Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread vs2k5
On Sun, 03 Jun 2007 20:07:43 -0400 Jose Ivey  wrote:
>> wrote:
>> >Yes. Bison 1.875 and flex 2.5.4a
>>
> This very strange then.  I wonder why I am have different output
> files?
>

Thanks to Jose for help.
Turn out that my 1.875 version of bison was not produce correct 
output files.
I download again, and this time my files match Jose's files.
I now no get those same asserts.
Please close that bug tracker reports.

I wonder if it might be good idea to produce known working copy of 
the output files, place them in svn, or someplace else, and use 
them for reference.  Then people can check their bison/flex produce 
right output. 

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Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread vs2k5
On Sun, 03 Jun 2007 17:14:51 -0400 Jose Ivey <[EMAIL PROTECTED]> 
wrote:
>I can't reproduce this either.
>
>Vs25k: when you clean build and complie, do you first manually 
>delete all
>the the .h and c. script parser files in the win32 directory?
>Maybe you have stale lexer libraries
>

Yes, I do this.  I also do clean.

Last thing I think is ask someone to zip/rar/7z all .l & .y 
bison/flex output files, so I can compare.
Maybe it is bison/flex program cause error?

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Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread Jose Ivey


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dennis Schridde
> Sent: Sunday, June 03, 2007 3:02 PM
> To: Development list
> Subject: Re: [Warzone-dev] Bison/flex errors in grammar ?
>
> Am Sonntag, 3. Juni 2007 schrieb [EMAIL PROTECTED]:
> > On Sun, 03 Jun 2007 14:54:26 -0400 Roman <[EMAIL PROTECTED]> wrote:
> > >> On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]>
> > >
> > >wrote:
> > >>>>vs2k5 wrote:
> > >>>> error   : interpRunScript: jump out of range
> > >>>> error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
> > >>>> error   : Original event ID: 67 (of 114)
> > >>>> error   : Current event ID: 51 (of 114)
> > >>>> error   : Call depth : 1
> > >>>> error   : interpRunScript: error while executing a script
> > >>>> error   : Assert in Warzone:
> > >>>> f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript
> > >>>>(FALSE), last script event: 'buildTruck'
> > >>>> error   : eventFireCallbackTrigger: event initialisedEvent:
> > >
> > >code
> > >
> > >>>> failed
> > >>>> error   : Assert in Warzone:
> > >>>> f:\warzone_src\gna\lib\script\event.c:1080 :
> > >>>> eventFireCallbackTrigger (FALSE), last script event:
> > >>>
> > >>>'buildTruck'
> > >>>
> > >>>> error   : interpRunScript: jump out of range
> > >>>> error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
> > >>>> error   : Original event ID: 67 (of 114)
> > >>>> error   : Current event ID: 51 (of 114)
> > >>>> error   : Call depth : 1
> > >>>
> > >>>I just made a game with 1.10 AI and can't confirm it so far.
> > >>
> > >> Did you run game from MSVC debugger?  I think you said that you
> > >
> > >use
> > >
> > >> MSVC?
> > >
> > >Yes, I use MSVC in debug mode.
> > >
> > >--
> >
> > Ok, here is how I do it.
> > Run warzone from debug menu.
> > Pick multiplayer.
> > Then skirmish.
> > Then leave everything as is. (default map, and everything
> else) When
> > game loads up, 1 assert.
> > Then while in game, those 2 asserts always show up when move screen
> > around.
> > I can replicate this 100% time.
> I can not confirm this. I can play for several minutes
> without one assert.

I can't reproduce this either.

