Re: [Warzone-dev] Cutscenes (incomplete from IRC)

2006-09-17 Thread kim metcalfe
# [Sun 06:05:40pm]-- kage has joined #warzone # [Sun 06:06:17pm]* kage is using an unfamiliar irc client; doesn't know what he's doing # [Sun 06:06:23pm]kage yo # [Sun 06:17:30pm]-- kage0 has joined #warzone # [Sun 06:18:11pm]* kage0 is using a gui client to make sure his better half isn't going

Re: [Warzone-dev] Warzone 2100 License Issues

2006-09-23 Thread kim metcalfe
1) Qamly is to be held blameless - This whole episode with the changing of the wdg NEEDED to be done... i cannot remember the reason but it was armour plated and ALL the devs agreed. 2) Qamly - the last i heard was in a hospital bed in a coma. so untill i hear different... do not speak ill of

Re: [Warzone-dev] Downloads and licencing (next round...)

2006-10-06 Thread kim metcalfe
So basicly the last ...what now .. 2 weeks has been all chatter and no productivity. i believe i stated early on the same thing as what has now been stated here. oh well... such is life. rotflmao. too funny. ___ Warzone-dev mailing list

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread kim metcalfe
kim: I'm guessing it's me, but I can't find the downloads section RJ you need to register - you will then receive a confirmation link - then you can log in - that is the only way to see the downloads section. it is this way due to the original site getting so much spam and attacks. if

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread kim metcalfe
On 12/8/06, Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 8. Dezember 2006 05:21 schrieb kim metcalfe: kim: I'm guessing it's me, but I can't find the downloads section RJ you need to register - you will then receive a confirmation link - then you can log

Re: [Warzone-dev] 32bitEW hack?

2006-12-25 Thread kim metcalfe
just so your aware : the .LEV file can be edited using a txt editor. ie: notepad++ - GPL txt editor - plus more. unless of course yoour speaking about the source code for the editor itself. in which case - qamly was using an early version of the MSV stuff not sure which release. and for

Re: [Warzone-dev] 32bit EW beta b feedback/results?

2006-12-31 Thread kim metcalfe
thats what i thought. but now to have that confirmed... is great. now i look elsewhere. i still think its dx / vid card drivers ... or some such combination. but that one dd(?) error ... i have seen that before and discussed that with cowboy a very long time ago... hell must have been 2002 or

Re: [Warzone-dev] 32bit EW beta b feedback/results?

2007-01-03 Thread kim metcalfe
nonononononononononono dont disable the button...please. it is usable... i just have to clarify what it is you all need to do. i guess more graphics will be in order. ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] Approaching Version 2.0.6

2007-03-03 Thread kim metcalfe
i have just about completed the updating of the manual... a few more pages to do... as soon as i have completed them i will delete the old file and upload the new one. ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] Approaching Version 2.0.6

2007-03-03 Thread kim metcalfe
will be plain ordinary html ( through ms frontpage - version 2003) in a zip file. will be approximately 75mb... give or take a few mb. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [bug #8858] The blue build a structure effect is solid instead of transparent

2007-04-05 Thread kim metcalfe
make sure you have shadows on - if shadows are off yoou will get that solid blue effect... On 4/4/07, Markus [EMAIL PROTECTED] wrote: URL: http://gna.org/bugs/?8858 Summary: The blue build a structure effect is solid instead of transparent Project:

Re: [Warzone-dev] loading bar?

2007-04-28 Thread kim metcalfe
possibly as far back as march 18 rc2 version ... as it has that weird multicolor stuff instead of just the white... __ On 4/28/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Anyone recall which rev broke colours for star bar? It was white/grey

[Warzone-dev] re-iterate the pieslicer stuff.... ;)

2007-05-01 Thread kim metcalfe
here are the links as well as the text from same...and to also remind you of the items i have in backup here. 3 to 5 gigs of warzone 2100 related stuff. http://wz2100.net/forum/index.php?topic=602.msg4944#msg4944 http://www.realtimestrategies.net/forums/viewtopic.php?t=1182 Posted: Sun May

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread kim metcalfe
ok... explain this please... and yes it may help... dunno till its explained. On 6/1/07, Jose Ivey [EMAIL PROTECTED] wrote: Oops. I accidentally turned on a gateway illustration debug feature. Turning it back off... Would this be a helpful switches to include in the command line or config

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread kim metcalfe
yes there is documentation on this for the 32 bit world editor but would also be nice if maybe was available for ingame personally i would like to see a map editor as part of the whole ...but if its not possible thats ok too. ;) On 6/1/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On

Re: [Warzone-dev] [patch #795] Translation fixes, german

2007-08-12 Thread kim metcalfe
http://en.wikipedia.org/wiki/Wyvernunsure if the germanic heraldic had this... On 8/12/07, Thomas [EMAIL PROTECTED] wrote: URL: http://gna.org/patch/?795 Summary: Translation fixes, german Project: Warzone Resurrection Project Submitted

Re: [Warzone-dev] [patch #795] Translation fixes, german

2007-08-12 Thread kim metcalfe
, Thomas Rösner [EMAIL PROTECTED] wrote: Hi, kim metcalfe schrieb: http://en.wikipedia.org/wiki/Wyvernunsure if the germanic heraldic had this... Thanks, I used Lindwurm - that's close enough. The last weapon giving me trouble is the Ground Shaker Howitzer. There's no catchy direct

Re: [Warzone-dev] [bug #9860] Vtol problems

2007-08-24 Thread kim metcalfe
if you choose the larger python body - (research to it) and then make a vtol using this and the scourge missles - you will get an awesome platform - reasonable armour... and rarely will it do the circling of the rearm pad just an observation from countless skirmishes. just a fyi.

Re: [Warzone-dev] Tech_tree in repository

2007-08-27 Thread kim metcalfe
well - i dont believe much has changed... towards the tech tree so why not use what exists already??? full graphics tech tree http://docs.wz2100.net/documents%20project3/index3.html no graphics tech tree http://members.shaw.ca/kgmetcalfe/WarZoneTechTreenogfx/index3.html

Re: [Warzone-dev] Website Status.

2008-09-27 Thread kim metcalfe
On Sat, Sep 27, 2008 at 6:41 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 28. September 2008 01:03:31 schrieb Giel van Schijndel: As a temporary read-only mirror: https://trac.mortis.eu/warzone/ Which gives 500 - Internal Server Error... :P

Re: [Warzone-dev] Question on maps

2009-04-04 Thread kim metcalfe
actually the map editor is not that difficult once you understand the rules.\ reading the ENTIRE editworld document would help iron out any troublesome bits. failing that just ask and i would be more than happy to assist you with whatever the problem is ( windows only as we dont have linux

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7465] branches/2.2/src/action.c

2009-05-19 Thread kim metcalfe
u... what bug - what joke? inquiring minds would like to know ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.2.1 release date / 2.3 beta release date?

2009-06-10 Thread kim metcalfe
and dont forget to fix that other little thingy that i pointed out... and yes to the bringing out of both. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Project rename, website changes

2009-06-16 Thread kim metcalfe
whatever... just dont be blowing it all out of proportion - and how soon is the next release?? better a release than worrying about little stuff... On Tue, Jun 16, 2009 at 10:42 PM, bugs buggybuginato...@gmail.com wrote: On 6/16/09, Zarel zarelxx...@gmail.com wrote:  - The site logo  - The

Re: [Warzone-dev] Making trac friendlier?

2009-08-21 Thread kim metcalfe
sounds good with what you said... perhaps answer with 1 will be done eventually... 2 will be done only if you can find someone to do it... 3 can not be done due to game engine restraints... 4 will never be done as it is too code complicated / or / already exists in some other game ... etc.

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8430] branches/2.3/src/move.c

2009-11-21 Thread kim metcalfe
sneak ability. plain and simple. On Sat, Nov 21, 2009 at 11:34 AM, Kreuvf kre...@warzone2100.de wrote: zare...@users.sourceforge.net wrote: Revision: 8430 2.3: Make cyborg transport fly lower than regular transport. What's the reason for this? - Kreuvf

Re: [warzone2100-dev] [Warzone 2100 Trac] #1281: wide spectrum turret vehicle

2009-12-28 Thread kim metcalfe
do not target the item - target behind or to the side ( just so NO targetting is done ) - that way - there will be no bombardment. this has been in the game since it was first played. On Mon, Dec 28, 2009 at 5:51 PM, Warzone 2100 Trac i...@developer.wz2100.net wrote: #1281: wide spectrum turret

[warzone2100-dev] site down ?? or what...

2010-01-14 Thread kim metcalfe
all i get is a white blank page...you still working on it kamaze or or does it have to repropogate(sp). ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev