Hi,
I have a Linux based embedded device which has WebKit of 2010, can I
backport features like xhr2, CSP1. Do these features depend on any other
features?
Reading the standard there seems to be dependencies with feature like
webworkers, ES6.
Can someone share the info on xhr2 and CSP1
Hi,
I am using a WebKit which is of 2010 on my embedded device, now I want to
upgrade the WebKit, the platform supports opengl es 1.x for rendering. I
want to first test some basic new features like box shadow, so want to know
if opengles1.x is sufficient to render box-shadow feature.
Thanks and
dependencies with opengl for some features. Is this correct?
Do I any other option to do this.
Thanks and Regards,
Nagendra
On 1 Aug 2017 19:12, "Dean Jackson" <d...@apple.com> wrote:
> On 19 Jul 2017, at 12:21, Nagendra K <pingnagen...@gmail.com> wrote:
>
>
t.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of webkit-dev digest..."
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> Today's Topics:
>
>1. Opengl support in webkit (Nagendra K)
>
>
> -
Hi ,
Does WebKit engine mandate to use any version of opengl?
Can we link any opengl which my platform has.
Could see that for opengles2 is there with a flag in if condition and else
condition to gl.h.
So if else is used, can I link to any opengl version which my platform has ?
Regards,
Hi All,
Current build of WebKit using opengl and with custom port, all apps will
directly use the opengl calls to draw, making the opengl independent of
WebKit.
So if I upgrade the WebKit, will the latest WebKit require opengl for any
of the new features or can we use opengl delinking WebKit.
Hi All
Is it possible to build WebKit without any port?
I want to add custom port above that step by step and check.
I saw the build-webkit Script which gives "--only -webkit build" option,
but this is not working.
Thanks and Regards,
Nagendra
___
Hi All,
I am upgrading WebKit for an embedded platform. On the current platform
opengl1.1 is being used for rendering, so when I upgrade the WebKit can I
choose the option of using opengl 1.1 or 2.0. Or WebKit code mandates to
use any particular version of opengl.
I checked in WebKit code and
ia.com> wrote:
On Mon, Jul 10, 2017 at 8:22 AM, Nagendra K <pingnagen...@gmail.com> wrote:
> Hi All,
> I am trying to build WebKit for an embedded platform. I am trying to first
> build WebKit with platform toolchain and try to run on the platform. I
> could build JSC
Hi All,
I am trying to build WebKit for an embedded platform. I am trying to first
build WebKit with platform toolchain and try to run on the platform. I
could build JSC.
I am trying a to build webkit2, is it possible to build it without using
any port.
Second is webcore necessary to be built
Hi All,
When building JavaScriptCore I am not able to link pthread calls.
Is there a way we can specify the CMakeLists.txt with option to include
pthread.
I am using Ubuntu machine to build.
Thanks and Regards,
Nagendra
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webkit-dev mailing list
Hi All,
Sorry for the below question, it was my mistake to comment a line in the
cmakelists.txt
Thanks and Regards,
Nagendra
On 6 Jul 2017 18:56, "Nagendra K" <pingnagen...@gmail.com> wrote:
Hi All,
I am trying to build WebKit using a custom port which I am adapting
cur
Hi All,
I am trying to build WebKit using a custom port which I am adapting
currently. I am hit with below issue.
I am building the JavaScriptCore and hit with a error, it expects
Bytecodes.h to be generated, but this is not happening. How is this
generated?
Thanks and Regards,
Nagendra
uot; <annu...@yandex.ru> wrote:
29.06.2017, 18:46, "Nagendra K" <pingnagen...@gmail.com>:
My port is not ready yet as we decide to port module by module once we
cross compile base webit on device. So is possible to test the WebKit built
without the port, at least some tests wi
., "Konstantin Tokarev" <annu...@yandex.ru> wrote:
29.06.2017, 18:46, "Nagendra K" <pingnagen...@gmail.com>:
My port is not ready yet as we decide to port module by module once we
cross compile base webit on device. So is possible to test the WebKit built
without the port, at
dex.ru> wrote:
>
>
> 29.06.2017, 18:18, "Nagendra K" <pingnagen...@gmail.com>:
> > Hi,
> >
> > I have a requirement to check if a particular WebKit or latest WebKit
> works on the embedded platform. They have custom port which is complex, so
> plan t
Hi,
I have a requirement to check if a particular WebKit or latest WebKit works
on the embedded platform. They have custom port which is complex, so plan
to build the new WebKit as a separate process to check build works fine and
then bring their changes later. Once we build WebKit I want to
Hi,
Have a requirement to build WebKit gtk with opengl. Here the opengl layer
has some customisation above opengl es 1.1 and current apps use this for
rendering. Is it possible to build webkitgtk with opengl es 1.1 so that I
can add the customisation above that.
I checked that webkitgtk can
Hi,
I want to interface opengl to WebKit to use egl calls to render, can any
help to point in which files in WebKit do I need to check to interface the
egl to WebKit.
Thanks and Regards,
Nagendra
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webkit-dev@lists.webkit.org
Hi,
To build WebKit alone for a cross platform embedded device, want to know
the list of dependencies/packages required to build on host(Ubuntu) and
dependencies to run on host other than toolchain. Request some to help
where to find this information.
Thanks and Regards,
Nags
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