Re: [Warzone-dev] Approaching Version 2.0.6

2007-03-03 Thread kim metcalfe

i have just about completed the updating of the manual... a few more
pages to do... as soon as i have completed them i will delete the old
file and upload the new one.

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Re: [Warzone-dev] Approaching Version 2.0.6

2007-03-03 Thread kim metcalfe

will be plain ordinary html ( through ms frontpage - version 2003) in
a zip file.  will be approximately 75mb... give or take a few mb.

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Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-26 Thread Dennis Schridde
Am Donnerstag, 15. Februar 2007 schrieb Christian Ohm:
 On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote:
  In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is
  left, which I want to fix for 2.0.6 (empty config file on Windows).

 Any hints on that? Delaying the release for a bug you don't have any
 idea on how to tackle seems a bit pointless... (same as some of the
 others you listed).

 Anyway, I'd like to improve the current documentation a bit (inspired by
 the long comment at http://happypenguin.org/show?Warzone%202100), that
 might take some time, so if the release is delayed for a bit that could
 be added as well.
Any progress on this?

--Dennis


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Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-26 Thread Giel van Schijndel
Dennis Schridde schreef:
 Am Donnerstag, 15. Februar 2007 schrieb Christian Ohm:
   
 On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote:
 
 In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is
 left, which I want to fix for 2.0.6 (empty config file on Windows).
   
 Any hints on that? Delaying the release for a bug you don't have any
 idea on how to tackle seems a bit pointless... (same as some of the
 others you listed).

 Anyway, I'd like to improve the current documentation a bit (inspired by
 the long comment at http://happypenguin.org/show?Warzone%202100), that
 might take some time, so if the release is delayed for a bit that could
 be added as well.
 
 Any progress on this?
   
Not by me. I've tried looking into this but haven't ever been able to
reproduce this. Which makes me start to wonder whether this issue
actually is real.

As for the Radeon issues. As long as no one capable of working on the
Warzone code has a Radeon video device (the one's mentioned in the
bugreport of course) I think we shouldn't wait for that either.

Personally I'd say we should release 2.0.6 within a week at max from now
(that is while looking at the current situation of course).

-- 
Giel



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Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-19 Thread Dennis Schridde
Am Samstag, 17. Februar 2007 schrieb kim metcalfe:
 ok here is the latest stats on the documents project... and as the
 WZ2100R project goes along - it will be added to.

 you have a mailbox you want it sent to - or can i upload to a site using
 ftp.
Kamaze: Can you setup a FTP account for Kim, so he can upload that file onto 
the server?
Otherwise send it to dschridde ... gmail ... com

--Dennis


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Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-16 Thread Kamaze
About the documentation,
why not create a subfolder like www.wz2100.net/docs/,
it is absolutly no problem to give kim (for example) access to this.

Maybe we can integrate or port it some day into the wiki.
(Integrating them as pure HTML code -we tried that- will break the HTML
code and make xss attacks easily possible, so don't ask for that :))

Oh, because we talking about the wiki: i'll play around with MediWiki
this weekend. To replace dokuwiki. It looks like the most people are
more familar with the MediaWiki software/syntax. But it is a bit
difficult to integrate the forums-accounts as wiki-accounts.

And i'll will register at ModDB these days, and try to add WZR again :)

- Kamaze

Dennis Schridde schrieb:
 Am Donnerstag, 15. Februar 2007 schrieb Christian Ohm:
 On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote:
 In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is
 left, which I want to fix for 2.0.6 (empty config file on Windows).
 Any hints on that? Delaying the release for a bug you don't have any
 idea on how to tackle seems a bit pointless... (same as some of the
 others you listed).

 Anyway, I'd like to improve the current documentation a bit (inspired by
 the long comment at http://happypenguin.org/show?Warzone%202100), that
 might take some time, so if the release is delayed for a bit that could
 be added as well.

 Oh, and how about a release candidate for 2.0.6? Not as see if anyone
 finds some bugs in it, that can be done by the release as well. But add
 the return TRUE to disable videos, and ask people to especially report
 any problems related to that (so perhaps its more a test release than a
 release candidate - just a name, anyway). That'll have the effect of
 delaying the release a bit as well, and gives people something to play
 with in the meantime.

 (some time later) Ah, well, I don't want to rewrite all that, I'll look
 some more into the video issue, so take the previous paragraph with a
 grain of salt.

 And finally, the release checklist is missing run ./autogen.sh to
 create the build system for the source tarball, and happypenguin.org to
 announce the release on (any other interesting sites?).
 Excellent game, shame about the documentation and not having one central 
 Warzone 2100 online resource.
 
 I just found out that I did not include the README in the Linux package. It 
 is 
 not even installed by default...
 
 And he is absolutely right... If someone not knowing anything about Warzone 
 comes along the way, he will be totally lost...
 
 And as he mentioned what I experienced earlier: Kim, could you send me the 
 raw 
 HTML files (NOT compiled into a .chm)?
 
