Re: [Warzone-dev] Bison/flex errors in grammar ?
On Sun, 03 Jun 2007 20:07:43 -0400 Jose Ivey wrote: >> wrote: >> >Yes. Bison 1.875 and flex 2.5.4a >> > This very strange then. I wonder why I am have different output > files? > Thanks to Jose for help. Turn out that my 1.875 version of bison was not produce correct output files. I download again, and this time my files match Jose's files. I now no get those same asserts. Please close that bug tracker reports. I wonder if it might be good idea to produce known working copy of the output files, place them in svn, or someplace else, and use them for reference. Then people can check their bison/flex produce right output. -- Click for special offer on replacement windows - energy efficient http://tagline.hushmail.com/fc/CAaCXv1SRWrlx7oMQw8MXv8wD5TFrqlJ/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Bison/flex errors in grammar ?
On Sun, 03 Jun 2007 17:14:51 -0400 Jose Ivey <[EMAIL PROTECTED]> wrote: >I can't reproduce this either. > >Vs25k: when you clean build and complie, do you first manually >delete all >the the .h and c. script parser files in the win32 directory? >Maybe you have stale lexer libraries > Yes, I do this. I also do clean. Last thing I think is ask someone to zip/rar/7z all .l & .y bison/flex output files, so I can compare. Maybe it is bison/flex program cause error? -- Click to get free info on kitchen remodeling at 50% - 70% off http://tagline.hushmail.com/fc/CAaCXv1MQyEPF3LZtazva9fbVxzf9c6b/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Bison/flex errors in grammar ?
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dennis Schridde > Sent: Sunday, June 03, 2007 3:02 PM > To: Development list > Subject: Re: [Warzone-dev] Bison/flex errors in grammar ? > > Am Sonntag, 3. Juni 2007 schrieb [EMAIL PROTECTED]: > > On Sun, 03 Jun 2007 14:54:26 -0400 Roman <[EMAIL PROTECTED]> wrote: > > >> On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]> > > > > > >wrote: > > >>>>vs2k5 wrote: > > >>>> error : interpRunScript: jump out of range > > >>>> error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) > > >>>> error : Original event ID: 67 (of 114) > > >>>> error : Current event ID: 51 (of 114) > > >>>> error : Call depth : 1 > > >>>> error : interpRunScript: error while executing a script > > >>>> error : Assert in Warzone: > > >>>> f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript > > >>>>(FALSE), last script event: 'buildTruck' > > >>>> error : eventFireCallbackTrigger: event initialisedEvent: > > > > > >code > > > > > >>>> failed > > >>>> error : Assert in Warzone: > > >>>> f:\warzone_src\gna\lib\script\event.c:1080 : > > >>>> eventFireCallbackTrigger (FALSE), last script event: > > >>> > > >>>'buildTruck' > > >>> > > >>>> error : interpRunScript: jump out of range > > >>>> error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) > > >>>> error : Original event ID: 67 (of 114) > > >>>> error : Current event ID: 51 (of 114) > > >>>> error : Call depth : 1 > > >>> > > >>>I just made a game with 1.10 AI and can't confirm it so far. > > >> > > >> Did you run game from MSVC debugger? I think you said that you > > > > > >use > > > > > >> MSVC? > > > > > >Yes, I use MSVC in debug mode. > > > > > >-- > > > > Ok, here is how I do it. > > Run warzone from debug menu. > > Pick multiplayer. > > Then skirmish. > > Then leave everything as is. (default map, and everything > else) When > > game loads up, 1 assert. > > Then while in game, those 2 asserts always show up when move screen > > around. > > I can replicate this 100% time. > I can not confirm this. I can play for several minutes > without one assert. I can't reproduce this either. Vs25k: when you clean build and complie, do you first manually delete all the the .h and c. script parser files in the win32 directory? Maybe you have stale lexer libraries ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Bison/flex errors in grammar ?
On Sun, 03 Jun 2007 15:01:30 -0400 Dennis Schridde <[EMAIL PROTECTED]> wrote: >Am Sonntag, 3. Juni 2007 schrieb [EMAIL PROTECTED]: >> On Sun, 03 Jun 2007 14:54:26 -0400 Roman <[EMAIL PROTECTED]> >wrote: >> >> On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]> >> > >> >wrote: >> vs2k5 wrote: >> error : interpRunScript: jump out of range >> error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) >> error : Original event ID: 67 (of 114) >> error : Current event ID: 51 (of 114) >> error : Call depth : 1 >> error : interpRunScript: error while executing a script >> error : Assert in Warzone: >> f:\warzone_src\gna\lib\script\interp.c:958 : >interpRunScript >> (FALSE), last script event: 'buildTruck' >> error : eventFireCallbackTrigger: event initialisedEvent: >> > >> >code >> > >> failed >> error : Assert in Warzone: >> f:\warzone_src\gna\lib\script\event.c:1080 : >> eventFireCallbackTrigger (FALSE), last script event: >> >>> >> >>>'buildTruck' >> >>> >> error : interpRunScript: jump out of range >> error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) >> error : Original event ID: 67 (of 114) >> error : Current event ID: 51 (of 114) >> error : Call depth : 1 >> >>> >> >>>I just made a game with 1.10 AI and can't confirm it so far. >> >> >> >> Did you run game from MSVC debugger? I think you said that >you >> > >> >use >> > >> >> MSVC? >> > >> >Yes, I use MSVC in debug mode. >> > >> >-- >> >> Ok, here is how I do it. >> Run warzone from debug menu. >> Pick multiplayer. >> Then skirmish. >> Then leave everything as is. (default map, and everything else) >> When game loads up, 1 assert. >> Then while in game, those 2 asserts always show up when move >screen >> around. >> I can replicate this 100% time. >I can not confirm this. I can play for several minutes without one >assert. Here is video of issue. http://www.sendspace.com/file/xl4ije It is abouts 7MB in size. Quality not best, but it too big if I go high quality. -- Click to compare life insurance rates. Great rates, quick and easy. http://tagline.hushmail.com/fc/CAaCXv1QSYKsbvIt4iDCt1CZTcctJitJ/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Bison/flex errors in grammar ?
Am Sonntag, 3. Juni 2007 schrieb [EMAIL PROTECTED]: > On Sun, 03 Jun 2007 14:54:26 -0400 Roman <[EMAIL PROTECTED]> wrote: > >> On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]> > > > >wrote: > vs2k5 wrote: > error : interpRunScript: jump out of range > error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) > error : Original event ID: 67 (of 114) > error : Current event ID: 51 (of 114) > error : Call depth : 1 > error : interpRunScript: error while executing a script > error : Assert in Warzone: > f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript > (FALSE), last script event: 'buildTruck' > error : eventFireCallbackTrigger: event initialisedEvent: > > > >code > > > failed > error : Assert in Warzone: > f:\warzone_src\gna\lib\script\event.c:1080 : > eventFireCallbackTrigger (FALSE), last script event: > >>> > >>>'buildTruck' > >>> > error : interpRunScript: jump out of range > error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) > error : Original event ID: 67 (of 114) > error : Current event ID: 51 (of 114) > error : Call depth : 1 > >>> > >>>I just made a game with 1.10 AI and can't confirm it so far. > >> > >> Did you run game from MSVC debugger? I think you said that you > > > >use > > > >> MSVC? > > > >Yes, I use MSVC in debug mode. > > > >-- > > Ok, here is how I do it. > Run warzone from debug menu. > Pick multiplayer. > Then skirmish. > Then leave everything as is. (default map, and everything else) > When game loads up, 1 assert. > Then while in game, those 2 asserts always show up when move screen > around. > I can replicate this 100% time. I can not confirm this. I can play for several minutes without one assert. signature.asc Description: This is a digitally signed message part. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Bison/flex errors in grammar ?
