I just read a bit about PhysFS und looked into the trunk.
And what must i read?
7zip support added, written by Dennis Schridde :)
Then, why not use 7Zip/LZMA instead of a normal zip archive?
- Kamaze
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On Mon, 19 Feb 2007 01:32:53 -0500, [EMAIL PROTECTED] wrote:
I think we need to add fflush() to the output routines for
stderr.txt stdout.txt. This because on crash, those do not get
written, so we don't have anything to show. This on windows.
Anyone against this? It will not slow game
On Mon, 19 Feb 2007 10:28:12 +0100, Kamaze [EMAIL PROTECTED] wrote:
I just read a bit about PhysFS und looked into the trunk.
And what must i read?
7zip support added, written by Dennis Schridde :)
Then, why not use 7Zip/LZMA instead of a normal zip archive?
Sounds good to me. The only
Am Samstag, 17. Februar 2007 schrieb kim metcalfe:
ok here is the latest stats on the documents project... and as the
WZ2100R project goes along - it will be added to.
you have a mailbox you want it sent to - or can i upload to a site using
ftp.
Kamaze: Can you setup a FTP account for Kim, so
Am Montag, 19. Februar 2007 schrieb Kamaze:
I just read a bit about PhysFS und looked into the trunk.
And what must i read?
7zip support added, written by Dennis Schridde :)
Hehe...
Then, why not use 7Zip/LZMA instead of a normal zip archive?
No one has PhysFS SVN trunk on their harddisk...
Am Montag, 19. Februar 2007 schrieb 2LT Mortis [BF 1BFC]:
On Mon, 19 Feb 2007 10:28:12 +0100, Kamaze [EMAIL PROTECTED] wrote:
I just read a bit about PhysFS und looked into the trunk.
And what must i read?
7zip support added, written by Dennis Schridde :)
Then, why not use 7Zip/LZMA
On 2/19/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Definitely not... That's why I took the display-lists out. After I did
this I
had ~50% fps _more_.
I guess this is because the compilation takes a lot of time.
So you can't simply throw a usually-makes-drawing-faster method at
everything
and
Am Montag, 19. Februar 2007 schrieb Per I. Mathisen:
Author: per
Date: Mon Feb 19 15:10:44 2007
New Revision: 786
URL: http://svn.gna.org/viewcvs/warzone?rev=786view=rev
Log:
This commit fixes all warnings (on my system). -Werror added for
debug builds. Hopefully this will not cause too
Am Sonntag, 18. Februar 2007 schrieb Giel van Schijndel:
Author: muggenhor
Date: Sun Feb 18 22:30:51 2007
New Revision: 779
URL: http://svn.gna.org/viewcvs/warzone?rev=779view=rev
Log:
* improve code readability (e.g. only keeping the `if (malloc(...) ==
NULL) handleError;` part, so as
Am Samstag, 17. Februar 2007 schrieb Gerard Krol:
By tweaking 2 lines the water really improves a lot!
4p-Sk-FishNets is a good map to test.
- Gerard
I applied it in my local copy...
Nice in general, but the alpha change should be done to the texture and not in
the code, IMO... Eg. Grim's
On 2/19/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Which compiler (/version) are you using?
gcc (GCC) 4.1.1 20070105
Here, using GCC 4.1.2 I still get lots of those:
warning: dereferencing type-punned pointer will break strict-aliasing rules
Can you fix them, or send me a list of these
Am Montag, 19. Februar 2007 schrieb Dennis Schridde:
Am Montag, 19. Februar 2007 schrieb Per I. Mathisen:
Author: per
Date: Mon Feb 19 15:10:44 2007
New Revision: 786
URL: http://svn.gna.org/viewcvs/warzone?rev=786view=rev
Log:
This commit fixes all warnings (on my system). -Werror
Am Montag, 19. Februar 2007 schrieb Per I. Mathisen:
Author: per
Date: Mon Feb 19 17:46:48 2007
New Revision: 788
URL: http://svn.gna.org/viewcvs/warzone?rev=788view=rev
Log:
Start making the code conform to -Wextra
Modified:
trunk/configure.ac
trunk/lib/framework/configfile.c
Am Montag, 19. Februar 2007 schrieb Dennis Schridde:
I started GreatRift, enabled cheatmode and cheated the satelite uplink.
I just checked it: It does not happen on other maps, like Rush...
Result: Segfault.
This didn't happen before the weekend, I think.
pgpRB4kVVAaSW.pgp
Description: PGP
On Mon, 19 Feb 2007 05:00:08 -0500 Giel van Schijndel
[EMAIL PROTECTED] wrote:
On Mon, 19 Feb 2007 01:32:53 -0500, [EMAIL PROTECTED] wrote:
I think we need to add fflush() to the output routines for
stderr.txt stdout.txt. This because on crash, those do not
get
written, so we don't have
Dennis Schridde wrote:
Am Samstag, 17. Februar 2007 schrieb Gerard Krol:
By tweaking 2 lines the water really improves a lot!
4p-Sk-FishNets is a good map to test.
- Gerard
I applied it in my local copy...
Nice in general, but the alpha change should be done to the texture and not in
Gerard Krol schreef:
Dennis Schridde wrote:
Am Samstag, 17. Februar 2007 schrieb Gerard Krol:
By tweaking 2 lines the water really improves a lot!
4p-Sk-FishNets is a good map to test.
I applied it in my local copy...
Nice in general, but the alpha change should be done to the
Am Montag, 19. Februar 2007 schrieb Gerard Krol:
Dennis Schridde wrote:
Am Samstag, 17. Februar 2007 schrieb Gerard Krol:
By tweaking 2 lines the water really improves a lot!
4p-Sk-FishNets is a good map to test.
- Gerard
I applied it in my local copy...
Nice in general, but the
I finally manage to get original game.
I put all *.rpl files in correct place, but all versions on gna, no
audio support.
I try 2.0.2.3, 2.0.2.2, 2.0.2.1 from berlios, and those all work.
Was change by design, or is a bug someplace?
--
Click for home mortgage, fast free, no lender fee,
On 2/20/07, Dennis Schridde [EMAIL PROTECTED] wrote:
By the way, why aren't grims textures in svn? I might want to improve on
some textures too, and it would nice to be able to continue from his work.
They were in SVN long time (about a year) ago. (They had replaced the current
textures.) He
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