Vs25k: when you clean build and complie, do you first manually delete all
the the .h and c. script parser files in the win32 directory?
Maybe you have stale lexer libraries



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Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread vs2k5
On Sun, 03 Jun 2007 15:01:30 -0400 Dennis Schridde 
<[EMAIL PROTECTED]> wrote:
>Am Sonntag, 3. Juni 2007 schrieb [EMAIL PROTECTED]:
>> On Sun, 03 Jun 2007 14:54:26 -0400 Roman <[EMAIL PROTECTED]> 
>wrote:
>> >> On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]>
>> >
>> >wrote:
>> vs2k5 wrote:
>>  error   : interpRunScript: jump out of range
>>  error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
>>  error   : Original event ID: 67 (of 114)
>>  error   : Current event ID: 51 (of 114)
>>  error   : Call depth : 1
>>  error   : interpRunScript: error while executing a script
>>  error   : Assert in Warzone:
>>  f:\warzone_src\gna\lib\script\interp.c:958 : 
>interpRunScript
>>  (FALSE), last script event: 'buildTruck'
>>  error   : eventFireCallbackTrigger: event initialisedEvent:
>> >
>> >code
>> >
>>  failed
>>  error   : Assert in Warzone:
>>  f:\warzone_src\gna\lib\script\event.c:1080 :
>>  eventFireCallbackTrigger (FALSE), last script event:
>> >>>
>> >>>'buildTruck'
>> >>>
>>  error   : interpRunScript: jump out of range
>>  error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
>>  error   : Original event ID: 67 (of 114)
>>  error   : Current event ID: 51 (of 114)
>>  error   : Call depth : 1
>> >>>
>> >>>I just made a game with 1.10 AI and can't confirm it so far.
>> >>
>> >> Did you run game from MSVC debugger?  I think you said that 
>you
>> >
>> >use
>> >
>> >> MSVC?
>> >
>> >Yes, I use MSVC in debug mode.
>> >
>> >--
>>
>> Ok, here is how I do it.
>> Run warzone from debug menu.
>> Pick multiplayer.
>> Then skirmish.
>> Then leave everything as is. (default map, and everything else)
>> When game loads up, 1 assert.
>> Then while in game, those 2 asserts always show up when move 
>screen
>> around.
>> I can replicate this 100% time.
>I can not confirm this. I can play for several minutes without one 
>assert.

Here is video of issue.
http://www.sendspace.com/file/xl4ije

It is abouts 7MB in size.  Quality not best, but it too big if I go 
high quality.

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Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread Dennis Schridde
Am Sonntag, 3. Juni 2007 schrieb [EMAIL PROTECTED]:
> On Sun, 03 Jun 2007 14:54:26 -0400 Roman <[EMAIL PROTECTED]> wrote:
> >> On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]>
> >
> >wrote:
> vs2k5 wrote:
>  error   : interpRunScript: jump out of range
>  error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
>  error   : Original event ID: 67 (of 114)
>  error   : Current event ID: 51 (of 114)
>  error   : Call depth : 1
>  error   : interpRunScript: error while executing a script
>  error   : Assert in Warzone:
>  f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript
>  (FALSE), last script event: 'buildTruck'
>  error   : eventFireCallbackTrigger: event initialisedEvent:
> >
> >code
> >
>  failed
>  error   : Assert in Warzone:
>  f:\warzone_src\gna\lib\script\event.c:1080 :
>  eventFireCallbackTrigger (FALSE), last script event:
> >>>
> >>>'buildTruck'
> >>>
>  error   : interpRunScript: jump out of range
>  error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
>  error   : Original event ID: 67 (of 114)
>  error   : Current event ID: 51 (of 114)
>  error   : Call depth : 1
> >>>
> >>>I just made a game with 1.10 AI and can't confirm it so far.
> >>
> >> Did you run game from MSVC debugger?  I think you said that you
> >
> >use
> >
> >> MSVC?
> >
> >Yes, I use MSVC in debug mode.
> >
> >--
>
> Ok, here is how I do it.
> Run warzone from debug menu.
> Pick multiplayer.
> Then skirmish.
> Then leave everything as is. (default map, and everything else)
> When game loads up, 1 assert.
> Then while in game, those 2 asserts always show up when move screen
> around.
> I can replicate this 100% time.
I can not confirm this. I can play for several minutes without one assert.


