Re: [webkit-dev] WebCore GPU module

2014-06-21 Thread Myles C. Maxfield
This code was removed in r170208. —Myles > On Jun 18, 2014, at 4:23 PM, Dean Jackson wrote: > > The Loop-Blinn code is dead and should be removed from WebKit. I believe Ken > Russell implemented it to help with some Chrome/Skia drawing performance, but > since then Skia itself updated to use a

Re: [webkit-dev] WebCore GPU module

2014-06-18 Thread Dean Jackson
The Loop-Blinn code is dead and should be removed from WebKit. I believe Ken Russell implemented it to help with some Chrome/Skia drawing performance, but since then Skia itself updated to use a similar GPU-accelerated approach. Dean On 18 Jun 2014, at 6:07 pm, Michael IV wrote: > Hi All.I ha

Re: [webkit-dev] WebCore GPU module

2014-06-18 Thread Myles C. Maxfield
I can’t comment on the other ports, but the Mac and iOS ports don’t use it for text rendering. Instead, they use CoreText. Thanks, Myles > On Jun 18, 2014, at 1:07 AM, Michael IV wrote: > > Hi All.I have been investigating into WebKit text rendering details and I > found Loop-Blinn implementat

[webkit-dev] WebCore GPU module

2014-06-18 Thread Michael IV
Hi All.I have been investigating into WebKit text rendering details and I found Loop-Blinn implementation in GPU directory of WebCore.I have tested it and it kind of works ok for convex shapes rendering which probably should be ok for text glyphs outline as well. But I have got a couple of question