Is it by design that only mac bots run regression tests? Technical issue?
Lack of resources?
2014-01-30 9:05 GMT+01:00 Alexey Proskuryakov a...@webkit.org:
Hi WebKit hackers,
It sometimes happens that people land patches despite EWS detecting layout
test regressions, especially when these
On Feb 10, 2014, at 12:51 AM, youenn fablet youe...@gmail.com wrote:
Is it by design that only mac bots run regression tests?
Certainly not.
Technical issue?
I think so; look at http://build.webkit.org/dashboard/; the Mac port is the
only one that’s even close to green enough to make
On 02/10/2014 09:51 AM, youenn fablet wrote:
Is it by design that only mac bots run regression tests? Technical
issue? Lack of resources?
Technically, it's so easy to make an EWS to run layout tests
too with adding a runTests: true to the ews.json file:
Hi Dean,
The WinCairo port uses the ANGLE library (and therefore, the “OpenGL”
machinery) to do WebGL.
I’m pretty sure the GTK+ port uses OpenGL directly, but Martin Robinson can
probably confirm that.
I think that only really leaves EFL, which may be using OpenGLES? I’m not sure.
-Brent
Would this be simplify as in tidy up existing code, get down to a simple subset
of required functionality, and maybe abstracting the (E)GL part?
Or are you considering a simplification by just saying it will be EGL version
X, and OpenGL version Y from now on and nothing else?
Steve Harry
On Mon, Feb 10, 2014 at 9:16 AM, Brent Fulgham bfulg...@apple.com wrote:
I’m pretty sure the GTK+ port uses OpenGL directly, but Martin Robinson can
probably confirm that.
The GTK+ port uses the OpenGL or OpenGLES GraphicsContext3D depending
on the system it is compiled on and configuration
Hi folks.
I’d like to find out which ports are relying on WebKit support for ICU without
certain key features. Maintaining these extra code paths creates some
difficulties, and it would be helpful to remove them once no one is relying
them. For example, we have support for:
On 10 Feb 2014, at 9:27 am, Steven Coul (scoul) sc...@cisco.com wrote:
Would this be simplify as in tidy up existing code, get down to a simple
subset of required functionality, and maybe abstracting the (E)GL part?
Or are you considering a simplification by just saying it will be EGL
Hi Darin,
On Feb 10, 2014, at 9:40 AM, Darin Adler da...@apple.com wrote:
I’d like to find out which ports are relying on WebKit support for ICU
without certain key features. Maintaining these extra code paths creates some
difficulties, and it would be helpful to remove them once no one is
On Feb 10, 2014, at 9:54 AM, Brent Fulgham bfulg...@apple.com wrote:
I believe that the dim3 game engine (http://www.klinksoftware.net) uses
JavaScriptCore with a custom ICU. I don’t remember what ICU features they
exclude, but they might be impacted by this change.
Understood. But to be
Hi folks,
I'm sending this to the list because it might affect different
components inside the project.
So as smfr correctly reported here[1] for all those features that don't
have a feature flag (like grid layout) we're web-exposing the CSS
properties of the feature even if it's disabled at
On Feb 10, 2014, at 10:40 AM, Sergio Villar Senin svil...@igalia.com wrote:
Hi folks,
I'm sending this to the list because it might affect different
components inside the project.
So as smfr correctly reported here[1] for all those features that don't
have a feature flag (like grid
On 2/10/14, 10:40 AM, Sergio Villar Senin wrote:
I'm sending this to the list because it might affect different
components inside the project.
So as smfr correctly reported here[1] for all those features that don't
have a feature flag (like grid layout) we're web-exposing the CSS
properties of
All of this makes sense, but the downsides is that it does not ensure
convergence between the ports.
If this situation is expected to stay for some time, I wonder whether some
middle ground may be found for ports that are build-stable.
For instance, having status information on new/modified tests
Hi,
EFL port is using GraphicsContext3D and configurable for OpenGLES or OpenGL.
On Feb 9, 2014, at 2:59 PM, Dean Jackson dino at apple.com wrote:
Hi floks.
I’m looking into simplifying our WebGL code, particularly our
GraphicsContext3D implementations. Apple uses either the OS X or iOS
Hi everyone, and especially EFL and GTK contributors!
In preparation for changing PLATFORM(MAC) to be false when building for iOS, I
have been reviewing usage of PLATFORM(MAC) throughout our codebase. Some of
these uses are really about targeting the Darwin OS. However, I could not
simply
Hello Dan,
1. Is there a configuration of the EFL port that actually builds for
Darwin?
Unfortunately(?), AFAIK, WebKit EFL port doesn't support Darwin OS yet.
Gyuyoung.
On Tue, Feb 11, 2014 at 11:30 AM, Dan Bernstein m...@apple.com wrote:
Hi everyone, and especially EFL and GTK
En 10/02/14 22:38, Benjamin Poulain escribiu:
On 2/10/14, 10:40 AM, Sergio Villar Senin wrote:
The question is whether this is an acceptable behavior or not, and how
to fix it in case we don't like it. I guess it's safe to conclude that
it isn't something that we want in general, as it might
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