> On Sun, 03 Jun 2007 14:54:26 -0400 Roman <[EMAIL PROTECTED]> wrote: >>> On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]> >>wrote: >vs2k5 wrote: > error : interpRunScript: jump out of range > error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) > error : Original event ID: 67 (of 114) > error : Current event ID: 51 (of 114) > error : Call depth : 1 > error : interpRunScript: error while executing a script > error : Assert in Warzone: > f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript > (FALSE), last script event: 'buildTruck' > error : eventFireCallbackTrigger: event initialisedEvent: >>code > failed > error : Assert in Warzone: > f:\warzone_src\gna\lib\script\event.c:1080 : > eventFireCallbackTrigger (FALSE), last script event: 'buildTruck' > error : interpRunScript: jump out of range > error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) > error : Original event ID: 67 (of 114) > error : Current event ID: 51 (of 114) > error : Call depth : 1 I just made a game with 1.10 AI and can't confirm it so far. >>> Did you run game from MSVC debugger? I think you said that you >>use >>> MSVC? >>Yes, I use MSVC in debug mode. >>-- > Ok, here is how I do it. > Run warzone from debug menu. > Pick multiplayer. > Then skirmish. > Then leave everything as is. (default map, and everything else) > When game loads up, 1 assert. > Then while in game, those 2 asserts always show up when move screen > around. > I can replicate this 100% time. No, I don't have it, although I used to get error that had something to do with wall rendering on startup very often, or when I tried to move the radar. > ___ > Warzone-dev mailing list > Warzone-dev@gna.org > https://mail.gna.org/listinfo/warzone-dev -- Roman___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Bison/flex errors in grammar ?
On Sun, 03 Jun 2007 14:54:26 -0400 Roman <[EMAIL PROTECTED]> wrote: >> On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]> >wrote: vs2k5 wrote: error : interpRunScript: jump out of range error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) error : Original event ID: 67 (of 114) error : Current event ID: 51 (of 114) error : Call depth : 1 error : interpRunScript: error while executing a script error : Assert in Warzone: f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript (FALSE), last script event: 'buildTruck' error : eventFireCallbackTrigger: event initialisedEvent: >code > failed error : Assert in Warzone: f:\warzone_src\gna\lib\script\event.c:1080 : eventFireCallbackTrigger (FALSE), last script event: >>>'buildTruck' error : interpRunScript: jump out of range error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) error : Original event ID: 67 (of 114) error : Current event ID: 51 (of 114) error : Call depth : 1 > > >>>I just made a game with 1.10 AI and can't confirm it so far. > > >> Did you run game from MSVC debugger? I think you said that you >use >> MSVC? > >Yes, I use MSVC in debug mode. > >-- Ok, here is how I do it. Run warzone from debug menu. Pick multiplayer. Then skirmish. Then leave everything as is. (default map, and everything else) When game loads up, 1 assert. Then while in game, those 2 asserts always show up when move screen around. I can replicate this 100% time. -- Click here to find single Christians that want to meet you today http://tagline.hushmail.com/fc/CAaCXv1VY4YQzjx1zjOQHRk69YMKfYD9/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Bison/flex errors in grammar ?
> On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]> wrote: >>>vs2k5 wrote: >>> error : interpRunScript: jump out of range >>> error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) >>> error : Original event ID: 67 (of 114) >>> error : Current event ID: 51 (of 114) >>> error : Call depth : 1 >>> error : interpRunScript: error while executing a script >>> error : Assert in Warzone: >>> f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript >>> (FALSE), last script event: 'buildTruck' >>> error : eventFireCallbackTrigger: event initialisedEvent: code >>> failed >>> error : Assert in Warzone: >>> f:\warzone_src\gna\lib\script\event.c:1080 : >>> eventFireCallbackTrigger (FALSE), last script event: >>'buildTruck' >>> error : interpRunScript: jump out of range >>> error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) >>> error : Original event ID: 67 (of 114) >>> error : Current event ID: 51 (of 114) >>> error : Call depth : 1 >>I just made a game with 1.10 AI and can't confirm it so far. > Did you run game from MSVC debugger? I think you said that you use > MSVC? Yes, I use MSVC in debug mode. -- Roman___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Bison/flex errors in grammar ?
On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]> wrote: >>vs2k5 wrote: >> error : interpRunScript: jump out of range >> error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) >> error : Original event ID: 67 (of 114) >> error : Current event ID: 51 (of 114) >> error : Call depth : 1 >> error : interpRunScript: error while executing a script >> error : Assert in Warzone: >> f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript >> (FALSE), last script event: 'buildTruck' >> error : eventFireCallbackTrigger: event initialisedEvent: code > >> failed >> error : Assert in Warzone: >> f:\warzone_src\gna\lib\script\event.c:1080 : >> eventFireCallbackTrigger (FALSE), last script event: >'buildTruck' >> error : interpRunScript: jump out of range >> error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) >> error : Original event ID: 67 (of 114) >> error : Current event ID: 51 (of 114) >> error : Call depth : 1 > > >I just made a game with 1.10 AI and can't confirm it so far. > > Did you run game from MSVC debugger? I think you said that you use MSVC? -- Click here to find experienced pros to help with your home improvement project. http://tagline.hushmail.com/fc/CAaCXv1SNNWRT7frSLbOxgOSwwSyOyb9/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Bison/flex errors in grammar ?
> On Sun, 03 Jun 2007 06:55:31 -0400 Per Inge Mathisen > <[EMAIL PROTECTED]> wrote: >>On 6/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >>> For all the asserts, is root cause error in grammar files Or is >>> code problem? >>> All .l & .y files change from original, so is there a way to >>check >>> these files for problems? Someone explain better those asserts? >>Which asserts? >> - Per > The ones I include in original message. > line 958 in interp.c & 1080 in event.c. Those are ones that makes > game unplayable in debugger, since you must hit ignore all the time. > error : interpRunScript: jump out of range > error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) > error : Original event ID: 67 (of 114) > error : Current event ID: 51 (of 114) > error : Call depth : 1 > error : interpRunScript: error while executing a script > error : Assert in Warzone: > f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript > (FALSE), last script event: 'buildTruck' > error : eventFireCallbackTrigger: event initialisedEvent: code > failed > error : Assert in Warzone: > f:\warzone_src\gna\lib\script\event.c:1080 : > eventFireCallbackTrigger (FALSE), last script event: 'buildTruck' > error : interpRunScript: jump out of range > error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) > error : Original event ID: 67 (of 114) > error : Current event ID: 51 (of 114) > error : Call depth : 1 I just made a game with 1.10 AI and can't confirm it so far. -- Roman___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Bison/flex errors in grammar ?
On 6/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > The ones I include in original message. What original message? It seems mails from you get threaded really badly in gmail. Often replies get a new thread for no apparent reason... > line 958 in interp.c & 1080 in event.c. Those are ones that makes > game unplayable in debugger, since you must hit ignore all the time. Never seen it before. Is it in the bug tracker? If not, please add it with all the info you have. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Bison/flex errors in grammar ?
On Sun, 03 Jun 2007 06:55:31 -0400 Per Inge Mathisen <[EMAIL PROTECTED]> wrote: >On 6/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >> For all the asserts, is root cause error in grammar files Or is >> code problem? >> All .l & .y files change from original, so is there a way to >check >> these files for problems? Someone explain better those asserts? > >Which asserts? > > - Per > The ones I include in original message. line 958 in interp.c & 1080 in event.c. Those are ones that makes game unplayable in debugger, since you must hit ignore all the time. error : interpRunScript: jump out of range error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) error : Original event ID: 67 (of 114) error : Current event ID: 51 (of 114) error : Call depth : 1 error : interpRunScript: error while executing a script error : Assert in Warzone: f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript (FALSE), last script event: 'buildTruck' error : eventFireCallbackTrigger: event initialisedEvent: code failed error : Assert in Warzone: f:\warzone_src\gna\lib\script\event.c:1080 : eventFireCallbackTrigger (FALSE), last script event: 'buildTruck' error : interpRunScript: jump out of range error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) error : Original event ID: 67 (of 114) error : Current event ID: 51 (of 114) error : Call depth : 1 -- Click here to find experienced pros to help with your home improvement project. http://tagline.hushmail.com/fc/CAaCXv1SNNRpyd7Ya1syAMEMD6gynnou/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Bison/flex errors in grammar ?
