[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-16 Thread Charles Dang
Update of bug #25144 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25194] lua: crash starting multiplayer scenario

2016-10-16 Thread Daniel
Follow-up Comment #1, bug #25194 (project wesnoth): The lua error happens because the scenarios [options] variables are not added to the scenario properly. Not sure whether the crash is related. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25195] MP: faction leader menu auto-closes after scrolling; can't select leader without keyboard

2016-10-16 Thread Matthias Krüger
URL: Summary: MP: faction leader menu auto-closes after scrolling; can't select leader without keyboard Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 16 Oct 2016 22:15:34 UTC

[Wesnoth-bugs] [bug #25194] lua: crash starting multiplayer scenario

2016-10-16 Thread Matthias Krüger
k: Any Release: git Operating System: linux ___ Details: multiplayer local game map: 2p dark forecast (survival) start with 2 local players right at the beginning there was this: 20161016 23:49:37 error scripting/lua: multiplayer/sce

[Wesnoth-bugs] [bug #25143] MP: buffer overflow while assigning slots

2016-10-16 Thread Matthias Krüger
Follow-up Comment #1, bug #25143 (project wesnoth): Should have been this "move cursor away rapidly from widget" bug which was fixed recently. Someone please close this. :) ___ Reply to this item at:

[Wesnoth-bugs] [bug #25082] UB in tutorial start

2016-10-16 Thread Daniel
Follow-up Comment #4, bug #25082 (project wesnoth): THe last one is the ame as https://gna.org/bugs/?25079 and the first one is internal to the lua code, marking this as fixed. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25193] heap use after free when quitting game after recruiting and moving same unit in planning mode

2016-10-16 Thread Matthias Krüger
URL: Summary: heap use after free when quitting game after recruiting and moving same unit in planning mode Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 16 Oct 2016 21:37:42 UTC

[Wesnoth-bugs] [bug #25082] UB in tutorial start

2016-10-16 Thread Daniel
Update of bug #25082 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-16 Thread Daniel
Update of bug #25144 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #25192] reference binding to nullpointer when clicking unit recruited in planning mode

2016-10-16 Thread Matthias Krüger
URL: Summary: reference binding to nullpointer when clicking unit recruited in planning mode Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 16 Oct 2016 21:29:09 UTC

[Wesnoth-bugs] [bug #25096] heap use after free when "reset to beginning" test map save replay

2016-10-16 Thread Daniel
Update of bug #25096 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #25097] heap buffer overflow when using planning mode

2016-10-16 Thread Daniel
Update of bug #25097 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #25082] UB in tutorial start

2016-10-16 Thread Matthias Krüger
Follow-up Comment #3, bug #25082 (project wesnoth): The second one /home/matthias/vcs/github/wesnoth/src/units/attack_type.hpp:33:7: runtime error: load of value 190, which is not a valid value for type 'bool' is gone now. ___ Reply to

[Wesnoth-bugs] [bug #25094] heap-use-after-free in test scenario (wesnoth -t)

2016-10-16 Thread Wedge009
Update of bug #25094 (project wesnoth): Status: Ready For Test => Fixed Assigned to:None => gfgtdf Release: git => 1.13.5+dev

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-16 Thread Matthias Krüger
Follow-up Comment #9, bug #25144 (project wesnoth): Ah ok. It looks stable now :) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25094] heap-use-after-free in test scenario (wesnoth -t)

2016-10-16 Thread Matthias Krüger
Follow-up Comment #3, bug #25094 (project wesnoth): Looks good, thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25096] heap use after free when "reset to beginning" test map save replay

2016-10-16 Thread Matthias Krüger
Follow-up Comment #2, bug #25096 (project wesnoth): Looks good. Thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25097] heap buffer overflow when using planning mode

2016-10-16 Thread Matthias Krüger
Follow-up Comment #2, bug #25097 (project wesnoth): This seems to work now however there were further issues unearthed. Will create new tickets for these. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25082] UB in tutorial start

2016-10-16 Thread Daniel
Update of bug #25082 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #2: https://github.com/wesnoth/wesnoth/commit/9d31ae24d2cc6efde974104aa9f6408a28220652

[Wesnoth-bugs] [bug #25094] heap-use-after-free in test scenario (wesnoth -t)

2016-10-16 Thread Daniel
Update of bug #25094 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #2: https://github.com/wesnoth/wesnoth/commit/ab1b499730a462c447fc406aef86c9a36313bee1

[Wesnoth-bugs] [bug #25096] heap use after free when "reset to beginning" test map save replay

2016-10-16 Thread Daniel
Update of bug #25096 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/982d9dc428666aed39de8ffd1c7e8d443f7877bb

[Wesnoth-bugs] [bug #25097] heap buffer overflow when using planning mode

2016-10-16 Thread Daniel
Update of bug #25097 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/d64d871e4d9e4cb7a2af35ed4ccd70a7189bb61b

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-16 Thread Daniel
Follow-up Comment #8, bug #25144 (project wesnoth): my preiousl commit was for the sp path only, commited https://github.com/wesnoth/wesnoth/commit/3b04fecb3c9f73772d6f88c0c87d081c3d44ec0b for the mp case. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25153] crash when selecting leader in age of heros era

2016-10-16 Thread Charles Dang
Update of bug #25153 (project wesnoth): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #25140] create game: crash when selecting same era twice

2016-10-16 Thread Charles Dang
Update of bug #25140 (project wesnoth): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-16 Thread Matthias Krüger
Follow-up Comment #7, bug #25144 (project wesnoth): Got these 2 crashes while trying to launch LoW in MP. A few minutes ago it was working fine though; I don't really understand (file #29014, file #29015) ___ Additional Item

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-16 Thread Matthias Krüger
Follow-up Comment #6, bug #25144 (project wesnoth): Hmm, wait, I'm still getting crashes sometimes but it seems to be less reproducible than the last one. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25140] create game: crash when selecting same era twice

2016-10-16 Thread Matthias Krüger
Follow-up Comment #5, bug #25140 (project wesnoth): Looks good, thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-16 Thread Matthias Krüger
Follow-up Comment #5, bug #25144 (project wesnoth): Confirmed, thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25153] crash when selecting leader in age of heros era

2016-10-16 Thread Matthias Krüger
Follow-up Comment #3, bug #25153 (project wesnoth): Looks fixed, thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #24437] "Name of Game" bleeds onto "Player/Type" label when leaving/entering the app

2016-10-16 Thread Charles Dang
Update of bug #24437 (project wesnoth): Status:None => Fixed Assigned to: aginor => vultraz ___ Follow-up Comment #2: Fixed with the