Re: [Warzone-dev] #8: Use GLEE for OpenGL extensio n checking & handling

2008-04-18 Thread bcoconni
Hi all, I would like to mention that, on its side, QuesoGLC uses GLEW for the OpenGL extensions support. Not that I want to make some proselytism but I think that such an information may be of some value when making a decision like yours. Regards, Bertrand. Message d'origine >Date: Th

[Warzone-dev] [bug #11519] crash when saving the game in campaign

2008-04-18 Thread Jan Dittberner
victim = (void *) 0x0 hook = #6 0x2b69ab782841 in ?? () from /usr/lib/libphysfs-1.0.so.0 ---Type to continue, or q to quit--- No symbol table info available. #7 0x2b69ab781079 in ?? () from /usr/lib/libphysfs-1.0.so.0 No symbol table info available. #8 0x005d0

Re: [Warzone-dev] #8: Use GLEE for OpenGL extensio n checking & handling

2008-04-18 Thread Dennis Schridde
Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]: > Hi all, > > I would like to mention that, on its side, QuesoGLC uses GLEW for the > OpenGL extensions support. Not that I want to make some proselytism but I > think that such an information may be of some value when making a decision

Re: [Warzone-dev] #8: Use GLEE for OpenGL extension checking & handling

2008-04-18 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]: >> I would like to mention that, on its side, QuesoGLC uses GLEW for the >> OpenGL extensions support. Not that I want to make some proselytism but I >> think that such an information may be of some value when

[Warzone-dev] [bug #11520] crash when saving the game in campaign mission alpha 4

2008-04-18 Thread Jan Dittberner
ence sequences/BrfCom.rpl warning : Sequence display is currently disabled (sequences/cam1/cam1ascv.rpl) warning : seq_StartFullScreenVideo: unable to initialise sequence sequences/cam1/cam1ascv.rpl warning : eventReset: 3 contexts still allocated at reset error : Returned savegame/20080418-03.gam

Re: [Warzone-dev] #8: Use GLEE for OpenGL extension checking & handling

2008-04-18 Thread Ari Johnson
On Fri, Apr 18, 2008 at 2:50 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Dennis Schridde schreef: > > Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]: > >> I would like to mention that, on its side, QuesoGLC uses GLEW for the > >> OpenGL extensions support. Not that I want

Re: [Warzone-dev] #8: Use GLEE for OpenGL extension checking & handling

2008-04-18 Thread Giel van Schijndel
Ari Johnson schreef: > On Fri, Apr 18, 2008 at 2:50 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: >> Dennis Schridde schreef: >>> Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]: I would like to mention that, on its side, QuesoGLC uses GLEW for the OpenGL extensions supp

Re: [Warzone-dev] #8: Use GLEE for OpenGL extension checking & handling

2008-04-18 Thread bugs buggy
On 4/18/08, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Ari Johnson schreef: > > > On Fri, Apr 18, 2008 at 2:50 PM, Giel van Schijndel <[EMAIL PROTECTED]> > > wrote: > >> Dennis Schridde schreef: > >>> Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]: > I would like to men

[Warzone-dev] [bug #11521] Sensor Display Doesn't work correct

2008-04-18 Thread anonymous
URL: Summary: Sensor Display Doesn't work correct Project: Warzone Resurrection Project Submitted by: None Submitted on: Суббота 19.04.2008 at 08:22 CEST Category: None Severit