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Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread Roman


> On Sun, 03 Jun 2007 14:54:26 -0400 Roman <[EMAIL PROTECTED]> wrote:
>>> On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]> 
>>wrote:
>vs2k5 wrote:
> error   : interpRunScript: jump out of range
> error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
> error   : Original event ID: 67 (of 114)
> error   : Current event ID: 51 (of 114)
> error   : Call depth : 1
> error   : interpRunScript: error while executing a script
> error   : Assert in Warzone: 
> f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript 
> (FALSE), last script event: 'buildTruck'
> error   : eventFireCallbackTrigger: event initialisedEvent: 
>>code 

> failed
> error   : Assert in Warzone: 
> f:\warzone_src\gna\lib\script\event.c:1080 : 
> eventFireCallbackTrigger (FALSE), last script event: 
'buildTruck'
> error   : interpRunScript: jump out of range
> error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
> error   : Original event ID: 67 (of 114)
> error   : Current event ID: 51 (of 114)
> error   : Call depth : 1


I just made a game with 1.10 AI and can't confirm it so far.


>>> Did you run game from MSVC debugger?  I think you said that you 
>>use 
>>> MSVC?

>>Yes, I use MSVC in debug mode.

>>-- 

> Ok, here is how I do it.  
> Run warzone from debug menu.
> Pick multiplayer.
> Then skirmish.
> Then leave everything as is. (default map, and everything else)
> When game loads up, 1 assert.
> Then while in game, those 2 asserts always show up when move screen 
> around.
> I can replicate this 100% time.

No, I don't have it, although I used to get error that had something to do with 
wall rendering on startup very often, or when I tried to move the radar.


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Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread vs2k5
On Sun, 03 Jun 2007 14:54:26 -0400 Roman <[EMAIL PROTECTED]> wrote:
>> On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]> 
>wrote:
vs2k5 wrote:
 error   : interpRunScript: jump out of range
 error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
 error   : Original event ID: 67 (of 114)
 error   : Current event ID: 51 (of 114)
 error   : Call depth : 1
 error   : interpRunScript: error while executing a script
 error   : Assert in Warzone: 
 f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript 
 (FALSE), last script event: 'buildTruck'
 error   : eventFireCallbackTrigger: event initialisedEvent: 
>code 
>
 failed
 error   : Assert in Warzone: 
 f:\warzone_src\gna\lib\script\event.c:1080 : 
 eventFireCallbackTrigger (FALSE), last script event: 
>>>'buildTruck'
 error   : interpRunScript: jump out of range
 error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
 error   : Original event ID: 67 (of 114)
 error   : Current event ID: 51 (of 114)
 error   : Call depth : 1
>
>
>>>I just made a game with 1.10 AI and can't confirm it so far.
>
>
>> Did you run game from MSVC debugger?  I think you said that you 
>use 
>> MSVC?
>
>Yes, I use MSVC in debug mode.
>
>-- 

Ok, here is how I do it.  
Run warzone from debug menu.
Pick multiplayer.
Then skirmish.
Then leave everything as is. (default map, and everything else)
When game loads up, 1 assert.
Then while in game, those 2 asserts always show up when move screen 
around.
I can replicate this 100% time.

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Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread Roman


> On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]> wrote:
>>>vs2k5 wrote:
>>> error   : interpRunScript: jump out of range
>>> error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
>>> error   : Original event ID: 67 (of 114)
>>> error   : Current event ID: 51 (of 114)
>>> error   : Call depth : 1
>>> error   : interpRunScript: error while executing a script
>>> error   : Assert in Warzone: 
>>> f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript 
>>> (FALSE), last script event: 'buildTruck'
>>> error   : eventFireCallbackTrigger: event initialisedEvent: code 

>>> failed
>>> error   : Assert in Warzone: 
>>> f:\warzone_src\gna\lib\script\event.c:1080 : 
>>> eventFireCallbackTrigger (FALSE), last script event: 
>>'buildTruck'
>>> error   : interpRunScript: jump out of range
>>> error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
>>> error   : Original event ID: 67 (of 114)
>>> error   : Current event ID: 51 (of 114)
>>> error   : Call depth : 1


>>I just made a game with 1.10 AI and can't confirm it so far.


> Did you run game from MSVC debugger?  I think you said that you use 
> MSVC?

Yes, I use MSVC in debug mode.