 --Dennis
 
 PS: (About 3 hours after I wrote the part above)
 The README, COPYING, etc. files are now installed by default on Linux. The 
 AutoPackage and NSIS installer will also contain them.
 
 
 
 
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Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Christian Ohm
On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote:
 In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is left, 
 which I want to fix for 2.0.6 (empty config file on Windows).

Any hints on that? Delaying the release for a bug you don't have any
idea on how to tackle seems a bit pointless... (same as some of the
others you listed).

Anyway, I'd like to improve the current documentation a bit (inspired by
the long comment at http://happypenguin.org/show?Warzone%202100), that
might take some time, so if the release is delayed for a bit that could
be added as well.

Oh, and how about a release candidate for 2.0.6? Not as see if anyone
finds some bugs in it, that can be done by the release as well. But add
the return TRUE to disable videos, and ask people to especially report
any problems related to that (so perhaps its more a test release than a
release candidate - just a name, anyway). That'll have the effect of
delaying the release a bit as well, and gives people something to play
with in the meantime.

(some time later) Ah, well, I don't want to rewrite all that, I'll look
some more into the video issue, so take the previous paragraph with a
grain of salt.

And finally, the release checklist is missing run ./autogen.sh to
create the build system for the source tarball, and happypenguin.org to
announce the release on (any other interesting sites?).

-- 
Labor, n.:
One of the processes by which A acquires property for B.
-- Ambrose Bierce, The Devil's Dictionary

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Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread The Watermelon

On 2/15/07, Giel van Schijndel [EMAIL PROTECTED] wrote:


On Thu, 15 Feb 2007 12:27:27 +0100, Christian Ohm [EMAIL PROTECTED] wrote:
 On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote:
 In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is
 left, which I want to fix for 2.0.6 (empty config file on Windows).

 Any hints on that? Delaying the release for a bug you don't have any
 idea on how to tackle seems a bit pointless... (same as some of the
 others you listed).

 Anyway, I'd like to improve the current documentation a bit (inspired by
 the long comment at http://happypenguin.org/show?Warzone%202100), that
 might take some time, so if the release is delayed for a bit that could
 be added as well.

 Oh, and how about a release candidate for 2.0.6? Not as see if anyone
 finds some bugs in it, that can be done by the release as well. But add
 the return TRUE to disable videos, and ask people to especially report
 any problems related to that (so perhaps its more a test release than a
 release candidate - just a name, anyway). That'll have the effect of
 delaying the release a bit as well, and gives people something to play
 with in the meantime.

 (some time later) Ah, well, I don't want to rewrite all that, I'll look
 some more into the video issue, so take the previous paragraph with a
 grain of salt.

 And finally, the release checklist is missing run ./autogen.sh to
 create the build system for the source tarball, and happypenguin.org to
 announce the release on (any other interesting sites?).


Well, tweakers.net would be the place where I'd submit an entry for the
new release to the so called meuktracker (they usually only place full
releases though, not release candidates).

As for the autgen.sh thingy I think that one is not included in the list
because its results (i.e. the build system) should not be commited into
the Subversion repository.

--
Giel



that empty config bug is mingw related,it's a potential bug in those static
linked .a library or a bug of windows.But it's very hard to
reproduce/pinpoint the problem,since the bug only happens with certain
version of system dlls and certain version of windows.
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Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Giel van Schijndel
Dennis Schridde schreef:
 Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:
   
 that empty config bug is mingw related,it's a potential bug in those static
 linked .a library or a bug of windows.But it's very hard to
 reproduce/pinpoint the problem,since the bug only happens with certain
 version of system dlls and certain version of windows.
 
 So this is a bug in MinGWs implementation of strlen??? I would have guess 
 that 
 MinGW uses the strlen implementation provided by MS in their C runtime...
   
Is it even strlen that is at fault there?

@Watermelon: could you please elaborate as to _what_ bug causes the
empty config file problem.

-- 
Giel



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Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Dennis Schridde
Am Donnerstag, 15. Februar 2007 schrieb Giel van Schijndel:
 Dennis Schridde schreef:
  Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:
  that empty config bug is mingw related,it's a potential bug in those
  static linked .a library or a bug of windows.But it's very hard to
  reproduce/pinpoint the problem,since the bug only happens with certain
  version of system dlls and certain version of windows.
 
  So this is a bug in MinGWs implementation of strlen??? I would have guess
  that MinGW uses the strlen implementation provided by MS in their C
  runtime...

 Is it even strlen that is at fault there?
I am 99% sure.
The logfiles I saw all state that We are to write (config) of size 0.
Code is in lib/framework/frame.c:497 :
debug(LOG_WZ, We are to write (%s) of size %d, pFileName, fileSize);
fileSize is int count from lib/framework/configfile.c:238, calculated using 
strlen on line 250.

 @Watermelon: could you please elaborate as to _what_ bug causes the
 empty config file problem.


