[webkit-dev] Problem authenticating to svn

2013-10-03 Thread Gustavo Noronha Silva
Hey,

I'm having trouble committing a patch. I can login to trac and to the
buildbot, but svn doesn't let me in. I am using git-svn, I'm downloading
the nightly tarball to try with svn itself just in case. My username is
k...@webkit.org, can anyone take a peek at the server to see if there's
anything wrong?

Thanks in advance!

-- 
Gustavo Noronha Silva 
GNOME Project

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Re: [webkit-dev] WebGL :: Win32 => build successful and rendering assumed so => but white page

2013-10-03 Thread Brent Fulgham
Hi Hugo,

I think most of us in the WebKit project are aware of the missing pieces on the 
Apple Windows port, and have plans to rectify this.

However, I don’t understand what your needs are regarding WebGL and the Apple 
Windows port. This port is not licensed for use outside of Apple’s own 
products, and only exists as a mechanism for outside developers to debug 
problems and run early-warning builds of our current sources.

If you would like to embed a Windows version of WebKit for use in your own 
software, I would suggest using the WinCairo port, which seeks to be 
feature-compatible with the Apple Windows port.  An added bonus is that WebGL 
*already exists and works* in this port.

Alex Christensen has been working to further expand the WinCairo port, and 
often hangs out on our IRC channel.

Thanks,

-Brent

On Oct 3, 2013, at 1:49 PM, Hugo Machefer  wrote:

> Thanks a lot Timothy. For some: part of my job might consist in doing this 
> work  -for Windows-  required to actually display the result. Then, assuming 
>  compiles and runs WebGL content succesfully  for Mac  
> (probably provided some settings :  'defaults write com.apple.Safari 
> WebKitWebGLEnabled -bool YES'  specified from the terminal) would that be a 
> good approach, according to you, to watch step-by-step what happens across 
> Mac OS, by using efficient debugger, and report what is missing   -for 
> Windows-   ? To fill the gap...
> 
> Do you or anyone assess this analogy to mimic behaviours around OpenGLES2 
> from Mac OS X to WIN32 (involving Angle in-the-middle ;-) ?
> 
> PS: again, sorry for any piece of naivety or groundless indolence in my 
> analysis: these technical areas turn out to be new to me.
> 
> On Thu, Oct 3, 2013 at 6:15 PM, Tim Horton  wrote:
> On 2013.10.03, at 09:06, Hugo Machefer  wrote:
> 
>> Dear all. Might not the best place  -here-  to describe my issue [Win32], 
>> but I don't know where exactly this shall be submitted, as a novice by 
>> WebKit. To recap, I managed to compile  sources by Microsoft 
>> Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To 
>> activate WebGL, additionally, I have set: 
> 
> The AppleWin port (the one you describe) does not currently support WebGL. 
> Much of the underlying mechanism is implemented, but there’s still some work 
> required to actually display the result.
> 
>> #define ENABLE_WEBGL 1 
>> #define WTF_USE_3D_GRAPHICS 1 
>> #define WTF_USE_OPENGL 1 
>> #define WTF_USE_OPENGL_ES_2 1 
>> #define WTF_USE_EGL 1 
>> #define WTF_USE_GRAPHICS_SURFACE 1
>> 
>> I hope/guess this is the right approach => could anyone confirm ? Then LINK 
>> turns out to be "fortunate", by adding these libraries : 
>> translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; 
>> translator_glsl.lib; translator_hlsl.lib to WebKit sub-project.
>> 
>> However, execution fails by http://get.webgl.org. Indeed, HTML content 
>> pretends : 
>> Your browser supports WebGL
>> However: a blank area is displayed in place of expected movic 3D based 
>> cube... 
>> 
>> Apologize in case this concern forsooth comes to break any rule by 
>> lists.webkit.org , due to Windows matters...
>> 
>> ___
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>> https://lists.webkit.org/mailman/listinfo/webkit-dev
> 
> 
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Re: [webkit-dev] WebGL :: Win32 => build successful and rendering assumed so => but white page

2013-10-03 Thread Hugo Machefer
Thanks a lot Timothy. For some: part of my job might consist in doing this
work  -*for Windows*-  required to actually display the result. Then,
assuming  compiles and runs WebGL content succesfully  *for
Mac  *(probably provided some settings :  'defaults write com.apple.Safari
WebKitWebGLEnabled -bool YES'  specified from the terminal) would that be a
good approach, according to you, to watch step-by-step what happens across
Mac OS, by using efficient debugger, and report what is missing   -*for
Windows*-   ? To fill the gap...

Do you or anyone assess this analogy to mimic behaviours around OpenGLES2
from Mac OS X to WIN32 (involving Angle in-the-middle ;-) ?

PS: again, sorry for any piece of naivety or groundless indolence in my
analysis: these technical areas turn out to be new to me.

On Thu, Oct 3, 2013 at 6:15 PM, Tim Horton  wrote:

> On 2013.10.03, at 09:06, Hugo Machefer  wrote:
>
> Dear all. Might not the best place  -here-  to describe my issue [Win32],
> but I don't know where exactly this shall be submitted, as a novice by
> WebKit. To recap, I managed to compile  sources by
> Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug
> mode. To activate WebGL, additionally, I have set:
>
>
> The AppleWin port (the one you describe) does not currently support WebGL.
> Much of the underlying mechanism is implemented, but there’s still some
> work required to actually display the result.
>
>  *#define ENABLE_WEBGL 1
> **#define WTF_USE_3D_GRAPHICS 1
> **#define WTF_USE_OPENGL 1
> **#define WTF_USE_OPENGL_ES_2 1
> **#define WTF_USE_EGL 1
> **#define WTF_USE_GRAPHICS_SURFACE 1*
>
>
> I hope/guess this is the right approach => could anyone confirm ? Then
> LINK turns out to be "fortunate", by adding these libraries : 
> translator_common.lib;
> libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib;
> translator_hlsl.lib to WebKit sub-project.
>
> However, execution fails by http://get.webgl.org. Indeed, HTML content
> pretends :
> *Your browser supports WebGL*
> However: a blank area is displayed in place of expected movic 3D based
> cube...
>
> Apologize in case this concern forsooth comes to break any rule by
> lists.webkit.org , due to Windows matters...
>
> ___
> webkit-dev mailing list
> webkit-dev@lists.webkit.org
> https://lists.webkit.org/mailman/listinfo/webkit-dev
>
>
>
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Re: [webkit-dev] WebGL :: Win32 => build successful and rendering assumed so => but white page

2013-10-03 Thread Tim Horton
On 2013.10.03, at 09:06, Hugo Machefer  wrote:

> Dear all. Might not the best place  -here-  to describe my issue [Win32], but 
> I don't know where exactly this shall be submitted, as a novice by WebKit. To 
> recap, I managed to compile  sources by Microsoft Visual 
> Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To activate 
> WebGL, additionally, I have set: 

The AppleWin port (the one you describe) does not currently support WebGL. Much 
of the underlying mechanism is implemented, but there’s still some work 
required to actually display the result.

> #define ENABLE_WEBGL 1 
> #define WTF_USE_3D_GRAPHICS 1 
> #define WTF_USE_OPENGL 1 
> #define WTF_USE_OPENGL_ES_2 1 
> #define WTF_USE_EGL 1 
> #define WTF_USE_GRAPHICS_SURFACE 1
> 
> I hope/guess this is the right approach => could anyone confirm ? Then LINK 
> turns out to be "fortunate", by adding these libraries : 
> translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; 
> translator_glsl.lib; translator_hlsl.lib to WebKit sub-project.
> 
> However, execution fails by http://get.webgl.org. Indeed, HTML content 
> pretends : 
> Your browser supports WebGL
> However: a blank area is displayed in place of expected movic 3D based 
> cube... 
> 
> Apologize in case this concern forsooth comes to break any rule by 
> lists.webkit.org , due to Windows matters...
> 
> ___
> webkit-dev mailing list
> webkit-dev@lists.webkit.org
> https://lists.webkit.org/mailman/listinfo/webkit-dev

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[webkit-dev] Fwd: WebGL :: Win32 => build successful and rendering assumed so => but white page

2013-10-03 Thread Hugo Machefer
Dear all. Might not the best place  -here-  to describe my issue [Win32],
but I don't know where exactly this shall be submitted, as a novice by
WebKit. To recap, I managed to compile  sources by
Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug
mode. To activate WebGL, additionally, I have set:

*#define ENABLE_WEBGL 1
**#define WTF_USE_3D_GRAPHICS 1
**#define WTF_USE_OPENGL 1
**#define WTF_USE_OPENGL_ES_2 1
**#define WTF_USE_EGL 1
**#define WTF_USE_GRAPHICS_SURFACE 1*


I hope/guess this is the right approach => could anyone confirm ? Then LINK
turns out to be "fortunate", by adding these libraries : translator_common.lib;
libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib;
translator_hlsl.lib to WebKit sub-project.

However, execution fails by http://get.webgl.org. Indeed, HTML content
pretends :
*Your browser supports WebGL*
However: a blank area is displayed in place of expected movic 3D based
cube...

Apologize in case this concern forsooth comes to break any rule by
lists.webkit.org , due to Windows matters...
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Re: [webkit-dev] PSA: WebKit2 and DrawingAreaImpl

2013-10-03 Thread Anders Carlsson

On Oct 2, 2013, at 10:28 AM, Brent Fulgham  wrote:

> Hi Anders,
> 
> On Oct 1, 2013, at 6:19 PM, Anders Carlsson  wrote:
> 
>> I just wanted to let everyone know that we (Apple) are moving away from 
>> DrawingAreaImpl and always using our tiled drawing area. Longer term we’d 
>> like to remove DrawingAreaImpl completely since it was designed back when we 
>> didn’t run in accelerated compositing mode all the time.
> 
> I believe that this only effects WebKit2, correct? If so, this will have no 
> impact on the Windows port or the WinCairo port.
> 

Yup, it’s WebKit2 only.

- Anders

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