On 6/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > For all the asserts, is root cause error in grammar files Or is > code problem? > All .l & .y files change from original, so is there a way to check > these files for problems? Someone explain better those asserts? Which asserts? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] Bison/flex errors in grammar ?
For all the asserts, is root cause error in grammar files Or is code problem? All .l & .y files change from original, so is there a way to check these files for problems? Someone explain better those asserts? I find this for bison, To enable compilation of trace facilities, you must define the macro YYDEBUG when you compile the parser. You could use `- DYYDEBUG=1' as a compiler option or you could put `#define YYDEBUG 1' in the C declarations section of the grammar file (see section The C Declarations Section). Alternatively, use the `-t' option when you run Bison (see section Invoking Bison). We always define YYDEBUG so that debugging is always possible. The trace facility uses stderr, so you must add #include to the C declarations section unless it is already there. But it no produce output on stderr? here is stderr file, error : interpRunScript: jump out of range error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) error : Original event ID: 67 (of 114) error : Current event ID: 51 (of 114) error : Call depth : 1 error : interpRunScript: error while executing a script error : Assert in Warzone: \lib\script\interp.c:958 : interpRunScript (FALSE), last script event: 'buildTruck' error : eventFireCallbackTrigger: event initialisedEvent: code failed error : Assert in Warzone: \lib\script\event.c:1080 : eventFireCallbackTrigger (FALSE), last script event: 'buildTruck' error : interpRunScript: jump out of range error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) error : Original event ID: 67 (of 114) error : Current event ID: 51 (of 114) error : Call depth : 1 error : interpRunScript: error while executing a script error : Assert in Warzone: \lib\script\interp.c:958 : interpRunScript (FALSE), last script event: 'buildTruck' error : eventFireCallbackTrigger: event initialisedEvent: code failed error : Assert in Warzone: \lib\script\event.c:1080 : eventFireCallbackTrigger (FALSE), last script event: 'buildTruck' error : interpRunScript: jump out of range error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) error : Original event ID: 67 (of 114) error : Current event ID: 51 (of 114) error : Call depth : 1 error : interpRunScript: error while executing a script error : Assert in Warzone: \lib\script\interp.c:958 : interpRunScript (FALSE), last script event: 'buildTruck' error : eventFireCallbackTrigger: event initialisedEvent: code failed error : Assert in Warzone: \lib\script\event.c:1080 : eventFireCallbackTrigger (FALSE), last script event: 'buildTruck' error : interpRunScript: jump out of range error : interpRunScript: *** ERROR EXIT *** (CurEvent=1) error : Original event ID: 1 (of 6) error : Current event ID: 1 (of 6) error : Call depth : 0 error : interpRunScript: error while executing a script error : Assert in Warzone: \lib\script\interp.c:958 : interpRunScript (FALSE), last script event: 'initialisedEventTwo' error : eventFireCallbackTrigger: event initialisedEventTwo: code failed error : Assert in Warzone: \lib\script\event.c:1080 : eventFireCallbackTrigger (FALSE), last script event: 'initialisedEventTwo' error : interpRunScript: jump out of range error : interpRunScript: *** ERROR EXIT *** (CurEvent=0) error : Original event ID: 0 (of 6) error : Current event ID: 0 (of 6) error : Call depth : 0 error : interpRunScript: error while executing a script error : Assert in Warzone: \lib\script\interp.c:958 : interpRunScript (FALSE), last script event: 'initialisedEvent' error : eventFireCallbackTrigger: event initialisedEvent: code failed error : Assert in Warzone: \lib\script\event.c:1080 : eventFireCallbackTrigger (FALSE), last script event: 'initialisedEvent' -- Protect your investment. Click here to find the homeowner insurance policy that you need. http://tagline.hushmail.com/fc/CAaCXv1QU9B6cL2bKAm8QALOcisTUI4i/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev