Re: [Warzone-dev] 2.0.5 released

2006-12-27 Thread Dennis Schridde
This patch does NOT apply, could you please resend it?
I guess this is because of the line endings you also patched.

--Dennis


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Re: [Warzone-dev] 2.0.5 released

2006-12-27 Thread Giel van Schijndel
Dennis Schridde schreef:
 This patch does NOT apply, could you please resend it?
 I guess this is because of the line endings you also patched.
   
Had to check the RFC822 `In-Reply-To' header to be sure you meant the
NSIS one.
But anyway here it is.

Just been awake for an hour or so, so I hope my double checking for
applicability was thorough enough.

--
Giel
Index: nsis/warzone2100.nsi
===
--- nsis/warzone2100.nsi(revision 573)
+++ nsis/warzone2100.nsi(working copy)
@@ -12,7 +12,7 @@
 
   ;Name and file
   Name Warzone 2100
-  OutFile Warzone 2100.exe
+  OutFile ${OUTFILE}
 
   ;Default installation folder
   InstallDir $PROGRAMFILES\Warzone 2100
@@ -75,8 +75,8 @@
 ;
 ;License Language String
 
-  LicenseLangString MUILicense ${LANG_ENGLISH} data\License.txt
-  LicenseLangString MUILicense ${LANG_GERMAN} data\License.txt
+  LicenseLangString MUILicense ${LANG_ENGLISH} ..\COPYING
+  LicenseLangString MUILicense ${LANG_GERMAN} ..\COPYING
 
 ;
 ;Reserve Files
@@ -100,28 +100,50 @@
 
   ;ADD YOUR OWN FILES HERE...
 
-  File data\warzone2100.exe
-  File data\OpenAL32.dll
-  File data\wrap_oal.dll
-  File data\mp.wz
-  File data\warzone.wz
+  ; Main executable
+  File ..\src\warzone2100.exe
 
-  File data\License.txt
-  File data\Readme.txt
+  ; Required runtime libs
+  File ${DEVDIR}\lib\SDL.dll
+  File ${DEVDIR}\lib\SDL_net.dll
+  File ${DEVDIR}\lib\physfs.dll
+  File ${DEVDIR}\lib\vorbisfile.dll
+  File ${DEVDIR}\lib\ogg.dll
+  File ${DEVDIR}\lib\vorbis.dll
+  File ${DEVDIR}\lib\png13.dll
+  File ${DEVDIR}\lib\zlib1.dll
+  File ${DEVDIR}\lib\jpeg6b.dll
+  File ${DEVDIR}\lib\OpenAL32.dll
+  File ${DEVDIR}\lib\wrap_oal.dll
 
+  ; Data files
+  File ..\data\mp.wz
+  File ..\data\warzone.wz
 
+  ; Information/documentation files
+  File /oname=License.txt ..\COPYING
+  File /oname=Readme.txt ..\README
+
+
   ;Store installation folder
   WriteRegStr HKCU Software\Warzone 2100  $INSTDIR
 
-  ;Create uninstaller
-  WriteUninstaller $INSTDIR\Uninstall.exe
+  ; Write the Windows-uninstall keys and create the uninstaller
+  WriteRegStr HKCU 
Software\Microsoft\Windows\CurrentVersion\Uninstall\Warzone 2100 
DisplayName Warzone 2100
+  WriteRegStr HKCU 
Software\Microsoft\Windows\CurrentVersion\Uninstall\Warzone 2100 
DisplayIcon $INSTDIR\warzone2100.exe,0
+  WriteRegStr HKCU 
Software\Microsoft\Windows\CurrentVersion\Uninstall\Warzone 2100 Publisher 
Warzone Resurrection Project
+;  WriteRegStr HKCU 
Software\Microsoft\Windows\CurrentVersion\Uninstall\Warzone 2100 
DisplayVersion 2.0.5 r571
+  WriteRegStr HKCU 
Software\Microsoft\Windows\CurrentVersion\Uninstall\Warzone 2100 
UninstallString '$INSTDIR\uninstall.exe'
+  WriteRegDWORD HKCU 
Software\Microsoft\Windows\CurrentVersion\Uninstall\Warzone 2100 NoModify 1
+  WriteRegDWORD HKCU 
Software\Microsoft\Windows\CurrentVersion\Uninstall\Warzone 2100 NoRepair 1
+  WriteUninstaller uninstall.exe
 
   !insertmacro MUI_STARTMENU_WRITE_BEGIN Application
 
 ;Create shortcuts
 CreateDirectory $SMPROGRAMS\$STARTMENU_FOLDER
-CreateShortCut $SMPROGRAMS\$STARTMENU_FOLDER\Uninstall.lnk 
$INSTDIR\Uninstall.exe
-CreateShortCut $SMPROGRAMS\$STARTMENU_FOLDER\Warzone 2100.lnk 
$INSTDIR\Warzone2100.exe
+CreateShortCut $SMPROGRAMS\$STARTMENU_FOLDER\Uninstall.lnk 
$INSTDIR\uninstall.exe
+CreateShortCut $SMPROGRAMS\$STARTMENU_FOLDER\Warzone 2100.lnk 
$INSTDIR\warzone2100.exe
   
   !insertmacro MUI_STARTMENU_WRITE_END
 
@@ -134,7 +156,7 @@
 
   SetOutPath $INSTDIR\mods\global
 
-  File data\grim.wz
+  File ..\data\grim.wz
 
   SetOutPath $INSTDIR
 
@@ -210,6 +232,15 @@
   ;ADD YOUR OWN FILES HERE...
 
   Delete $INSTDIR\warzone2100.exe
+  Delete $INSTDIR\SDL.dll
+  Delete $INSTDIR\SDL_net.dll
+  Delete $INSTDIR\physfs.dll
+  Delete $INSTDIR\vorbisfile.dll
+  Delete $INSTDIR\ogg.dll
+  Delete $INSTDIR\vorbis.dll
+  Delete $INSTDIR\png13.dll
+  Delete $INSTDIR\zlib1.dll
+  Delete $INSTDIR\jpeg6b.dll
   Delete $INSTDIR\OpenAL32.dll
   Delete $INSTDIR\wrap_oal.dll
   Delete $INSTDIR\warzone.wz
@@ -218,7 +249,7 @@
   Delete $INSTDIR\Readme.txt
   Delete $INSTDIR\License.txt
 
-  Delete $INSTDIR\Uninstall.exe
+  Delete $INSTDIR\uninstall.exe
 
   Delete $INSTDIR\mods\global\grim.wz
 
@@ -249,6 +280,9 @@
   DeleteRegValue HKCU Software\Warzone 2100 
   DeleteRegKey /ifempty HKCU Software\Warzone 2100
 
+  ; Unregister with Windows' uninstall system
+  DeleteRegKey HKCU 
Software\Microsoft\Windows\CurrentVersion\Uninstall\Warzone 2100
+
 SectionEnd
 
 ;


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Re: [Warzone-dev] 2.0.5 released

2006-12-27 Thread Dennis Schridde
Am Mittwoch, 27. Dezember 2006 15:47 schrieb Giel van Schijndel:
 Dennis Schridde schreef:
  Am Mittwoch, 27. Dezember 2006 15:05 schrieb Giel van Schijndel:
  Dennis Schridde schreef:
  This patch does NOT apply, could you please resend it?
  I guess this is because of the line endings you also patched.
 
  Had to check the RFC822 `In-Reply-To' header to be sure you meant the
  NSIS one.
  But anyway here it is.
 
  Just been awake for an hour or so, so I hope my double checking for
  applicability was thorough enough.
 
  Weird... It still fails completely. But now I am at least able to apply
  it manually...

 Hmm, done some checking between the mail I've send to the mailing list
 and received back. It seems that the mailing list adds some empty lines
 in between of the patch file and also modifies some rfc822 headers, this
 causes both the GPG signature to be invalid and the patch to fail
 application. Simply removing empty line number 114 should pull the trick
 in applicability.
Did it manually now.

