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bugs buggy wrote:
OTOH announcing the 2.2 releases on more than just our website (Freshmeat
has
only 2.1.3, the Linux Game Tome is at 2.1.1 for example) will reach a far
wider
audience and thus potential testers.
Last time I checked, I
Hi all,
attached is a patch for 2.2 which will show water in blue and cliffs red on
the skirmish / mp map preview.
Florian
Index: src/multiint.c
===
--- src/multiint.c (revision 7364)
+++ src/multiint.c (working copy)
@@
On Sunday, 10 May 2009 at 10:59, Florian Schanda wrote:
attached is a patch for 2.2 which will show water in blue and cliffs red on
the skirmish / mp map preview.
Looks nice, and simple enough for 2.2 imo (unless it somehow misbehaves with
FBOs, but I doubt that). Just three comments:
+
On Sunday 10 May 2009 12:39:12 Christian Ohm wrote:
Looks nice, and simple enough for 2.2 imo (unless it somehow misbehaves
with
FBOs, but I doubt that).
It really can't -- unless something truly magical is going on :)
Just three comments:
+ char *p =
On Sunday 10 May 2009 12:51:43 Per Inge Mathisen wrote:
2009/5/10 Florian Schanda flor...@elysiumlarp.org.uk:
attached is a patch for 2.2 which will show water in blue and cliffs red
on the skirmish / mp map preview.
Thanks. This is a good idea, and I love the blue water. Is it possible
to
On Saturday, 9 May 2009 at 15:12, bugs buggy wrote:
The whole purpose of doing a release candidate (as opposed to another
beta) is that to me, it is just as stable or more stable than 2.1 ever
was when that was released.
(Left a 4p AI game go on for 4+ hours with a release build, previous
to
On Sunday, 10 May 2009 at 12:46, Florian Schanda wrote:
On Sunday 10 May 2009 12:39:12 Christian Ohm wrote:
Pointer should be const ^
Nope :)
char * const p, not const char *p.
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On Sun, May 10, 2009 at 1:56 PM, Florian Schanda
flor...@elysiumlarp.org.uk wrote:
Thanks. This is a good idea, and I love the blue water. Is it possible
to use some other colour than red for cliffs? I tried a few colour
combinations but got nothing that looked better.
Thanks :)
I also
On Sunday 10 May 2009 13:18:01 Per Inge Mathisen wrote:
Trying some more, I came up with
+ case TER_CLIFFFACE:
+ p[0] = 255 - col;
+ p[1] = 255 - col;
+
On Sunday, 10 May 2009 at 14:18, Per Inge Mathisen wrote:
On Sun, May 10, 2009 at 1:56 PM, Florian Schanda
I also tried, but I think red will stand out the most. Its meant to be only
an
overview anyway -- to quickly see whats going on on the map.
Trying some more, I came up with
+
On Sunday 10 May 2009 13:32:59 Christian Ohm wrote:
On Sunday, 10 May 2009 at 14:18, Per Inge Mathisen wrote:
On Sun, May 10, 2009 at 1:56 PM, Florian Schanda
I also tried, but I think red will stand out the most. Its meant to be
only an overview anyway -- to quickly see whats going on
On Sun, May 10, 2009 at 2:21 PM, Florian Schanda
flor...@elysiumlarp.org.uk wrote:
On Sunday 10 May 2009 13:18:01 Per Inge Mathisen wrote:
Trying some more, I came up with
+ case TER_CLIFFFACE:
+ p[0] = 255 - col;
+
On Sunday, 10 May 2009 at 15:41, Dennis Schridde wrote:
Am Sonntag, 10. Mai 2009 14:10:00 schrieb Christian Ohm:
So you want to do release builds then as well? I thought it was no release
builds before release, not sure who said that though.
In fact it is very different from that: Always
2009/5/9 bugs buggy buginato...@gmail.com:
That is a known issue with the gfx. The road gfx needs to be redone.
Any volunteers?
I've done most of the work; just never got around to finishing it. I
should probably throw the PSD somewhere so someone else can finish it.
-Zarel
On Sun, May 10, 2009 at 09:43:43AM -0500, Zarel wrote:
Let's just release 2.1.4. Seriously, I've never heard of dropping
support for the current release branch just because you want everyone
else playing the development branch, no matter how close the
development branch is to release (and,
Am Sonntag, 10. Mai 2009 16:43:43 schrieb Zarel:
2009/5/9 Christian Ohm chr@gmx.net:
I don't think releasing 2.1.4 will result in much less _useful_ testing
for 2.2. Yes, you might get more people to try 2.2, but if they are
tricked into using it they'll just see it's unstable yet, and
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Dennis Schridde wrote:
Am Sonntag, 10. Mai 2009 16:43:43 schrieb Zarel:
2009/5/9 Christian Ohm chr@gmx.net:
I don't think releasing 2.1.4 will result in much less _useful_ testing
for 2.2. Yes, you might get more people to try 2.2, but if they
On 5/10/09, Zarel zare...@gmail.com wrote:
Let's just release 2.1.4. Seriously, I've never heard of dropping
support for the current release branch just because you want everyone
else playing the development branch, no matter how close the
development branch is to release (and, again, I
On 5/10/09, Florian Schanda flor...@elysiumlarp.org.uk wrote:
Hi all,
attached is a patch for 2.2 which will show water in blue and cliffs red on
the skirmish / mp map preview.
Florian
Back when I was screwing around with this code, you almost need 3
different color pallets, one
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