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Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread vs2k5
On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]> wrote:
>>vs2k5 wrote:
>> error   : interpRunScript: jump out of range
>> error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
>> error   : Original event ID: 67 (of 114)
>> error   : Current event ID: 51 (of 114)
>> error   : Call depth : 1
>> error   : interpRunScript: error while executing a script
>> error   : Assert in Warzone: 
>> f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript 
>> (FALSE), last script event: 'buildTruck'
>> error   : eventFireCallbackTrigger: event initialisedEvent: code 
>
>> failed
>> error   : Assert in Warzone: 
>> f:\warzone_src\gna\lib\script\event.c:1080 : 
>> eventFireCallbackTrigger (FALSE), last script event: 
>'buildTruck'
>> error   : interpRunScript: jump out of range
>> error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
>> error   : Original event ID: 67 (of 114)
>> error   : Current event ID: 51 (of 114)
>> error   : Call depth : 1
>
>
>I just made a game with 1.10 AI and can't confirm it so far.
>
>
Did you run game from MSVC debugger?  I think you said that you use 
MSVC?

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Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread Roman


> On Sun, 03 Jun 2007 06:55:31 -0400 Per Inge Mathisen 
> <[EMAIL PROTECTED]> wrote:
>>On 6/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>> For all the asserts, is root cause error in grammar files Or is
>>> code problem?
>>> All .l & .y files change from original,  so is there a way to 
>>check
>>> these files for problems?  Someone explain better those asserts?

>>Which asserts?

>>  - Per


> The ones I include in original message.
> line 958 in interp.c & 1080 in event.c.  Those are ones that makes 
> game unplayable in debugger, since you must hit ignore all the time.


> error   : interpRunScript: jump out of range
> error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
> error   : Original event ID: 67 (of 114)
> error   : Current event ID: 51 (of 114)
> error   : Call depth : 1
> error   : interpRunScript: error while executing a script
> error   : Assert in Warzone: 
> f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript 
> (FALSE), last script event: 'buildTruck'
> error   : eventFireCallbackTrigger: event initialisedEvent: code 
> failed
> error   : Assert in Warzone: 
> f:\warzone_src\gna\lib\script\event.c:1080 : 
> eventFireCallbackTrigger (FALSE), last script event: 'buildTruck'
> error   : interpRunScript: jump out of range
> error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
> error   : Original event ID: 67 (of 114)
> error   : Current event ID: 51 (of 114)
> error   : Call depth : 1


I just made a game with 1.10 AI and can't confirm it so far.


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Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread Per Inge Mathisen
On 6/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> The ones I include in original message.

What original message? It seems mails from you get threaded really
badly in gmail. Often replies get a new thread for no apparent
reason...

> line 958 in interp.c & 1080 in event.c.  Those are ones that makes
> game unplayable in debugger, since you must hit ignore all the time.

Never seen it before. Is it in the bug tracker? If not, please add it
with all the info you have.

  - Per

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Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread vs2k5
On Sun, 03 Jun 2007 06:55:31 -0400 Per Inge Mathisen 
<[EMAIL PROTECTED]> wrote:
>On 6/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>> For all the asserts, is root cause error in grammar files Or is
>> code problem?
>> All .l & .y files change from original,  so is there a way to 
>check
>> these files for problems?  Someone explain better those asserts?
>
>Which asserts?
>
>  - Per
>

The ones I include in original message.
line 958 in interp.c & 1080 in event.c.  Those are ones that makes 
game unplayable in debugger, since you must hit ignore all the time.


error   : interpRunScript: jump out of range
error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
error   : Original event ID: 67 (of 114)
error   : Current event ID: 51 (of 114)
error   : Call depth : 1
error   : interpRunScript: error while executing a script
error   : Assert in Warzone: 
f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript 
(FALSE), last script event: 'buildTruck'
error   : eventFireCallbackTrigger: event initialisedEvent: code 
failed
error   : Assert in Warzone: 
f:\warzone_src\gna\lib\script\event.c:1080 : 
eventFireCallbackTrigger (FALSE), last script event: 'buildTruck'
error   : interpRunScript: jump out of range
error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
error   : Original event ID: 67 (of 114)
error   : Current event ID: 51 (of 114)
error   : Call depth : 1

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Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread Per Inge Mathisen
On 6/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> For all the asserts, is root cause error in grammar files Or is
> code problem?
> All .l & .y files change from original,  so is there a way to check
> these files for problems?  Someone explain better those asserts?

