On Wed, 13 Dec 2006 05:32:25 -0500 Christian Ohm <[EMAIL PROTECTED]> wrote: >On Wednesday, 13 December 2006 at 0:38, [EMAIL PROTECTED] wrote: >> On Tue, 12 Dec 2006 19:50:00 -0500 Christian Ohm ><[EMAIL PROTECTED]> >> wrote: >> What is the float issue? I must have missed this? All compilers >> follow the IEEE standard. > >http://www.gamasutra.com/features/20010713/dickinson_pfv.htm (very >interesting article, by the way) > >"It may seem surprising, but different FPUs can produce marginally >different results for some calculations, even though all units are >IEEE >compliant." >
That does not make sense. If all FPUs are IEEE compliant, then that means they must give the same results each & every time, given the same input. So 3.3 must be 3.3 and not 3.300000000000000000000001 or it would fail IEEE specs right? I can see over time how rounding errors may creep into this but in this case, for this game, I don't see it as a issue at all. The article was intresting none the less. :) Concerned about your privacy? Instantly send FREE secure email, no account required http://www.hushmail.com/send?l=480 Get the best prices on SSL certificates from Hushmail https://www.hushssl.com?l=485 _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
