Re: [Warzone-dev] #8: Use GLEE for OpenGL extensio n checking handling

2008-04-18 Thread bcoconni
Hi all, I would like to mention that, on its side, QuesoGLC uses GLEW for the OpenGL extensions support. Not that I want to make some proselytism but I think that such an information may be of some value when making a decision like yours. Regards, Bertrand. Message d'origine Date:

[Warzone-dev] [bug #11519] crash when saving the game in campaign

2008-04-18 Thread Jan Dittberner
/libphysfs-1.0.so.0 ---Type return to continue, or q return to quit--- No symbol table info available. #7 0x2b69ab781079 in ?? () from /usr/lib/libphysfs-1.0.so.0 No symbol table info available. #8 0x005d0566 in openSaveFile (fileName=0x10b8180 savegame/20080418-01/game.map) at frame.c

Re: [Warzone-dev] #8: Use GLEE for OpenGL extensio n checking handling

2008-04-18 Thread Dennis Schridde
Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]: Hi all, I would like to mention that, on its side, QuesoGLC uses GLEW for the OpenGL extensions support. Not that I want to make some proselytism but I think that such an information may be of some value when making a decision

Re: [Warzone-dev] #8: Use GLEE for OpenGL extension checking handling

2008-04-18 Thread Giel van Schijndel
Dennis Schridde schreef: Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]: I would like to mention that, on its side, QuesoGLC uses GLEW for the OpenGL extensions support. Not that I want to make some proselytism but I think that such an information may be of some value when

[Warzone-dev] [bug #11520] crash when saving the game in campaign mission alpha 4

2008-04-18 Thread Jan Dittberner
disabled (sequences/cam1/cam1ascv.rpl) warning : seq_StartFullScreenVideo: unable to initialise sequence sequences/cam1/cam1ascv.rpl warning : eventReset: 3 contexts still allocated at reset error : Returned savegame/20080418-03.gam warning : openLoadFile: optional file sequenceaudio/cam1

Re: [Warzone-dev] #8: Use GLEE for OpenGL extension checking handling

2008-04-18 Thread Ari Johnson
On Fri, Apr 18, 2008 at 2:50 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Dennis Schridde schreef: Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]: I would like to mention that, on its side, QuesoGLC uses GLEW for the OpenGL extensions support. Not that I want to make

Re: [Warzone-dev] #8: Use GLEE for OpenGL extension checking handling

2008-04-18 Thread Giel van Schijndel
Ari Johnson schreef: On Fri, Apr 18, 2008 at 2:50 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Dennis Schridde schreef: Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]: I would like to mention that, on its side, QuesoGLC uses GLEW for the OpenGL extensions support. Not that I

Re: [Warzone-dev] #8: Use GLEE for OpenGL extension checking handling

2008-04-18 Thread bugs buggy
On 4/18/08, Giel van Schijndel [EMAIL PROTECTED] wrote: Ari Johnson schreef: On Fri, Apr 18, 2008 at 2:50 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Dennis Schridde schreef: Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]: I would like to mention that, on its