Re: [Warzone-dev] Thoughts on future development
On 12/15/06, Belhorma Bendebiche [EMAIL PROTECTED] wrote: For the GUI, I am exploring the possibility of replacing it. A while back I had made a mini-GUI customizable via Lua in C#, and I'm doing it again now in C. I'll post more details later. Did anything come out of this? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Thoughts on future development
Just to clarify, I do not believe in huge conversions to external engines, massive code rewrites or starting something from scratch. It is not that I am opposed to it, it is just that I do not believe in it. It just takes too much time until you have something working, and until you do, there is zero positive feedback to get from it, from yourself or others. With zero positive feedback, it is unbelievably easy to lose interest. I have seen so many promising projects start from scratch with a bang, and end with a whimper, it is not even funny. So I am for incremental changes all the way. That said, I am for changing the configuration files to lua, the 3D file format to something more standardized, and other good ideas that do not take years to implement. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Thoughts on future development
On Wed, 13 Dec 2006 05:32:25 -0500 Christian Ohm [EMAIL PROTECTED] wrote: On Wednesday, 13 December 2006 at 0:38, [EMAIL PROTECTED] wrote: On Tue, 12 Dec 2006 19:50:00 -0500 Christian Ohm [EMAIL PROTECTED] wrote: What is the float issue? I must have missed this? All compilers follow the IEEE standard. http://www.gamasutra.com/features/20010713/dickinson_pfv.htm (very interesting article, by the way) It may seem surprising, but different FPUs can produce marginally different results for some calculations, even though all units are IEEE compliant. That does not make sense. If all FPUs are IEEE compliant, then that means they must give the same results each every time, given the same input. So 3.3 must be 3.3 and not 3.3001 or it would fail IEEE specs right? I can see over time how rounding errors may creep into this but in this case, for this game, I don't see it as a issue at all. The article was intresting none the less. :) Concerned about your privacy? Instantly send FREE secure email, no account required http://www.hushmail.com/send?l=480 Get the best prices on SSL certificates from Hushmail https://www.hushssl.com?l=485 ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev