[Wesnoth-bugs] [bug #25097] heap buffer overflow when using planning mode

2016-09-20 Thread Matthias Krüger
URL: Summary: heap buffer overflow when using planning mode Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Wed 21 Sep 2016 12:28:55 AM UTC Category: Bug

[Wesnoth-bugs] [bug #25086] bunch of problems with (almost) empty maps; UB/hang/crash when terminating

2016-09-20 Thread Daniel
Update of bug #25086 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #2: Most of hese issues were dressed in

[Wesnoth-bugs] [bug #25096] heap use after free when "reset to beginning" test map save replay

2016-09-20 Thread Matthias Krüger
URL: Summary: heap use after free when "reset to beginning" test map save replay Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 10:22:06 PM UTC Category:

[Wesnoth-bugs] [bug #25088] random map generation: identical seeds yield different maps

2016-09-20 Thread Matthias Krüger
Follow-up Comment #2, bug #25088 (project wesnoth): Turned out I entered strings/letters but it expected numbers (it works with numbers, tested floats and negative numbers as well). Yeah, I noticed I unfortunately messed up the git hash in a couple of tickets, but I usually am up to date so the

[Wesnoth-bugs] [bug #25086] bunch of problems with (almost) empty maps; UB/hang/crash when terminating

2016-09-20 Thread Daniel
Follow-up Comment #1, bug #25086 (project wesnoth): The crashes mostlikeley happen because you have no [side]s, not becasue te map is so small, will investigate this. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25088] random map generation: identical seeds yield different maps

2016-09-20 Thread Daniel
Follow-up Comment #1, bug #25088 (project wesnoth): hmm cannot reproducve this one, please provide more information. Also https://github.com/wesnoth/wesnoth/commit/f3e9540 gives me page not found, so maybe you commit id is incorrect? ___

[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults

2016-09-20 Thread Matthias Krüger
URL: Summary: wesnoth -t: "reload & exec lua code" segfaults Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 08:11:03 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25094] heap-use-after-free in test scenario (wesnoth -t)

2016-09-20 Thread Matthias Krüger
URL: Summary: heap-use-after-free in test scenario (wesnoth -t) Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 07:37:59 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25093] editor: heap buffer overflow editing side of scenario

2016-09-20 Thread Matthias Krüger
URL: Summary: editor: heap buffer overflow editing side of scenario Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 06:57:19 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25092] memleak when music is playing in main menu

2016-09-20 Thread Matthias Krüger
URL: Summary: memleak when music is playing in main menu Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 06:06:45 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25090] load game filter does not reset when empty

2016-09-20 Thread Matthias Krüger
URL: Summary: load game filter does not reset when empty Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 02:54:12 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map

2016-09-20 Thread Matthias Krüger
URL: Summary: editor: buffer overflow while expanding map Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 02:27:14 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25088] random map generation: identical seeds yield different maps

2016-09-20 Thread Matthias Krüger
URL: Summary: random map generation: identical seeds yield different maps Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 02:14:48 PM UTC Category: Bug

[Wesnoth-bugs] [bug #19682] full-featured tunnels

2016-09-20 Thread Matthias Schoeck
Update of bug #19682 (project wesnoth): Assigned to:None => mattsc ___ Follow-up Comment #1: Vision through tunnels (as well as moving through allied units on the exit hex) is enabled as

[Wesnoth-bugs] [bug #25087] create game: error: Image doesn't fit on canvas

2016-09-20 Thread Matthias Krüger
k: Any Release: git Operating System: linux ___ Details: Window resolutions was: Width: 638 Height: 861 When I went Multiplayer -> Local Game, I got 20160920 15:21:16 error general: An error due to possibly invalid WML

[Wesnoth-bugs] [bug #25086] bunch of problems with (almost) empty maps; UB/hang/crash when terminating

2016-09-20 Thread Matthias Krüger
'const struct team' /usr/include/c++/6.1.1/bits/stl_vector.h:781:41: runtime error: reference binding to null pointer of type 'struct value_type' /home/matthias/vcs/github/wesnoth/src/playsingle_controller.cpp:623:65: runtime error: reference binding to null pointer of type 'const struct team' 20160920 15