Hi Dean, Thanks for the reply. I actually have a embedded device with opengl es 1.1 and WebKit which is 7 years old, now requirement is to update the WebKit using the same opengles1.1 i.e. no option to update opengles1.1. So as you said we need opengles2 or opengl4 to upgrade WebKit as WebKit has dependencies with opengl for some features. Is this correct? Do I any other option to do this.
Thanks and Regards, Nagendra On 1 Aug 2017 19:12, "Dean Jackson" <d...@apple.com> wrote: > On 19 Jul 2017, at 12:21, Nagendra K <pingnagen...@gmail.com> wrote: > > Current build of WebKit using opengl and with custom port, all apps will directly use the opengl calls to draw, making the opengl independent of WebKit. > So if I upgrade the WebKit, will the latest WebKit require opengl for any of the new features or can we use opengl delinking WebKit. I don't understand what you are asking, sorry. It's possible to make a port of WebKit that doesn't rely on OpenGL. I think the Windows port is one example. Technically Apple's iOS/macOS ports only directly require OpenGL for WebGL support. Dean
_______________________________________________ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev