Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-10 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: OTOH announcing the 2.2 releases on more than just our website (Freshmeat has only 2.1.3, the Linux Game Tome is at 2.1.1 for example) will reach a far wider audience and thus potential testers. Last time I checked, I

[Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread Florian Schanda
Hi all, attached is a patch for 2.2 which will show water in blue and cliffs red on the skirmish / mp map preview. Florian Index: src/multiint.c === --- src/multiint.c (revision 7364) +++ src/multiint.c (working copy) @@

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread Christian Ohm
On Sunday, 10 May 2009 at 10:59, Florian Schanda wrote: attached is a patch for 2.2 which will show water in blue and cliffs red on the skirmish / mp map preview. Looks nice, and simple enough for 2.2 imo (unless it somehow misbehaves with FBOs, but I doubt that). Just three comments: +

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread Florian Schanda
On Sunday 10 May 2009 12:39:12 Christian Ohm wrote: Looks nice, and simple enough for 2.2 imo (unless it somehow misbehaves with FBOs, but I doubt that). It really can't -- unless something truly magical is going on :) Just three comments: + char *p =

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread Florian Schanda
On Sunday 10 May 2009 12:51:43 Per Inge Mathisen wrote: 2009/5/10 Florian Schanda flor...@elysiumlarp.org.uk: attached is a patch for 2.2 which will show water in blue and cliffs red on the skirmish / mp map preview. Thanks. This is a good idea, and I love the blue water. Is it possible to

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-10 Thread Christian Ohm
On Saturday, 9 May 2009 at 15:12, bugs buggy wrote: The whole purpose of doing a release candidate (as opposed to another beta) is that to me, it is just as stable or more stable than 2.1 ever was when that was released. (Left a 4p AI game go on for 4+ hours with a release build, previous to

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread Christian Ohm
On Sunday, 10 May 2009 at 12:46, Florian Schanda wrote: On Sunday 10 May 2009 12:39:12 Christian Ohm wrote: Pointer should be const ^ Nope :) char * const p, not const char *p. ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread Per Inge Mathisen
On Sun, May 10, 2009 at 1:56 PM, Florian Schanda flor...@elysiumlarp.org.uk wrote: Thanks. This is a good idea, and I love the blue water. Is it possible to use some other colour than red for cliffs? I tried a few colour combinations but got nothing that looked better. Thanks :) I also

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread Florian Schanda
On Sunday 10 May 2009 13:18:01 Per Inge Mathisen wrote: Trying some more, I came up with +     case TER_CLIFFFACE: +   p[0] = 255 - col; +   p[1] = 255 - col; + 

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread Christian Ohm
On Sunday, 10 May 2009 at 14:18, Per Inge Mathisen wrote: On Sun, May 10, 2009 at 1:56 PM, Florian Schanda I also tried, but I think red will stand out the most. Its meant to be only an overview anyway -- to quickly see whats going on on the map. Trying some more, I came up with +

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread Florian Schanda
On Sunday 10 May 2009 13:32:59 Christian Ohm wrote: On Sunday, 10 May 2009 at 14:18, Per Inge Mathisen wrote: On Sun, May 10, 2009 at 1:56 PM, Florian Schanda I also tried, but I think red will stand out the most. Its meant to be only an overview anyway -- to quickly see whats going on

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread Per Inge Mathisen
On Sun, May 10, 2009 at 2:21 PM, Florian Schanda flor...@elysiumlarp.org.uk wrote: On Sunday 10 May 2009 13:18:01 Per Inge Mathisen wrote: Trying some more, I came up with +     case TER_CLIFFFACE: +   p[0] = 255 - col; +

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-10 Thread Christian Ohm
On Sunday, 10 May 2009 at 15:41, Dennis Schridde wrote: Am Sonntag, 10. Mai 2009 14:10:00 schrieb Christian Ohm: So you want to do release builds then as well? I thought it was no release builds before release, not sure who said that though. In fact it is very different from that: Always

Re: [Warzone-dev] Trunk and free software ati drivers

2009-05-10 Thread Zarel
2009/5/9 bugs buggy buginato...@gmail.com: That is a known issue with the gfx.  The road gfx needs to be redone. Any volunteers? I've done most of the work; just never got around to finishing it. I should probably throw the PSD somewhere so someone else can finish it. -Zarel

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-10 Thread Stephen Swaney
On Sun, May 10, 2009 at 09:43:43AM -0500, Zarel wrote: Let's just release 2.1.4. Seriously, I've never heard of dropping support for the current release branch just because you want everyone else playing the development branch, no matter how close the development branch is to release (and,

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-10 Thread Dennis Schridde
Am Sonntag, 10. Mai 2009 16:43:43 schrieb Zarel: 2009/5/9 Christian Ohm chr@gmx.net: I don't think releasing 2.1.4 will result in much less _useful_ testing for 2.2. Yes, you might get more people to try 2.2, but if they are tricked into using it they'll just see it's unstable yet, and

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-10 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dennis Schridde wrote: Am Sonntag, 10. Mai 2009 16:43:43 schrieb Zarel: 2009/5/9 Christian Ohm chr@gmx.net: I don't think releasing 2.1.4 will result in much less _useful_ testing for 2.2. Yes, you might get more people to try 2.2, but if they

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-10 Thread bugs buggy
On 5/10/09, Zarel zare...@gmail.com wrote: Let's just release 2.1.4. Seriously, I've never heard of dropping support for the current release branch just because you want everyone else playing the development branch, no matter how close the development branch is to release (and, again, I

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread bugs buggy
On 5/10/09, Florian Schanda flor...@elysiumlarp.org.uk wrote: Hi all, attached is a patch for 2.2 which will show water in blue and cliffs red on the skirmish / mp map preview. Florian Back when I was screwing around with this code, you almost need 3 different color pallets, one