Re: [Warzone-dev] Thoughts on future development

2007-01-16 Thread Per Inge Mathisen

On 12/15/06, Belhorma Bendebiche [EMAIL PROTECTED] wrote:

For the GUI, I am exploring the possibility of replacing it. A while back I
had made a mini-GUI customizable via Lua in C#, and I'm doing it again now
in C. I'll post more details later.


Did anything come out of this?

 - Per

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Re: [Warzone-dev] Thoughts on future development

2006-12-13 Thread Per Inge Mathisen

Just to clarify, I do not believe in huge conversions to external
engines, massive code rewrites or starting something from scratch. It
is not that I am opposed to it, it is just that I do not believe in
it. It just takes too much time until you have something working, and
until you do, there is zero positive feedback to get from it, from
yourself or others. With zero positive feedback, it is unbelievably
easy to lose interest.

I have seen so many promising projects start from scratch with a bang,
and end with a whimper, it is not even funny.

So I am for incremental changes all the way.

That said, I am for changing the configuration files to lua, the 3D
file format to something more standardized, and other good ideas that
do not take years to implement.

 - Per

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Re: [Warzone-dev] Thoughts on future development

2006-12-13 Thread vs2k5
On Wed, 13 Dec 2006 05:32:25 -0500 Christian Ohm [EMAIL PROTECTED] 
wrote:
On Wednesday, 13 December 2006 at  0:38, [EMAIL PROTECTED] wrote:
 On Tue, 12 Dec 2006 19:50:00 -0500 Christian Ohm 
[EMAIL PROTECTED]
 wrote:
 What is the float issue?  I must have missed this? All compilers
 follow the IEEE standard.

http://www.gamasutra.com/features/20010713/dickinson_pfv.htm (very
interesting article, by the way)

It may seem surprising, but different FPUs can produce marginally
different results for some calculations, even though all units are 
IEEE
compliant.


That does not make sense.  If all FPUs are IEEE compliant, then 
that means they must give the same results each  every time, given 
the same input.
So 3.3 must be 3.3 and not 3.3001 or it would 
fail IEEE specs right?

I can see over time how rounding errors may creep into this but in 
this case, for this game, I don't see it as a issue at all.  
The article was intresting none the less. :)








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