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Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread The Watermelon

On 2/15/07, Giel van Schijndel [EMAIL PROTECTED] wrote:


Dennis Schridde schreef:
 Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:

 that empty config bug is mingw related,it's a potential bug in those
static
 linked .a library or a bug of windows.But it's very hard to
 reproduce/pinpoint the problem,since the bug only happens with certain
 version of system dlls and certain version of windows.

 So this is a bug in MinGWs implementation of strlen??? I would have
guess that
 MinGW uses the strlen implementation provided by MS in their C
runtime...

Is it even strlen that is at fault there?

@Watermelon: could you please elaborate as to _what_ bug causes the
empty config file problem.

--
Giel



I am not sure what exactly the problem is,though it seems devurandom already
found the bug. =)
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Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Dennis Schridde
Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:
 On 2/15/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
  Dennis Schridde schreef:
   Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:
   that empty config bug is mingw related,it's a potential bug in those
 
  static
 
   linked .a library or a bug of windows.But it's very hard to
   reproduce/pinpoint the problem,since the bug only happens with certain
   version of system dlls and certain version of windows.
  
   So this is a bug in MinGWs implementation of strlen??? I would have
 
  guess that
 
   MinGW uses the strlen implementation provided by MS in their C
 
  runtime...
 
  Is it even strlen that is at fault there?
 
  @Watermelon: could you please elaborate as to _what_ bug causes the
  empty config file problem.
 
  --
  Giel

 I am not sure what exactly the problem is,though it seems devurandom
 already found the bug. =)
I don't think that the MinGW implementation of strlen is broken for several 
reasons: They can simply use the MS implementation. strlen is really not 
difficult to implement. It is a very commonly used function, so unlikely that 
there will be an undetected bug.


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Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-12 Thread Ari Johnson

On 2/12/07, Dennis Schridde [EMAIL PROTECTED] wrote:

Hi!

In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is left,
which I want to fix for 2.0.6 (empty config file on Windows).
Does anyone else have some bugs he wants to be fixed in 2.0.6 or bugfixes he
thinks need to be ported from trunk?
Otherwise I would release 2.0.6 as soon as I fixed the above mentioned
problem.

--Dennis

Possible show-stoppers for 2.0.6:
https://gna.org/bugs/index.php?8202
https://gna.org/bugs/index.php?8144
https://gna.org/bugs/index.php?8090
https://gna.org/bugs/index.php?7317


I'd like to see what bug #8454 turns out to be, if possible, but it's
not a real showstopper to my knowledge since 2.0.x seems playable and
savable/loadable on the Mac to date.

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Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-12 Thread Dennis Schridde
Am Dienstag, 13. Februar 2007 schrieb Ari Johnson:
 On 2/12/07, Dennis Schridde [EMAIL PROTECTED] wrote:
  Hi!
 
  In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is
  left, which I want to fix for 2.0.6 (empty config file on Windows).
  Does anyone else have some bugs he wants to be fixed in 2.0.6 or bugfixes
  he thinks need to be ported from trunk?
  Otherwise I would release 2.0.6 as soon as I fixed the above mentioned
  problem.
 
  --Dennis
 
  Possible show-stoppers for 2.0.6:
  https://gna.org/bugs/index.php?8202
  https://gna.org/bugs/index.php?8144
  https://gna.org/bugs/index.php?8090
  https://gna.org/bugs/index.php?7317

 I'd like to see what bug #8454 turns out to be, if possible, but it's
 not a real showstopper to my knowledge since 2.0.x seems playable and
 savable/loadable on the Mac to date.
Ok, I wont finish the fix for the configfile before the end of the week 
anyway. If you want to fix it for 2.0.6, just tell me and give an estimate 
how long it will take. A week or two is totally ok, imo.

--Dennis


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Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-12 Thread Ari Johnson

On 2/12/07, Dennis Schridde [EMAIL PROTECTED] wrote:

Am Dienstag, 13. Februar 2007 schrieb Ari Johnson:
 On 2/12/07, Dennis Schridde [EMAIL PROTECTED] wrote:
  Hi!
 
  In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is
  left, which I want to fix for 2.0.6 (empty config file on Windows).
  Does anyone else have some bugs he wants to be fixed in 2.0.6 or bugfixes
  he thinks need to be ported from trunk?
  Otherwise I would release 2.0.6 as soon as I fixed the above mentioned
  problem.
 
  --Dennis
 
  Possible show-stoppers for 2.0.6:
  https://gna.org/bugs/index.php?8202
  https://gna.org/bugs/index.php?8144
  https://gna.org/bugs/index.php?8090
  https://gna.org/bugs/index.php?7317

 I'd like to see what bug #8454 turns out to be, if possible, but it's
 not a real showstopper to my knowledge since 2.0.x seems playable and
 savable/loadable on the Mac to date.
Ok, I wont finish the fix for the configfile before the end of the week
anyway. If you want to fix it for 2.0.6, just tell me and give an estimate
how long it will take. A week or two is totally ok, imo.


It all depends if the bug reporter will send me a savegame that causes
the crash or not.  I have no way of reproducing the crash until I get
a savegame from him.  In other words, don't hold the release of 2.0.6
back because of this bug. :)

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