One further idea:
You use $OUTFILE... Maybe we could use something like $APPNAME=Warzone 2100 
instead and use it in more than one place?
Maybe also $SHORTAPPNAME=warzone2100 and $VERSION=2.0.5 would concat to an 
OutFile of warzone2100-2.0.5.exe?


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Re: [Warzone-dev] 2.0.5 released

2006-12-27 Thread Giel van Schijndel
Dennis Schridde schreef:
 Am Mittwoch, 27. Dezember 2006 02:50 schrieb Giel van Schijndel:
   
 Christian Ohm schreef:
 
 On Wednesday, 27 December 2006 at  1:46, Giel van Schijndel wrote:
   
   * added some DLLs
 (SDL.dll, SDL_net.dll, physfs.dll, vorbisfile.dll, ogg.dll,
 vorbis.dll, png13.dll, zlib1.dll, jpeg6b.dll)
 ( *NOTE: I'm afraight that the current installer executable you're
 distributing won't work without these DLLs* )
 
 What current installer? The one you can download from gna.org for 2.0.5
 works on a system that has never seen Warzone before (but perhaps you're
 talking about something else, and I'm too tired to notice).
   
 Nah, it apparently was me who was/is too tired to notice (CET=GMT+1
 here, so calculate it if you wish).

 It seems that that executable is statically linked to these libraries.
 
 Exactly. :)
 Some ppl said that they didn't like all those DLLs in the folder, they are 
 not 
 needed anyway, since probably never more than 1 app will use our compilation 
 of libpng or whatever and it saves some download space, so I linked 
 statically...
   
I assume that you've modified the warzone devpackage for that ( this
one: http://download.gna.org/warzone/development/warzone-devpkg.7z ),
would you care to upload the version you're using there?

That'd be much appreciated (i.e. by me for one thing).

--
Giel



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Re: [Warzone-dev] 2.0.5 released

2006-12-27 Thread Dennis Schridde
Am Mittwoch, 27. Dezember 2006 18:11 schrieb Giel van Schijndel:
 Dennis Schridde schreef:
  Am Mittwoch, 27. Dezember 2006 02:50 schrieb Giel van Schijndel:
  Christian Ohm schreef:
  On Wednesday, 27 December 2006 at  1:46, Giel van Schijndel wrote:
* added some DLLs
  (SDL.dll, SDL_net.dll, physfs.dll, vorbisfile.dll, ogg.dll,
  vorbis.dll, png13.dll, zlib1.dll, jpeg6b.dll)
  ( *NOTE: I'm afraight that the current installer executable you're
  distributing won't work without these DLLs* )
 
  What current installer? The one you can download from gna.org for 2.0.5
  works on a system that has never seen Warzone before (but perhaps
  you're talking about something else, and I'm too tired to notice).
 
  Nah, it apparently was me who was/is too tired to notice (CET=GMT+1
  here, so calculate it if you wish).
 
  It seems that that executable is statically linked to these libraries.
 
  Exactly. :)
  Some ppl said that they didn't like all those DLLs in the folder, they
  are not needed anyway, since probably never more than 1 app will use our
  compilation of libpng or whatever and it saves some download space, so I
  linked statically...

 I assume that you've modified the warzone devpackage for that ( this
 one: http://download.gna.org/warzone/development/warzone-devpkg.7z ),
 would you care to upload the version you're using there?
Allready done, just didn't announce it yet. (MSVC package is not yet 
uploaded.)
http://download.gna.org/warzone/development/warzone-devpkg-mingw32.7z

The warzone-devpkg.7z will vanish when I uploaded the MSVC pkg.

--Dennis


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Re: [Warzone-dev] 2.0.5 released

2006-12-27 Thread Giel van Schijndel
Dennis Schridde schreef:
 Am Mittwoch, 27. Dezember 2006 18:11 schrieb Giel van Schijndel:
   
 Dennis Schridde schreef:
 
 Am Mittwoch, 27. Dezember 2006 02:50 schrieb Giel van Schijndel:
   
 Christian Ohm schreef:
 
 On Wednesday, 27 December 2006 at  1:46, Giel van Schijndel wrote:
   
   * added some DLLs
 (SDL.dll, SDL_net.dll, physfs.dll, vorbisfile.dll, ogg.dll,
 vorbis.dll, png13.dll, zlib1.dll, jpeg6b.dll)
 ( *NOTE: I'm afraight that the current installer executable you're
 distributing won't work without these DLLs* )
 
 What current installer? The one you can download from gna.org for 2.0.5
 works on a system that has never seen Warzone before (but perhaps
 you're talking about something else, and I'm too tired to notice).
   
 Nah, it apparently was me who was/is too tired to notice (CET=GMT+1
 here, so calculate it if you wish).

 It seems that that executable is statically linked to these libraries.
 
 Exactly. :)
 Some ppl said that they didn't like all those DLLs in the folder, they
 are not needed anyway, since probably never more than 1 app will use our
 compilation of libpng or whatever and it saves some download space, so I
 linked statically...
   
 I assume that you've modified the warzone devpackage for that ( this
 one: http://download.gna.org/warzone/development/warzone-devpkg.7z ),
 would you care to upload the version you're using there?
 
 Allready done, just didn't announce it yet. (MSVC package is not yet 
 uploaded.)
 http://download.gna.org/warzone/development/warzone-devpkg-mingw32.7z

 The warzone-devpkg.7z will vanish when I uploaded the MSVC pkg.
   
Well that new MinGW devpackage doesn't work all to nice. It gives me a
whole bunch of png related compiler errors.

 g++ -m32 -DVERSION=\2.0.5\ -DYY_STATIC -I.. -I../..
 -IC:\devpkg/include -fpermissive -Wall -O0 -g3 -DDEBUG -mwindows
 -DWIN32 -c -opcx.o pcx.c
 In file included from pcx.c:1:
 C:/devpkg/include/png.h:1: error: expected constructor, destructor, or
 type conversion before '/' token
 C:/devpkg/include/png.h:1: error: expected `,' or `;' before '/' token
 In file included from pcx.c:1:
 C:/devpkg/include/png.h:1:15: warning: no newline at end of file
 pcx.c:12: error: `png_size_t' does not name a type
 pcx.c:16: error: variable or field `wzpng_read_data' declared void
 pcx.c:16: error: `png_structp' was not declared in this scope
 pcx.c:16: error: `png_bytep' was not declared in this scope
 pcx.c:16: error: `png_size_t' was not declared in this scope
 pcx.c:17: warning: initializer expression list treated as compound
 expression
 pcx.c:17: error: expected `,' or `;' before '{' token
 pcx.c: In function `BOOL pie_PNGLoadMem(char*, iSprite*, iColour*)':
 pcx.c:31: error: `png_structp' undeclared (first use this function)
 pcx.c:31: error: (Each undeclared identifier is reported only once for
 each func
 tion it appears in.)
 pcx.c:31: error: expected `;' before png_ptr
 pcx.c:32: error: `png_infop' undeclared (first use this function)
 pcx.c:32: error: expected `;' before info_ptr
 pcx.c:38: error: 'struct wzpng_io_buf' has no member named 'length'
 pcx.c:42: error: `png_byte' undeclared (first use this function)
 pcx.c:42: error: expected primary-expression before ')' token
 pcx.c:42: error: `png_size_t' undeclared (first use this function)
 pcx.c:42: error: `png_sig_cmp' undeclared (first use this function)
 pcx.c:47: error: `png_ptr' undeclared (first use this function)
 pcx.c:47: error: `PNG_LIBPNG_VER_STRING' undeclared (first use this
 function)
 pcx.c:48: error: `png_create_read_struct' undeclared (first use this
 function)
 pcx.c:55: error: `info_ptr' undeclared (first use this function)
 pcx.c:55: error: `png_create_info_struct' undeclared (first use this
 function)
 pcx.c:62: error: `png_jmpbuf' undeclared (first use this function)
 pcx.c:62: error: `_setjmp' undeclared (first use this function)
 pcx.c:67: error: `png_uint_32' undeclared (first use this function)
 pcx.c:67: error: expected `;' before width
 pcx.c:70: error: `png_set_read_fn' undeclared (first use this function)
 pcx.c:73: error: `png_read_info' undeclared (first use this function)
 pcx.c:74: error: `width' undeclared (first use this function)
 pcx.c:74: error: `height' undeclared (first use this function)
 pcx.c:75: error: `png_get_IHDR' undeclared (first use this function)
 pcx.c:78: error: `png_set_strip_16' undeclared (first use this function)
 pcx.c:83: error: `png_set_packing' undeclared (first use this function)
 pcx.c:86: error: `png_set_gray_to_rgb' undeclared (first use this
 function)
 pcx.c:87: error: `png_set_palette_to_rgb' undeclared (first use this
 function)
 pcx.c:88: error: `png_set_tRNS_to_alpha' undeclared (first use this
 function)
 pcx.c:89: error: `PNG_FILLER_AFTER' undeclared (first use this function)
 pcx.c:89: error: `png_set_filler' undeclared (first use this function)
 pcx.c:90: error: `png_set_gray_1_2_4_to_8' undeclared (first use this
 

