[Warzone-dev] 7zip instead of zip for the *.wz archives.

2007-02-19 Thread Kamaze
I just read a bit about PhysFS und looked into the trunk. And what must i read? 7zip support added, written by Dennis Schridde :) Then, why not use 7Zip/LZMA instead of a normal zip archive? - Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] Crashes

2007-02-19 Thread Giel van Schijndel
On Mon, 19 Feb 2007 01:32:53 -0500, [EMAIL PROTECTED] wrote: I think we need to add fflush() to the output routines for stderr.txt stdout.txt. This because on crash, those do not get written, so we don't have anything to show. This on windows. Anyone against this? It will not slow game

Re: [Warzone-dev] 7zip instead of zip for the *.wz archives.

2007-02-19 Thread 2LT Mortis [BF 1BFC]
On Mon, 19 Feb 2007 10:28:12 +0100, Kamaze [EMAIL PROTECTED] wrote: I just read a bit about PhysFS und looked into the trunk. And what must i read? 7zip support added, written by Dennis Schridde :) Then, why not use 7Zip/LZMA instead of a normal zip archive? Sounds good to me. The only

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-19 Thread Dennis Schridde
Am Samstag, 17. Februar 2007 schrieb kim metcalfe: ok here is the latest stats on the documents project... and as the WZ2100R project goes along - it will be added to. you have a mailbox you want it sent to - or can i upload to a site using ftp. Kamaze: Can you setup a FTP account for Kim, so

Re: [Warzone-dev] 7zip instead of zip for the *.wz archives.

2007-02-19 Thread Dennis Schridde
Am Montag, 19. Februar 2007 schrieb Kamaze: I just read a bit about PhysFS und looked into the trunk. And what must i read? 7zip support added, written by Dennis Schridde :) Hehe... Then, why not use 7Zip/LZMA instead of a normal zip archive? No one has PhysFS SVN trunk on their harddisk...

Re: [Warzone-dev] 7zip instead of zip for the *.wz archives.

2007-02-19 Thread Dennis Schridde
Am Montag, 19. Februar 2007 schrieb 2LT Mortis [BF 1BFC]: On Mon, 19 Feb 2007 10:28:12 +0100, Kamaze [EMAIL PROTECTED] wrote: I just read a bit about PhysFS und looked into the trunk. And what must i read? 7zip support added, written by Dennis Schridde :) Then, why not use 7Zip/LZMA

Re: [Warzone-dev] vbo and va tests

2007-02-19 Thread The Watermelon
On 2/19/07, Dennis Schridde [EMAIL PROTECTED] wrote: Definitely not... That's why I took the display-lists out. After I did this I had ~50% fps _more_. I guess this is because the compilation takes a lot of time. So you can't simply throw a usually-makes-drawing-faster method at everything and

[Warzone-dev] Re: [Warzone-commits] r786 - in /trunk: ./ lib/framework/ lib/gamelib/ lib/ivis_common/ lib/ivis_opengl/ lib/script/ lib/sequence/ lib/sound/ lib/widget/ src/

2007-02-19 Thread Dennis Schridde
Am Montag, 19. Februar 2007 schrieb Per I. Mathisen: Author: per Date: Mon Feb 19 15:10:44 2007 New Revision: 786 URL: http://svn.gna.org/viewcvs/warzone?rev=786view=rev Log: This commit fixes all warnings (on my system). -Werror added for debug builds. Hopefully this will not cause too

Re: [Warzone-dev] r779 - in /trunk/lib/sound: openal_track.c track.c

2007-02-19 Thread me
Am Sonntag, 18. Februar 2007 schrieb Giel van Schijndel: Author: muggenhor Date: Sun Feb 18 22:30:51 2007 New Revision: 779 URL: http://svn.gna.org/viewcvs/warzone?rev=779view=rev Log: * improve code readability (e.g. only keeping the `if (malloc(...) == NULL) handleError;` part, so as

Re: [Warzone-dev] Patch: Nicer water

2007-02-19 Thread Dennis Schridde
Am Samstag, 17. Februar 2007 schrieb Gerard Krol: By tweaking 2 lines the water really improves a lot! 4p-Sk-FishNets is a good map to test. - Gerard I applied it in my local copy... Nice in general, but the alpha change should be done to the texture and not in the code, IMO... Eg. Grim's

Re: [Warzone-dev] Re: [Warzone-commits] r786 - in /trunk: ./ lib/framework/ lib/gamelib/ lib/ivis_common/ lib/ivis_opengl/ lib/script/ lib/sequence/ lib/sound/ lib/widget/ src/

2007-02-19 Thread Per Inge Mathisen
On 2/19/07, Dennis Schridde [EMAIL PROTECTED] wrote: Which compiler (/version) are you using? gcc (GCC) 4.1.1 20070105 Here, using GCC 4.1.2 I still get lots of those: warning: dereferencing type-punned pointer will break strict-aliasing rules Can you fix them, or send me a list of these

Re: [Warzone-dev] Re: [Warzone-commits] r786 - in /trunk: ./ lib/framework/ lib/gamelib/ lib/ivis_common/ lib/ivis_opengl/ lib/script/ lib/sequence/ lib/sound/ lib/widget/ src/

2007-02-19 Thread Dennis Schridde
Am Montag, 19. Februar 2007 schrieb Dennis Schridde: Am Montag, 19. Februar 2007 schrieb Per I. Mathisen: Author: per Date: Mon Feb 19 15:10:44 2007 New Revision: 786 URL: http://svn.gna.org/viewcvs/warzone?rev=786view=rev Log: This commit fixes all warnings (on my system). -Werror

[Warzone-dev] Re: [Warzone-commits] r788 - in /trunk: configure.ac lib/framework/configfile.c lib/framework/debug.c lib/gamelib/hashtabl.c lib/script/script_lexer.l src/component.c src/display.c src/d

2007-02-19 Thread Dennis Schridde
Am Montag, 19. Februar 2007 schrieb Per I. Mathisen: Author: per Date: Mon Feb 19 17:46:48 2007 New Revision: 788 URL: http://svn.gna.org/viewcvs/warzone?rev=788view=rev Log: Start making the code conform to -Wextra Modified: trunk/configure.ac trunk/lib/framework/configfile.c

Re: [Warzone-dev] New Segfault

2007-02-19 Thread Dennis Schridde
Am Montag, 19. Februar 2007 schrieb Dennis Schridde: I started GreatRift, enabled cheatmode and cheated the satelite uplink. I just checked it: It does not happen on other maps, like Rush... Result: Segfault. This didn't happen before the weekend, I think. pgpRB4kVVAaSW.pgp Description: PGP

Re: [Warzone-dev] Crashes

2007-02-19 Thread vs2k5
On Mon, 19 Feb 2007 05:00:08 -0500 Giel van Schijndel [EMAIL PROTECTED] wrote: On Mon, 19 Feb 2007 01:32:53 -0500, [EMAIL PROTECTED] wrote: I think we need to add fflush() to the output routines for stderr.txt stdout.txt. This because on crash, those do not get written, so we don't have

Re: [Warzone-dev] Patch: Nicer water

2007-02-19 Thread Gerard Krol
Dennis Schridde wrote: Am Samstag, 17. Februar 2007 schrieb Gerard Krol: By tweaking 2 lines the water really improves a lot! 4p-Sk-FishNets is a good map to test. - Gerard I applied it in my local copy... Nice in general, but the alpha change should be done to the texture and not in

Re: [Warzone-dev] Patch: Nicer water

2007-02-19 Thread Giel van Schijndel
Gerard Krol schreef: Dennis Schridde wrote: Am Samstag, 17. Februar 2007 schrieb Gerard Krol: By tweaking 2 lines the water really improves a lot! 4p-Sk-FishNets is a good map to test. I applied it in my local copy... Nice in general, but the alpha change should be done to the

Re: [Warzone-dev] Patch: Nicer water

2007-02-19 Thread Dennis Schridde
Am Montag, 19. Februar 2007 schrieb Gerard Krol: Dennis Schridde wrote: Am Samstag, 17. Februar 2007 schrieb Gerard Krol: By tweaking 2 lines the water really improves a lot! 4p-Sk-FishNets is a good map to test. - Gerard I applied it in my local copy... Nice in general, but the

[Warzone-dev] Video audio support remove?

2007-02-19 Thread vs2k5
I finally manage to get original game. I put all *.rpl files in correct place, but all versions on gna, no audio support. I try 2.0.2.3, 2.0.2.2, 2.0.2.1 from berlios, and those all work. Was change by design, or is a bug someplace? -- Click for home mortgage, fast free, no lender fee,

Re: [Warzone-dev] Patch: Nicer water

2007-02-19 Thread Per Inge Mathisen
On 2/20/07, Dennis Schridde [EMAIL PROTECTED] wrote: By the way, why aren't grims textures in svn? I might want to improve on some textures too, and it would nice to be able to continue from his work. They were in SVN long time (about a year) ago. (They had replaced the current textures.) He