On Wed, 13 Dec 2006 05:32:25 -0500 Christian Ohm <[EMAIL PROTECTED]> 
wrote:
>On Wednesday, 13 December 2006 at  0:38, [EMAIL PROTECTED] wrote:
>> On Tue, 12 Dec 2006 19:50:00 -0500 Christian Ohm 
><[EMAIL PROTECTED]>
>> wrote:
>> What is the float issue?  I must have missed this? All compilers
>> follow the IEEE standard.
>
>http://www.gamasutra.com/features/20010713/dickinson_pfv.htm (very
>interesting article, by the way)
>
>"It may seem surprising, but different FPUs can produce marginally
>different results for some calculations, even though all units are 
>IEEE
>compliant."
>

That does not make sense.  If all FPUs are IEEE compliant, then 
that means they must give the same results each & every time, given 
the same input.
So 3.3 must be 3.3 and not 3.300000000000000000000001 or it would 
fail IEEE specs right?

I can see over time how rounding errors may creep into this but in 
this case, for this game, I don't see it as a issue at all.  
The article was intresting none the less. :)








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