Which asserts?

  - Per

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[Warzone-dev] Bison/flex errors in grammar ?

2007-06-02 Thread vs2k5
For all the asserts, is root cause error in grammar files Or is 
code problem?
All .l & .y files change from original,  so is there a way to check 
these files for problems?  Someone explain better those asserts?

I find this for bison,
To enable compilation of trace facilities, you must define the 
macro YYDEBUG when you compile the parser. You could use `-
DYYDEBUG=1' as a compiler option or you could put `#define YYDEBUG 
1' in the C declarations section of the grammar file (see section 
The C Declarations Section). Alternatively, use the `-t' option 
when you run Bison (see section Invoking Bison). We always define 
YYDEBUG so that debugging is always possible.

The trace facility uses stderr, so you must add #include  
to the C declarations section unless it is already there. 

But it no produce output on stderr?

here is stderr file,
error   : interpRunScript: jump out of range
error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
error   : Original event ID: 67 (of 114)
error   : Current event ID: 51 (of 114)
error   : Call depth : 1
error   : interpRunScript: error while executing a script
error   : Assert in Warzone: \lib\script\interp.c:958 : 
interpRunScript (FALSE), last script event: 'buildTruck'
error   : eventFireCallbackTrigger: event initialisedEvent: code 
failed
error   : Assert in Warzone: \lib\script\event.c:1080 : 
eventFireCallbackTrigger (FALSE), last script event: 'buildTruck'
error   : interpRunScript: jump out of range
error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
error   : Original event ID: 67 (of 114)
error   : Current event ID: 51 (of 114)
error   : Call depth : 1
error   : interpRunScript: error while executing a script
error   : Assert in Warzone: \lib\script\interp.c:958 : 
interpRunScript (FALSE), last script event: 'buildTruck'
error   : eventFireCallbackTrigger: event initialisedEvent: code 
failed
error   : Assert in Warzone: \lib\script\event.c:1080 : 
eventFireCallbackTrigger (FALSE), last script event: 'buildTruck'
error   : interpRunScript: jump out of range
error   : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
error   : Original event ID: 67 (of 114)
error   : Current event ID: 51 (of 114)
error   : Call depth : 1
error   : interpRunScript: error while executing a script
error   : Assert in Warzone: \lib\script\interp.c:958 : 
interpRunScript (FALSE), last script event: 'buildTruck'
error   : eventFireCallbackTrigger: event initialisedEvent: code 
failed
error   : Assert in Warzone: \lib\script\event.c:1080 : 
eventFireCallbackTrigger (FALSE), last script event: 'buildTruck'
error   : interpRunScript: jump out of range
error   : interpRunScript: *** ERROR EXIT *** (CurEvent=1)
error   : Original event ID: 1 (of 6)
error   : Current event ID: 1 (of 6)
error   : Call depth : 0
error   : interpRunScript: error while executing a script
error   : Assert in Warzone: \lib\script\interp.c:958 : 
interpRunScript (FALSE), last script event: 'initialisedEventTwo'
error   : eventFireCallbackTrigger: event initialisedEventTwo: code 
failed
error   : Assert in Warzone: \lib\script\event.c:1080 : 
eventFireCallbackTrigger (FALSE), last script event: 
'initialisedEventTwo'
error   : interpRunScript: jump out of range
error   : interpRunScript: *** ERROR EXIT *** (CurEvent=0)
error   : Original event ID: 0 (of 6)
error   : Current event ID: 0 (of 6)
error   : Call depth : 0
error   : interpRunScript: error while executing a script
error   : Assert in Warzone: \lib\script\interp.c:958 : 
interpRunScript (FALSE), last script event: 'initialisedEvent'
error   : eventFireCallbackTrigger: event initialisedEvent: code 
failed
error   : Assert in Warzone: \lib\script\event.c:1080 : 
eventFireCallbackTrigger (FALSE), last script event: 
'initialisedEvent'

--
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