[warzone2100-dev] [Warzone 2100 Trac] #1767: Selftest Crashing

2010-04-14 Thread Warzone 2100 Trac
#1767: Selftest Crashing +--- Reporter: evox |Type: bug Status: new |Priority: major Milestone: unspecified | Component: other Version: 2.3 beta 13 |

Re: [warzone2100-dev] 2.3 RC 1a to tag on 4/16 or 4/17

2010-04-14 Thread Christian Ohm
On Tuesday, 13 April 2010 at 22:14, buginator wrote: Barring any other showstopping bugs, or objections, I think we should tag 2.3 RC1a late Friday night or early Saturday morning to get this out to as many of our current testers as possible before they start their weekend gaming sessions.

Re: [warzone2100-dev] 2.3 RC 1a to tag on 4/16 or 4/17

2010-04-14 Thread Christian Ohm
On Tuesday, 13 April 2010 at 22:14, buginator wrote: Barring any other showstopping bugs, or objections, I think we should tag 2.3 RC1a late Friday night or early Saturday morning to get this out to as many of our current testers as possible before they start their weekend gaming sessions.

[warzone2100-dev] version strings

2010-04-14 Thread buginator
I was adding a version check to the lobby, to inform users that a new client is available. The question I have is, currently we (ab)use the version string to include mod information. ie: 2.3 svn becomes 2.3 svn, mod:blah blah blah (1)If we still want to go with what is currently done, then it is

Re: [warzone2100-dev] Project status after 2.3 release

2010-04-14 Thread buginator
On 4/11/10, Guangcong Luo wrote: Anyway, w.r.t. to our future, I have a new idea: We branch 2.4 right before merging in Qt and newnet. Trunk is reasonably stable, and the last time we branched trunk was over a year ago. Getting current trunk to stable should be a reasonably fast process,

Re: [warzone2100-dev] 2.3 RC 1a to tag on 4/16 or 4/17

2010-04-14 Thread buginator
On 4/14/10, Christian Ohm wrote: I've got the Playstation music track now (in its original 37800 Hz), and could add the Vorbis version (upsampled to 44100 Hz of course) to the music folder. Any objections? I personally have no objections, but the PSX stuff is all in that gray area of legal

Re: [warzone2100-dev] 2.3 RC 1a to tag on 4/16 or 4/17

2010-04-14 Thread buginator
On 4/14/10, Christian Ohm wrote: http://developer.wz2100.net/ticket/251 If we can find a nice way to test if we're loading a game (game time if that works, or something else), this should be included I tink. Anyone got some good savegames we can test this patch with?

Re: [warzone2100-dev] version strings

2010-04-14 Thread Guangcong Luo
On Wed, Apr 14, 2010 at 8:23 PM, buginator buginato...@gmail.com wrote: (1)If we still want to go with what is currently done, then it is possible to use a delimiter to strip off the ,mod: blah blah part, and in this case, the delimiter would be ,. (2)If we go the other way, then when we

Re: [warzone2100-dev] Project status after 2.3 release

2010-04-14 Thread Zarel
On Wed, Apr 14, 2010 at 8:28 PM, buginator buginato...@gmail.com wrote: That would work for me, though, I don't think we should name it 2.4. We need to reserve the other 2.4-2.9 for *possible* enhancements to 2.3. Newnet, Qt, lua come to mind... I would rather see a branch called 3.0, so we