Re: [Warzone-dev] 2.0.5 released

2006-12-27 Thread Daemon Xavier

2.05 wouldn't happen to be in portage for gentoo would it?? bc i have no
clue how to install the autopackage lmao..

On 12/27/06, Dennis Schridde [EMAIL PROTECTED] wrote:


Am Mittwoch, 27. Dezember 2006 18:49 schrieb Giel van Schijndel:
 Dennis Schridde schreef:
  Am Mittwoch, 27. Dezember 2006 18:11 schrieb Giel van Schijndel:
  Dennis Schridde schreef:
  Am Mittwoch, 27. Dezember 2006 02:50 schrieb Giel van Schijndel:
  Christian Ohm schreef:
  On Wednesday, 27 December 2006 at  1:46, Giel van Schijndel wrote:
* added some DLLs
  (SDL.dll, SDL_net.dll, physfs.dll, vorbisfile.dll, ogg.dll,
  vorbis.dll, png13.dll, zlib1.dll, jpeg6b.dll)
  ( *NOTE: I'm afraight that the current installer executable
  you're distributing won't work without these DLLs* )
 
  What current installer? The one you can download from gna.org for
  2.0.5 works on a system that has never seen Warzone before (but
  perhaps you're talking about something else, and I'm too tired to
  notice).
 
  Nah, it apparently was me who was/is too tired to notice (CET=GMT+1
  here, so calculate it if you wish).
 
  It seems that that executable is statically linked to these
libraries.
 
  Exactly. :)
  Some ppl said that they didn't like all those DLLs in the folder,
they
  are not needed anyway, since probably never more than 1 app will use
  our compilation of libpng or whatever and it saves some download
space,
  so I linked statically...
 
  I assume that you've modified the warzone devpackage for that ( this
  one: http://download.gna.org/warzone/development/warzone-devpkg.7z ),
  would you care to upload the version you're using there?
 
  Allready done, just didn't announce it yet. (MSVC package is not yet
  uploaded.)
  http://download.gna.org/warzone/development/warzone-devpkg-mingw32.7z
 
  The warzone-devpkg.7z will vanish when I uploaded the MSVC pkg.

 Well that new MinGW devpackage doesn't work all to nice. It gives me a
 whole bunch of png related compiler errors.

  g++ -m32 -DVERSION=\2.0.5\ -DYY_STATIC -I.. -I../..
  -IC:\devpkg/include -fpermissive -Wall -O0 -g3 -DDEBUG -mwindows
  -DWIN32 -c -opcx.o pcx.c
  In file included from pcx.c:1:
  C:/devpkg/include/png.h:1: error: expected constructor, destructor, or
  type conversion before '/' token
  C:/devpkg/include/png.h:1: error: expected `,' or `;' before '/' token
  In file included from pcx.c:1:
  C:/devpkg/include/png.h:1:15: warning: no newline at end of file
Did you have a look at that png.h?
Could it be related to DOS/UNIX lineendings?


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Re: [Warzone-dev] 2.0.5 released

2006-12-27 Thread Christian Vest Hansen

2006/12/27, Daemon Xavier [EMAIL PROTECTED]:

2.05 wouldn't happen to be in portage for gentoo would it?? bc i have no
clue how to install the autopackage lmao..



You just execute the autopackage file, and it'll launch an installer.

--
Venlig hilsen / Kind regards,
Christian Vest Hansen.

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Re: [Warzone-dev] 2.0.5 released

2006-12-27 Thread Dennis Schridde
Am Mittwoch, 27. Dezember 2006 19:25 schrieb Daemon Xavier:
 2.05 wouldn't happen to be in portage for gentoo would it?? bc i have no
 clue how to install the autopackage lmao..
It is allready in portage, according to my eix...
Installing the AutoPackage is easy:
sh warzone2100-2.0.5.package
The rest is handled by the GTK (or ncurses if you lack gtk) GUI.

--Dennis


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Re: [Warzone-dev] 2.0.5 released

2006-12-27 Thread Daemon Xavier

lol ok thx much, for some reason i was using run or something.

On 12/27/06, Dennis Schridde [EMAIL PROTECTED] wrote:


Am Mittwoch, 27. Dezember 2006 19:25 schrieb Daemon Xavier:
 2.05 wouldn't happen to be in portage for gentoo would it?? bc i have no
 clue how to install the autopackage lmao..
It is allready in portage, according to my eix...
Installing the AutoPackage is easy:
sh warzone2100-2.0.5.package
The rest is handled by the GTK (or ncurses if you lack gtk) GUI.

--Dennis


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Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Giel van Schijndel
Christian Ohm schreef:
 I just installed the Windows version on my sister's laptop to test the
 3D graphics (too slow for Warzone) and noticed there's no entry in the
 list of installed software to uninstall it, just the start menu entry.
   
Hmm, I've got a fairly good idea what causes it. If Dennis (think it is
him that makes the NSIS-installer?) could show me the NSIS script then I
might be able to help fix this, because I've created my own NSIS script
as well, which _does_ show up in the Add/Remove list of software.

How about including the NSIS script in the Subversion repository btw?

--
Giel



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Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Christian Ohm
On Tuesday, 26 December 2006 at 11:26, Dennis Schridde wrote:
 Am Dienstag, 26. Dezember 2006 02:57 schrieb Christian Ohm:
  I see you have merged most fixes into 2.0.5, thanks for that, I was
  thinking about bringing that up again. Just curious why you didn't
  include the gamma patch.
 It was split into 1001 pieces and I didn't want to bother with that. ;)

Hey, that was why I sent one unified patch for that! :)

 If we fix the Radeon issue in a short amount of time, you might want to apply 
 it yourself to the 2.0 branch, so it gets into 2.0.6.

You know, last time I checked, I wasn't a member of the gna project :)

 (2.0.6 wont exist if the Radeon issue is not fixed fast.)

You mean bug 7308? I have a Radeon 9600 with the mesa driver, and I
didn't want to bother with the binary stuff... What do you need to
install for that? A kernel module and the X driver, right? Perhaps I'll
try and see what happens (and hope it doesn't mess my system up...).

-- 
The infidels of one age have been the aureoled saints of the next.
 The destroyers of the old are the creators of the new.
  [Robert G. Ingersoll, The Great Infidels, 1881]

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Re: [Warzone-dev] 2.0.5 released

2006-12-25 Thread Christian Ohm
I see you have merged most fixes into 2.0.5, thanks for that, I was
thinking about bringing that up again. Just curious why you didn't
include the gamma patch.

-- 
tigah_- i have 4gb for /tmp
Knghtbrd What do you do with 4G /tmp?  Compile X?
tigah_- yes

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