[Wesnoth-bugs] [bug #18962] Lengthy AI delay

2012-01-08 Thread Iurii Chernyi
Update of bug #18962 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?18962 ___ Message sent

[Wesnoth-bugs] [bug #19214] Strange AI behavior leading Wesnoth to hang.

2012-01-08 Thread Iurii Chernyi
Update of bug #19214 (project wesnoth): Status: In Progress = Fixed ___ Reply to this item at: http://gna.org/bugs/?19214 ___ Message sent

[Wesnoth-bugs] [bug #19247] when toggling fullscreen gnome-shell overview is shown

2012-01-08 Thread Ignacio R. Morelle
Follow-up Comment #1, bug #19247 (project wesnoth): I don't use GNOME 3, but I've never had any issues with KDE's window manager. Assuming this can't be reproduced with other window managers (including Windows' very own), the most likely cause is that GNOME isn't handling SDL applications or

[Wesnoth-bugs] [bug #18683] Leader sprite is missing in the load game dialog

2012-01-08 Thread Ignacio R. Morelle
Follow-up Comment #6, bug #18683 (project wesnoth): The GUI (GUI1) code implementing the leader sprite presentation in the save preview panel still exists in trunk as of this writing (r52545) and can be found in src/dialogs.cpp, lines 384 to 399 (in the implementation of the

[Wesnoth-bugs] [bug #19215] Random maps made with 1.9.13 are shown as having been created under 1.9.5+svn

2012-01-08 Thread Ignacio R. Morelle
Follow-up Comment #3, bug #19215 (project wesnoth): This might be one of several known problems with the save_index.gz file in the preferences directory. Try deleting it. ___ Reply to this item at: http://gna.org/bugs/?19215

[Wesnoth-bugs] [bug #19188] Turn dialog always speaks of Konrad in tutorial

2012-01-08 Thread Anonymissimus
Update of bug #19188 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19188 ___ Nachricht

[Wesnoth-bugs] [bug #19203] [store_unit] can interfere with its own filter

2012-01-08 Thread Anonymissimus
Update of bug #19203 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19203 ___ Nachricht

[Wesnoth-bugs] [bug #19208] game crashes when trying to ~BLIT a non existing image (using ImageFunctionPathWML)

2012-01-08 Thread Anonymissimus
Update of bug #19208 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19208 ___ Nachricht

[Wesnoth-bugs] [bug #19225] [object] reevaluates variables at the time the effect is applied, not when the event where it appears runs

2012-01-08 Thread Anonymissimus
Update of bug #19225 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19225 ___ Nachricht

[Wesnoth-bugs] [bug #18856] Occasional lagging after a unit attacks

2012-01-08 Thread Anonymissimus
Update of bug #18856 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18856 ___ Nachricht

[Wesnoth-bugs] [bug #18962] Lengthy AI delay

2012-01-08 Thread Anonymissimus
Update of bug #18962 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18962 ___ Nachricht

[Wesnoth-bugs] [bug #19032] Poison FAI defense terrain choice is incorrect

2012-01-08 Thread Anonymissimus
Update of bug #19032 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19032 ___ Nachricht

[Wesnoth-bugs] [bug #19186] Help text for castles is incorrect

2012-01-08 Thread Anonymissimus
Update of bug #19186 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19186 ___ Nachricht

[Wesnoth-bugs] [bug #19218] Editor palette shrinks when switching/closing maps

2012-01-08 Thread Anonymissimus
Update of bug #19218 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19218 ___ Nachricht

[Wesnoth-bugs] [bug #19245] wesnoth(6) man page doesn't describe the --campaign* options correctly

2012-01-08 Thread Anonymissimus
Update of bug #19245 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19245 ___ Nachricht

[Wesnoth-bugs] [bug #18097] [animation]submerge=0[/animation] is ignored

2012-01-08 Thread Anonymissimus
Update of bug #18097 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18097 ___ Nachricht

[Wesnoth-bugs] [bug #16919] Wesnoth Freezes - backtrace: #0 0x7c90120f in ntdll!DbgUiConnectToDbg ()

2012-01-08 Thread Anonymissimus
Update of bug #16919 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16919 ___ Nachricht

[Wesnoth-bugs] [bug #18151] [Mac] A crashing computer bug in a limited situation on the TRANSFORM_UNIT macro

2012-01-08 Thread Anonymissimus
Update of bug #18151 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18151 ___ Nachricht

[Wesnoth-bugs] [bug #18525] Crash when planning recruits with the whiteboard

2012-01-08 Thread Anonymissimus
Update of bug #18525 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18525 ___ Nachricht

[Wesnoth-bugs] [bug #18928] Wesnoth segfaults when trying to add terrains where symbol_image = alpha on editor.

2012-01-08 Thread Anonymissimus
Update of bug #18928 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18928 ___ Nachricht

[Wesnoth-bugs] [bug #15764] mp server auto-scrolling

2012-01-08 Thread Anonymissimus
Update of bug #15764 (project wesnoth): Priority: 9 - Immediate = 3 - Low ___ Reply to this item at: http://gna.org/bugs/?15764 ___ Nachricht

[Wesnoth-bugs] [bug #12424] End-of-turn button is hard to see

2012-01-08 Thread Fabian Müller
Update of bug #12424 (project wesnoth): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at: