Hi All,

I am upgrading WebKit for an embedded platform. On the current platform
opengl1.1 is being used for rendering, so when I upgrade the WebKit can I
choose the option of using opengl 1.1 or 2.0. Or WebKit code mandates to
use any particular version of opengl.

I checked in WebKit code and observed all opengl 2.0 calls are under a
macro. So if this macro is not used, WebKit still permits opengl 1?
 I am not using any of the WebKit ports, have a custom port. So request for
answers irrespective of the port.

Thanks and Regards,
Nagendra
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