Re: [Warzone-dev] New roadmap suggestion

2007-12-29 Thread Per Inge Mathisen
On Dec 29, 2007 10:44 PM, Kevin Gillette <[EMAIL PROTECTED]> wrote: > yes... that's a problem. if you keep increasing the GL requirement, the > majority of us will be unable to keep up without upgrading our hardware, and > it sounds like there's no plan to support a simpler renderer (and the very

Re: [Warzone-dev] New roadmap suggestion

2007-12-29 Thread Kevin Gillette
On Dec 29, 2007 6:12 AM, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > > The hard problem is the *design* of the graphics code. This has > nothing to do with quantity, except the constraints which a design > places on the amount that can used without reducing speed to a crawl. > The current engin

Re: [Warzone-dev] New roadmap suggestion

2007-12-29 Thread Per Inge Mathisen
On Dec 29, 2007 1:59 AM, Kevin Gillette <[EMAIL PROTECTED]> wrote: > I was thinking that baseline support for a LOD system should be mandatory. > every renderer must decide while levels-of-detail to use given those > provided. a basic renderer (such as a software one, if implemented), would > use o

Re: [Warzone-dev] New roadmap suggestion

2007-12-28 Thread Kevin Gillette
> I think you are missing something important here: The visuals in > Warzone are to a great extent made with the constraints of the current > engine in mind, and a new engine will have different constraints. If > we add more code paths and separate renderers, this will not only > create a lot of ma

Re: [Warzone-dev] New roadmap suggestion

2007-12-28 Thread Per Inge Mathisen
On Dec 27, 2007 1:00 AM, Kevin Gillette <[EMAIL PROTECTED]> wrote: > i don't think we should ever set minimum requirements... we could use ifdefs > by > opengl version instead, and as such, the user could compile in as much or as > little is as needed to have decent looking graphics, yet still be

Re: [Warzone-dev] New roadmap suggestion

2007-12-27 Thread Christian Ohm
On Wednesday, 26 December 2007 at 17:00, Kevin Gillette wrote: > i would never suggest going beyond opengl 1.4 as a requirement as that's > sort of a middle-ground for hardware support -- most people have that, > unlike 2.x. honestly, we should poll users for their maximum My vote for the highest

Re: [Warzone-dev] New roadmap suggestion

2007-12-26 Thread Kevin Gillette
i would never suggest going beyond opengl 1.4 as a requirement as that's sort of a middle-ground for hardware support -- most people have that, unlike 2.x. honestly, we should poll users for their maximum hardware-supported opengl version just to see where our average userbase lies, and since this