[Warzone-dev] Re: [Warzone-commits] r592 - in /trunk: lib/script/chat_parser.y lib/script/parse.h lib/script/script_lexer.l lib/script/script_parser.y src/scriptfuncs.c src/scriptfuncs.h src/scripttab

2007-01-04 Thread Dennis Schridde
Am Dienstag, 2. Januar 2007 21:12 schrieb Roman: Author: troman Date: Tue Jan 2 21:12:14 2007 New Revision: 592 URL: http://svn.gna.org/viewcvs/warzone?rev=592view=rev Log: -Implemented C-like #include preprocessor directive for the scripting engine, can be used up to depth of

Re: [Warzone-dev] Re: [Warzone-commits] r592 - in /trunk: lib/script/chat_parser.y lib/script/parse.h lib/script/script_lexer.l lib/script/script_parser.y src/scriptfuncs.c src/scriptfuncs.h src/scrip

2007-01-04 Thread Dennis Schridde
Am Donnerstag, 4. Januar 2007 13:41 schrieb Dennis Schridde: Am Dienstag, 2. Januar 2007 21:12 schrieb Roman: Author: troman Date: Tue Jan 2 21:12:14 2007 New Revision: 592 URL: http://svn.gna.org/viewcvs/warzone?rev=592view=rev Log: -Implemented C-like #include preprocessor

[Warzone-dev] Re: [Warzone-commits] r596 - /trunk/data/mp/stats/weapons.txt

2007-01-04 Thread Dennis Schridde
Am Donnerstag, 4. Januar 2007 15:42 schrieb Dennis Schridde: Author: devurandom Date: Thu Jan 4 15:42:40 2007 New Revision: 596 URL: http://svn.gna.org/viewcvs/warzone?rev=596view=rev Log: Multiplayer Command Turrets can now attack/mark air targets. This makes it sensible to attach AA

Re: [Warzone-dev] multiple commander targetting

2007-01-04 Thread Giel van Schijndel
The Watermelon schreef: On IRC we were talking about multiple turrets for commanders. There were 2 ideas: 1. One offensive and one defensive turret. You can control the offensive one and the defensive one tries to defend the commander and therefore marks defensive targets. Some it has to be

Re: [Warzone-dev] Re: [Warzone-commits] r592 - in /trunk:lib/script/chat_parser.y lib/script/parse.hlib/script/script_lexer.l lib/script/script_parser.ysrc/scriptfuncs.c src/scriptfuncs.h src/scriptta

2007-01-04 Thread Troman
This one seems to create a problem, but I don't exactly know why: ../lib/script/script_lexer.l: In function ‘scriptSetInputBuffer’: ../lib/script/script_lexer.l:733: error: invalid lvalue in assignment The line it means is apparently: YY_CURRENT_BUFFER = yy_scan_bytes(pBuffer, size);

Re: [Warzone-dev] multiple commander targetting

2007-01-04 Thread The Watermelon
Yes, but it will still be limited to only a few (lets say three at max?) targets, which is already an advantage. Then secondly: having two target types (i.e. ground/air) really shouldn't be a problem in firefocussing since an AA gun simply can't fire at ground targets (except for stuff like

Re: [Warzone-dev] Re: [Warzone-commits] r596 -/trunk/data/mp/stats/weapons.txt

2007-01-04 Thread The Watermelon
I don't think it is a good idea to combine different weapon types, like AA/Arty/Direct weapons on a single unit, unless we offer player a way to assign targets separately for each turret, which we currently can't (and which is probably not trivial unit-ai-wise). I'm sure when the