

[warzone2100-dev] [Warzone 2100 Trac] #2301: water glich hovers dissapper over water

2010-11-08 Thread Warzone 2100 Trac
#2301: water glich hovers dissapper over water --+- Reporter: brakenfu...@… |Type: bug Status: new|Priority: normal Milestone: unspecified| Component: ot

[warzone2100-dev] [Warzone 2100 Trac] #2300: Memory clobbering (dereferenced pointers) in event.c

2010-11-08 Thread Warzone 2100 Trac
#2300: Memory clobbering (dereferenced pointers) in event.c +- Reporter: Buginator | Owner: Type: bug|Status: new Priority: blocker| Milestone: 3.0 Component: other |

[warzone2100-dev] [Warzone 2100 Trac] #2299: Improved defensive structure matching to terrain

2010-11-08 Thread Warzone 2100 Trac
#2299: Improved defensive structure matching to terrain -+- Reporter: Per | Owner: Type: bug |Status: new Priority: normal | Milestone: unspecified Component: other | Versio