[webkit-dev] Problem authenticating to svn
Hey, I'm having trouble committing a patch. I can login to trac and to the buildbot, but svn doesn't let me in. I am using git-svn, I'm downloading the nightly tarball to try with svn itself just in case. My username is k...@webkit.org, can anyone take a peek at the server to see if there's anything wrong? Thanks in advance! -- Gustavo Noronha Silva GNOME Project ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL :: Win32 => build successful and rendering assumed so => but white page
Hi Hugo, I think most of us in the WebKit project are aware of the missing pieces on the Apple Windows port, and have plans to rectify this. However, I don’t understand what your needs are regarding WebGL and the Apple Windows port. This port is not licensed for use outside of Apple’s own products, and only exists as a mechanism for outside developers to debug problems and run early-warning builds of our current sources. If you would like to embed a Windows version of WebKit for use in your own software, I would suggest using the WinCairo port, which seeks to be feature-compatible with the Apple Windows port. An added bonus is that WebGL *already exists and works* in this port. Alex Christensen has been working to further expand the WinCairo port, and often hangs out on our IRC channel. Thanks, -Brent On Oct 3, 2013, at 1:49 PM, Hugo Machefer wrote: > Thanks a lot Timothy. For some: part of my job might consist in doing this > work -for Windows- required to actually display the result. Then, assuming > compiles and runs WebGL content succesfully for Mac > (probably provided some settings : 'defaults write com.apple.Safari > WebKitWebGLEnabled -bool YES' specified from the terminal) would that be a > good approach, according to you, to watch step-by-step what happens across > Mac OS, by using efficient debugger, and report what is missing -for > Windows- ? To fill the gap... > > Do you or anyone assess this analogy to mimic behaviours around OpenGLES2 > from Mac OS X to WIN32 (involving Angle in-the-middle ;-) ? > > PS: again, sorry for any piece of naivety or groundless indolence in my > analysis: these technical areas turn out to be new to me. > > On Thu, Oct 3, 2013 at 6:15 PM, Tim Horton wrote: > On 2013.10.03, at 09:06, Hugo Machefer wrote: > >> Dear all. Might not the best place -here- to describe my issue [Win32], >> but I don't know where exactly this shall be submitted, as a novice by >> WebKit. To recap, I managed to compile sources by Microsoft >> Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To >> activate WebGL, additionally, I have set: > > The AppleWin port (the one you describe) does not currently support WebGL. > Much of the underlying mechanism is implemented, but there’s still some work > required to actually display the result. > >> #define ENABLE_WEBGL 1 >> #define WTF_USE_3D_GRAPHICS 1 >> #define WTF_USE_OPENGL 1 >> #define WTF_USE_OPENGL_ES_2 1 >> #define WTF_USE_EGL 1 >> #define WTF_USE_GRAPHICS_SURFACE 1 >> >> I hope/guess this is the right approach => could anyone confirm ? Then LINK >> turns out to be "fortunate", by adding these libraries : >> translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; >> translator_glsl.lib; translator_hlsl.lib to WebKit sub-project. >> >> However, execution fails by http://get.webgl.org. Indeed, HTML content >> pretends : >> Your browser supports WebGL >> However: a blank area is displayed in place of expected movic 3D based >> cube... >> >> Apologize in case this concern forsooth comes to break any rule by >> lists.webkit.org , due to Windows matters... >> >> ___ >> webkit-dev mailing list >> webkit-dev@lists.webkit.org >> https://lists.webkit.org/mailman/listinfo/webkit-dev > > > ___ > webkit-dev mailing list > webkit-dev@lists.webkit.org > https://lists.webkit.org/mailman/listinfo/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL :: Win32 => build successful and rendering assumed so => but white page
Thanks a lot Timothy. For some: part of my job might consist in doing this work -*for Windows*- required to actually display the result. Then, assuming compiles and runs WebGL content succesfully *for Mac *(probably provided some settings : 'defaults write com.apple.Safari WebKitWebGLEnabled -bool YES' specified from the terminal) would that be a good approach, according to you, to watch step-by-step what happens across Mac OS, by using efficient debugger, and report what is missing -*for Windows*- ? To fill the gap... Do you or anyone assess this analogy to mimic behaviours around OpenGLES2 from Mac OS X to WIN32 (involving Angle in-the-middle ;-) ? PS: again, sorry for any piece of naivety or groundless indolence in my analysis: these technical areas turn out to be new to me. On Thu, Oct 3, 2013 at 6:15 PM, Tim Horton wrote: > On 2013.10.03, at 09:06, Hugo Machefer wrote: > > Dear all. Might not the best place -here- to describe my issue [Win32], > but I don't know where exactly this shall be submitted, as a novice by > WebKit. To recap, I managed to compile sources by > Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug > mode. To activate WebGL, additionally, I have set: > > > The AppleWin port (the one you describe) does not currently support WebGL. > Much of the underlying mechanism is implemented, but there’s still some > work required to actually display the result. > > *#define ENABLE_WEBGL 1 > **#define WTF_USE_3D_GRAPHICS 1 > **#define WTF_USE_OPENGL 1 > **#define WTF_USE_OPENGL_ES_2 1 > **#define WTF_USE_EGL 1 > **#define WTF_USE_GRAPHICS_SURFACE 1* > > > I hope/guess this is the right approach => could anyone confirm ? Then > LINK turns out to be "fortunate", by adding these libraries : > translator_common.lib; > libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib; > translator_hlsl.lib to WebKit sub-project. > > However, execution fails by http://get.webgl.org. Indeed, HTML content > pretends : > *Your browser supports WebGL* > However: a blank area is displayed in place of expected movic 3D based > cube... > > Apologize in case this concern forsooth comes to break any rule by > lists.webkit.org , due to Windows matters... > > ___ > webkit-dev mailing list > webkit-dev@lists.webkit.org > https://lists.webkit.org/mailman/listinfo/webkit-dev > > > ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL :: Win32 => build successful and rendering assumed so => but white page
On 2013.10.03, at 09:06, Hugo Machefer wrote: > Dear all. Might not the best place -here- to describe my issue [Win32], but > I don't know where exactly this shall be submitted, as a novice by WebKit. To > recap, I managed to compile sources by Microsoft Visual > Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To activate > WebGL, additionally, I have set: The AppleWin port (the one you describe) does not currently support WebGL. Much of the underlying mechanism is implemented, but there’s still some work required to actually display the result. > #define ENABLE_WEBGL 1 > #define WTF_USE_3D_GRAPHICS 1 > #define WTF_USE_OPENGL 1 > #define WTF_USE_OPENGL_ES_2 1 > #define WTF_USE_EGL 1 > #define WTF_USE_GRAPHICS_SURFACE 1 > > I hope/guess this is the right approach => could anyone confirm ? Then LINK > turns out to be "fortunate", by adding these libraries : > translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; > translator_glsl.lib; translator_hlsl.lib to WebKit sub-project. > > However, execution fails by http://get.webgl.org. Indeed, HTML content > pretends : > Your browser supports WebGL > However: a blank area is displayed in place of expected movic 3D based > cube... > > Apologize in case this concern forsooth comes to break any rule by > lists.webkit.org , due to Windows matters... > > ___ > webkit-dev mailing list > webkit-dev@lists.webkit.org > https://lists.webkit.org/mailman/listinfo/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
[webkit-dev] Fwd: WebGL :: Win32 => build successful and rendering assumed so => but white page
Dear all. Might not the best place -here- to describe my issue [Win32], but I don't know where exactly this shall be submitted, as a novice by WebKit. To recap, I managed to compile sources by Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To activate WebGL, additionally, I have set: *#define ENABLE_WEBGL 1 **#define WTF_USE_3D_GRAPHICS 1 **#define WTF_USE_OPENGL 1 **#define WTF_USE_OPENGL_ES_2 1 **#define WTF_USE_EGL 1 **#define WTF_USE_GRAPHICS_SURFACE 1* I hope/guess this is the right approach => could anyone confirm ? Then LINK turns out to be "fortunate", by adding these libraries : translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib; translator_hlsl.lib to WebKit sub-project. However, execution fails by http://get.webgl.org. Indeed, HTML content pretends : *Your browser supports WebGL* However: a blank area is displayed in place of expected movic 3D based cube... Apologize in case this concern forsooth comes to break any rule by lists.webkit.org , due to Windows matters... ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] PSA: WebKit2 and DrawingAreaImpl
On Oct 2, 2013, at 10:28 AM, Brent Fulgham wrote: > Hi Anders, > > On Oct 1, 2013, at 6:19 PM, Anders Carlsson wrote: > >> I just wanted to let everyone know that we (Apple) are moving away from >> DrawingAreaImpl and always using our tiled drawing area. Longer term we’d >> like to remove DrawingAreaImpl completely since it was designed back when we >> didn’t run in accelerated compositing mode all the time. > > I believe that this only effects WebKit2, correct? If so, this will have no > impact on the Windows port or the WinCairo port. > Yup, it’s WebKit2 only. - Anders ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev