Re: [Warzone-dev] answer to 2 questions - win installer and access control.

2005-10-28 Thread Christian Ohm
On Friday, 28 October 2005 at 1:30, Ben Russon wrote: Nope Before we had a pre-commit script, non members were commiting, and i'm pretty sure how I set it up allows members, and disallows non-members... Really? What has been committed by a non-member? Anyway, if there are no

Re: [Warzone-dev] world edit windows

2005-10-26 Thread Christian Ohm
On Tuesday, 25 October 2005 at 21:38, kim metcalfe wrote: i have the only working copy of the world editor (32 bit) .wz capable. the source that qamly was using was lost in a hdd crash on his brand new 200 gb drive. any one wishing to experiment - let me know. So what Qamly uploaded to SVN

Re: [Warzone-dev] answer to 2 questions - win installer and access control.

2005-10-26 Thread Christian Ohm
On Wednesday, 26 October 2005 at 13:57, Per Inge Mathisen wrote: On 10/26/05, Christian Ohm [EMAIL PROTECTED] wrote: Even without access control there ARE only a few who can access SVN - just the project members. And if you don't trust those, why have them as members? I agree. Any

Re: [Warzone-dev] Re: [Warzone-svncheckins] Revision 346: Commit in trunk/tools

2005-10-25 Thread Christian Ohm
On Tuesday, 25 October 2005 at 16:21, Mike Gilmore wrote: Greetings, This is my first time using mailman, so I hope I do everything right... Here goes... Looks right to me :) Personally, I would recommend against a conversion of WorldEdit to work in Linux. WorldEdit has many, many,

Re: [Warzone-dev] Re: [Warzone-svncheckins] Revision 346: Commit in trunk/tools (510 files)

2005-10-24 Thread Christian Ohm
On Sunday, 23 October 2005 at 18:00, Qamly wrote: On Saturday, 22 October 2005 at 23:34, Victor Qamly at BerliOS wrote: WorldEdit : only works on windows platform. Also needs ORIGINAL libs (inculded) to compile correctly) Hey, wasn't it you who complained that data in SVN would take up

Re: [Warzone-dev] Authors.txt --PLEASE READ RESPOND!

2005-10-21 Thread Christian Ohm
by Pumpkin Studios, and published by EIDOS Interactive. The Warzone 2100 GPL Development Team: Denis Dupeyron (charun) Christian Ohm (cybersphinx) Ben Russon (grizzly_37) Henri Valta (henrivee) Dion Mendel (noid) Rodolphe Suescun (rodzilla) Per Inge Mathisen (sendai) Roman C. (troman) Victor Qamly

Re: [Warzone-dev] Getting this project back on its knees

2005-10-20 Thread Christian Ohm
On Thursday, 20 October 2005 at 1:12, Qamly wrote: On 10/19/05, Christian Ohm [EMAIL PROTECTED] wrote: On Wednesday, 19 October 2005 at 1:30, Qamly wrote: On 10/11/05, Per Inge Mathisen [EMAIL PROTECTED] wrote: On 10/11/05, Christian Ohm [EMAIL PROTECTED] wrote: Speaking

Re: [Warzone-dev] Re: [Warzone-svncheckins] Revision 326: Commit in trunk/prerelease/branches/crossplatform (29 files)

2005-10-20 Thread Christian Ohm
On Thursday, 20 October 2005 at 1:22, Qamly wrote: On 10/19/05, Christian Ohm [EMAIL PROTECTED] wrote: On Wednesday, 19 October 2005 at 7:11, Victor Qamly at BerliOS wrote: Note, you need new data set which I will release shortly (for menu). Why don't you do this in the branch

Re: [Warzone-dev] Getting this project back on its knees

2005-10-19 Thread Christian Ohm
On Wednesday, 19 October 2005 at 1:24, Qamly wrote: On 10/16/05, Rod [EMAIL PROTECTED] wrote: Christian Ohm wrote: On Thursday, 13 October 2005 at 6:33, Rod wrote: Sure this project needs organisation, but it needs motivated contributors first. But how do you get motivated

Re: [Warzone-dev] Getting this project back on its knees

2005-10-19 Thread Christian Ohm
On Wednesday, 19 October 2005 at 1:25, Qamly wrote: On 10/15/05, Dennis Schridde [EMAIL PROTECTED] wrote: So an important thing that needs to be done/changes is following (IMO): _Decide_ on administrative changes. Get someone to actually _do_ it. Well, not to sound harsh, but duh! That