Re: [warzone2100-dev] Replacing Aivolution with DyDo-AI

2010-02-02 Thread DylanDog
On Fri, 29 Jan 2010 22:06:53 -0500, buginator buginato...@gmail.com wrote: On 1/25/10, wp1004671-obooma d...@x.net wrote: First of all, hello everybody in the mailing list. I am not going, for now, to commit to anything else but DyDo, for the future let`s see but my programmer skills

[warzone2100-dev] [Warzone 2100 Trac] #1532: data integrity problem

2010-02-02 Thread Warzone 2100 Trac
#1532: data integrity problem +--- Reporter: miguelregate...@…|Type: bug Status: new |Priority: major Milestone: unspecified |

[warzone2100-dev] [Warzone 2100 Trac] #1533: data integrity problem

2010-02-02 Thread Warzone 2100 Trac
#1533: data integrity problem --+- Reporter: miguelregate...@… |Type: bug Status: new|Priority: major Milestone: unspecified|

[warzone2100-dev] Revision: 9250, Revision: 9257

2010-02-02 Thread buginator
Revision: 9250 Author: zarelsl Date: 11:52:01 PM, Friday, January 15, 2010 Message: An assert to figure out why time travel is occurring. Revision: 9257 Author: zarelsl Date: 5:26:45 PM, Saturday, January 16, 2010 Message: Some hacks to paper over the time travel bug. Just what is the

[warzone2100-dev] Revision: 9544

2010-02-02 Thread buginator
Revision: 9544 Author: cypr Date: 9:55:50 AM, Thursday, January 28, 2010 Message: visibility: Make object-object visibility less weird and less inefficient. What is your definition of 'weird' ? ___ Warzone-dev mailing list Warzone-dev@gna.org

[warzone2100-dev] Don't commit 'devpkg' files to svn

2010-02-02 Thread buginator
This is very annoying, all dev packages should belong where we have all the rest of the dev packages. Namely, here: http://download.gna.org/warzone/development/devpkg/ There is no reason why there should be an exception for mac dev packages. Revision: 9218 Author: dak180 Added :

Re: [warzone2100-dev] Revision: 9250, Revision: 9257

2010-02-02 Thread Guangcong Luo
On Tue, Feb 2, 2010 at 4:05 PM, buginator buginato...@gmail.com wrote: Just what is the 'time travel' bug? Some bug somewhere was causing frameTime = (currentTime - previousTime) to be negative, and since frameTime is unsigned, that caused the game to go _really_ fast (but not impossibly fast,

Re: [warzone2100-dev] Revision: 9459/9460 disabling -Werror?

2010-02-02 Thread Guangcong Luo
On Tue, Feb 2, 2010 at 4:05 PM, buginator buginato...@gmail.com wrote: AFAIK, there is a very good reason to keep -Werror  *ON*, and that is, we will see less commits that will break linux builds. I advise to revert this and change it back to erroring out to prevent bad commits. I would be

Re: [warzone2100-dev] Revision: 9544

2010-02-02 Thread Guangcong Luo
On Tue, Feb 2, 2010 at 4:05 PM, buginator buginato...@gmail.com wrote: Revision: 9544 Author: cypr Date: 9:55:50 AM, Thursday, January 28, 2010 Message: visibility: Make object-object visibility less weird and less inefficient. What is your definition of 'weird' ? Moiré patterns.

Re: [warzone2100-dev] Don't commit 'devpkg' files to svn

2010-02-02 Thread Guangcong Luo
On Tue, Feb 2, 2010 at 4:05 PM, buginator buginato...@gmail.com wrote: This is very annoying, all dev packages should belong where we have all the rest of the dev packages.  Namely, here: http://download.gna.org/warzone/development/devpkg/ I would prefer if we moved everything off gna.org, but

[warzone2100-dev] Proposed Beta 10 release date

2010-02-02 Thread buginator
I was thinking this weekend (2/6/10) will be a good time to release Beta 10. Anyone got any show stopping bugs that need to be looked at, please list them, (hey wait, don't list them, fix them! ;)) and I can take a look when I get back. ___ Warzone-dev

Re: [warzone2100-dev] Proposed Beta 10 release date

2010-02-02 Thread Guangcong Luo
On Tue, Feb 2, 2010 at 6:09 PM, buginator buginato...@gmail.com wrote: I was thinking this weekend (2/6/10) will be a good time to release Beta 10. aVotes[VOTE_YES]++; -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org

[warzone2100-dev] [Warzone 2100 Trac] #1534: Unit shadows projected off map (linux x86_64)

2010-02-02 Thread Warzone 2100 Trac
#1534: Unit shadows projected off map (linux x86_64) ---+ Reporter: seisa...@… |Type: bug Status: new |Priority: