On Mon, 5 Mar 2007 19:43:03 +0100, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Montag, 5. März 2007 schrieb [EMAIL PROTECTED]:
>> On Mon, 05 Mar 2007 09:58:24 -0500 Dennis Schridde
>>
>> <[EMAIL PROTECTED]> wrote:
>> >Hello!
>> >I just got the idea to bundle map_pack.wz with 2.0.6...
>> >What d
On Mon, 5 Mar 2007 19:43:03 +0100, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Montag, 5. März 2007 schrieb [EMAIL PROTECTED]:
>> On Mon, 05 Mar 2007 09:58:24 -0500 Dennis Schridde
>>
>> <[EMAIL PROTECTED]> wrote:
>> >Hello!
>> >I just got the idea to bundle map_pack.wz with 2.0.6...
>> >What d
Hi
I encountered a bug when compiling warzone without libmad installed. The
./configure.h will do properly detect that, but lib/sound/cdaudio.c had
problems dealing with that, resulting in compile erros. Here is the patch.
Index: lib/sound/cdaudio.c
=
On Tue, 06 Mar 2007 03:41:07 -0500 Giel van Schijndel
<[EMAIL PROTECTED]> wrote:
>On Mon, 5 Mar 2007 19:43:03 +0100, Dennis Schridde
><[EMAIL PROTECTED]> wrote:
>> Am Montag, 5. März 2007 schrieb [EMAIL PROTECTED]:
>>> On Mon, 05 Mar 2007 09:58:24 -0500 Dennis Schridde
>>>
>>> <[EMAIL PROTECTED]>
[EMAIL PROTECTED] schreef:
> On Tue, 06 Mar 2007 03:41:07 -0500 Giel van Schijndel
> <[EMAIL PROTECTED]> wrote:
>
>> On Mon, 5 Mar 2007 19:43:03 +0100, Dennis Schridde
>> <[EMAIL PROTECTED]> wrote:
>>
>>> Well... For fully legal correctness we would need to voice of
>>> all those people
Am Dienstag, 6. März 2007 schrieb Giel van Schijndel:
> [EMAIL PROTECTED] schreef:
> > On Tue, 06 Mar 2007 03:41:07 -0500 Giel van Schijndel
> >
> > <[EMAIL PROTECTED]> wrote:
> >> On Mon, 5 Mar 2007 19:43:03 +0100, Dennis Schridde
> >>
> >> <[EMAIL PROTECTED]> wrote:
> >>> Well... For fully legal
Am Dienstag, 6. März 2007 schrieb Giel van Schijndel:
> Author: muggenhor
> Date: Tue Mar 6 22:21:13 2007
> New Revision: 854
>
> URL: http://svn.gna.org/viewcvs/warzone?rev=854&view=rev
> Log:
> * Add Vertex base class (bases/vertex.hpp) to derive from for an interface
> to a coordinate set (x,y
Am Dienstag, 6. März 2007 schrieb Dennis Schridde:
> Am Dienstag, 6. März 2007 schrieb Giel van Schijndel:
> > Author: muggenhor
> > Date: Tue Mar 6 22:21:13 2007
> > New Revision: 854
> >
> > URL: http://svn.gna.org/viewcvs/warzone?rev=854&view=rev
> > Log:
> > * Add Vertex base class (bases/ver
Dennis Schridde schreef:
> Am Dienstag, 6. März 2007 schrieb Giel van Schijndel:
>
>> Author: muggenhor
>> Date: Tue Mar 6 22:21:13 2007
>> New Revision: 854
>>
>> URL: http://svn.gna.org/viewcvs/warzone?rev=854&view=rev
>> Log:
>> * Add Vertex base class (bases/vertex.hpp) to derive from for
2007/3/6, Giel van Schijndel <[EMAIL PROTECTED]>:
Dennis Schridde schreef:
> Am Dienstag, 6. März 2007 schrieb Giel van Schijndel:
>
>> Author: muggenhor
>> Date: Tue Mar 6 22:21:13 2007
>> New Revision: 854
>>
>> URL: http://svn.gna.org/viewcvs/warzone?rev=854&view=rev
>> Log:
>> * Add Vertex
Dennis Schridde schreef:
> Am Dienstag, 6. März 2007 schrieb Dennis Schridde:
>
>> Am Dienstag, 6. März 2007 schrieb Giel van Schijndel:
>>
>>> Author: muggenhor
>>> Date: Tue Mar 6 22:21:13 2007
>>> New Revision: 854
>>>
>>> URL: http://svn.gna.org/viewcvs/warzone?rev=854&view=rev
>>> Log
Christian Vest Hansen schreef:
> Staying with on puristic object oriented topic, there is no
> "inheriting into", there is only "inheriting from".
>
> When class Bicycle inherits from class Transportation, you essentially
> say that Bicycle is-a [kind of] Transportation.
Sounds very much like the C
Giel van Schijndel schreef:
> Dennis Schridde schreef:
>
>> PS: I just saw the "virtual" in that sentence... As of what I know and have
>> heard "virtual" and "vmt" is a synonym for death when used in a game...
>> Afaik this makes it utterly slow and is not a very good choice for a basic
>> ba
Am Dienstag, 6. März 2007 schrieb Giel van Schijndel:
> Giel van Schijndel schreef:
> > Dennis Schridde schreef:
> >> PS: I just saw the "virtual" in that sentence... As of what I know and
> >> have heard "virtual" and "vmt" is a synonym for death when used in a
> >> game... Afaik this makes it utt
Since we are apparently turning this thread into mental gymnastics
anyway, I have a related C++ question. Can virtual functions be
inlined? If not, that would certainly be a big performance cost
compared to C code with inlining.
- Per
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