On Fri, 29 Jan 2010 22:06:53 -0500, buginator buginato...@gmail.com
wrote:
On 1/25/10, wp1004671-obooma d...@x.net wrote:
First of all, hello everybody in the mailing list.
I am not going, for now, to commit to anything else but DyDo, for the
future let`s see but my programmer skills
#1532: data integrity problem
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Reporter: miguelregate...@…|Type: bug
Status: new |Priority: major
Milestone: unspecified |
#1533: data integrity problem
--+-
Reporter: miguelregate...@… |Type: bug
Status: new|Priority: major
Milestone: unspecified|
Revision: 9250
Author: zarelsl
Date: 11:52:01 PM, Friday, January 15, 2010
Message:
An assert to figure out why time travel is occurring.
Revision: 9257
Author: zarelsl
Date: 5:26:45 PM, Saturday, January 16, 2010
Message:
Some hacks to paper over the time travel bug.
Just what is the
Revision: 9544
Author: cypr
Date: 9:55:50 AM, Thursday, January 28, 2010
Message:
visibility: Make object-object visibility less weird and less inefficient.
What is your definition of 'weird' ?
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This is very annoying, all dev packages should belong where we have
all the rest of the dev packages. Namely, here:
http://download.gna.org/warzone/development/devpkg/
There is no reason why there should be an exception for mac dev packages.
Revision: 9218
Author: dak180
Added :
On Tue, Feb 2, 2010 at 4:05 PM, buginator buginato...@gmail.com wrote:
Just what is the 'time travel' bug?
Some bug somewhere was causing frameTime = (currentTime -
previousTime) to be negative, and since frameTime is unsigned, that
caused the game to go _really_ fast (but not impossibly fast,
On Tue, Feb 2, 2010 at 4:05 PM, buginator buginato...@gmail.com wrote:
AFAIK, there is a very good reason to keep -Werror *ON*, and that is,
we will see less commits that will break linux builds.
I advise to revert this and change it back to erroring out to prevent
bad commits.
I would be
On Tue, Feb 2, 2010 at 4:05 PM, buginator buginato...@gmail.com wrote:
Revision: 9544
Author: cypr
Date: 9:55:50 AM, Thursday, January 28, 2010
Message:
visibility: Make object-object visibility less weird and less inefficient.
What is your definition of 'weird' ?
Moiré patterns.
On Tue, Feb 2, 2010 at 4:05 PM, buginator buginato...@gmail.com wrote:
This is very annoying, all dev packages should belong where we have
all the rest of the dev packages. Namely, here:
http://download.gna.org/warzone/development/devpkg/
I would prefer if we moved everything off gna.org, but
I was thinking this weekend (2/6/10) will be a good time to release Beta 10.
Anyone got any show stopping bugs that need to be looked at, please
list them, (hey wait, don't list them, fix them! ;)) and I can take a
look when I get back.
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On Tue, Feb 2, 2010 at 6:09 PM, buginator buginato...@gmail.com wrote:
I was thinking this weekend (2/6/10) will be a good time to release Beta 10.
aVotes[VOTE_YES]++;
-Zarel
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#1534: Unit shadows projected off map (linux x86_64)
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Reporter: seisa...@… |Type: bug
Status: new |Priority:
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