[Wesnoth-bugs] [bug #24931] Allow specifying both a left image and a right image on [message]

2016-10-22 Thread Charles Dang
Update of bug #24931 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25132] Building failure with Clang C++ compiler

2016-10-22 Thread Charles Dang
Update of bug #25132 (project wesnoth): Status:Upstream Problem => Fixed ___ Follow-up Comment #8: Tad added a patched version of bind/arg.hpp for affected versions since it seems the fix isn't

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-10-22 Thread Charles Dang
Update of bug #12098 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults

2016-10-22 Thread Daniel
Update of bug #25095 (project wesnoth): Status: Confirmed => Ready For Test ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message

2016-10-22 Thread Wedge009
Update of bug #25215 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #5: Following vultraz' example in https://github.com/wesnoth/wesnoth/commit/755b6b80, I realised I

[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message

2016-10-22 Thread Daniel
Follow-up Comment #4, bug #25215 (project wesnoth): This is likeley to be casues by the lua config file not beeing preperly included in your projectfiels, please add '#error "asdf"' at https://github.com/wesnoth/wesnoth/blob/master/src/lua/ldo.cpp#L56 if it doent comple then your projectfiles are

[Wesnoth-bugs] [bug #25194] lua: crash starting multiplayer scenario

2016-10-22 Thread Daniel
Update of bug #25194 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message

2016-10-22 Thread Daniel
Update of bug #25215 (project wesnoth): Status:None => Ready For Test ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #25194] lua: crash starting multiplayer scenario

2016-10-22 Thread Daniel
Follow-up Comment #4, bug #25194 (project wesnoth): The crash was fixed in https://github.com/wesnoth/wesnoth/commit/806a388b9d39707fa293b6747598d04bf2633a36 The error with [options] was fixed in https://github.com/wesnoth/wesnoth/commit/80115b11faa30710f2f43a893da8ec4da5734a9c Multiple other

[Wesnoth-bugs] [bug #25214] crashes when dividing by 0 in test scenario

2016-10-22 Thread Daniel
Update of bug #25214 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #7: https://github.com/wesnoth/wesnoth/commit/806a388b9d39707fa293b6747598d04bf2633a36

[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message

2016-10-22 Thread Wedge009
Follow-up Comment #3, bug #25215 (project wesnoth): Sorry, yes, 'unknown' not 'unhandled'. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #25214] crashes when dividing by 0 in test scenario

2016-10-22 Thread Wedge009
Follow-up Comment #6, bug #25214 (project wesnoth): As mentioned on #wesnoth-dev, this seems to let Lua catch the division by zero instead of making Wesnoht crash. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message

2016-10-22 Thread Charles Dang
Follow-up Comment #2, bug #25215 (project wesnoth): It's in luaW_pcall, src/scripting/lua_common.cpp:984 ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message

2016-10-22 Thread Daniel
Follow-up Comment #1, bug #25215 (project wesnoth): cannot fidn the string "Lua caught unhandled exception" in soruce sourcecode, sure its correct? ___ Reply to this item at:

[Wesnoth-bugs] [bug #25214] crashes when dividing by 0 in test scenario

2016-10-22 Thread Daniel
Follow-up Comment #5, bug #25214 (project wesnoth): please test whetehr this commit https://github.com/wesnoth/wesnoth/commit/de96f8c042698f7e73389c0bfe13173c067618f6 (not yet im master!) fixes the issue. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25214] crashes when dividing by 0 in test scenario

2016-10-22 Thread Daniel
Follow-up Comment #4, bug #25214 (project wesnoth): I think he problem here is not that this gives an error, the problem is that this error makes wesnoth crash instead of giving a proper error message. If such an erro mkaes wewsnoth crash, thats an bug of the c++ side of the lua api that shoduld

[Wesnoth-bugs] [bug #25195] MP: faction leader menu auto-closes after scrolling

2016-10-22 Thread Wedge009
Follow-up Comment #4, bug #25195 (project wesnoth): Confirmed fixed, thanks. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25079] UB in font code

2016-10-22 Thread Wedge009
Update of bug #25079 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #9: Where else does this happen? ___

[Wesnoth-bugs] [bug #25214] crashes when dividing by 0 in test scenario

2016-10-22 Thread Wedge009
Update of bug #25214 (project wesnoth): Assigned to:wedge009 => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25214] crashes when dividing by 0 in test scenario

2016-10-22 Thread Wedge009
Update of bug #25214 (project wesnoth): Status: Fixed => None ___ Follow-up Comment #3: Then it begs the question of how far do you want to go in accounting for every single illegal

[Wesnoth-bugs] [bug #25081] memleaks in tutorial start

2016-10-22 Thread Matthias Krüger
Follow-up Comment #2, bug #25081 (project wesnoth): updated leak log (file #29103, file #29104) ___ Additional Item Attachment: File name: tut_leaks_oct22.logSize:8 KB File name: tut_leaks_oct22.logSize:8 KB

[Wesnoth-bugs] [bug #25112] ai vs ai game, experimental AI recruits nothing, humans recruit drakes, SNAFU

2016-10-22 Thread Matthias Krüger
Follow-up Comment #3, bug #25112 (project wesnoth): Ok I think I might have had some faction settings messed up. There are still leaks which might be caused by different parts of the game (ui/ai or whatever), I'll try to make new tickets about more isolated issues in the future (like

[Wesnoth-bugs] [bug #25079] UB in font code

2016-10-22 Thread Matthias Krüger
Follow-up Comment #8, bug #25079 (project wesnoth): Can confirm that the one in src/font/text_surface.cpp no longer occurs. Do you want to keep this open until similar functions are fixed? ___ Reply to this item at:

[Wesnoth-bugs] [bug #25214] crashes when dividing by 0 in test scenario

2016-10-22 Thread Matthias Krüger
Follow-up Comment #2, bug #25214 (project wesnoth): It is still possible to cheat around the fix by doing something like x / (1-1) ___ Reply to this item at:

[Wesnoth-bugs] [bug #25195] MP: faction leader menu auto-closes after scrolling

2016-10-22 Thread Charles Dang
Update of bug #25195 (project wesnoth): Status: Confirmed => Fixed Assigned to:None => vultraz Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #25195] MP: faction leader menu auto-closes after scrolling

2016-10-22 Thread Charles Dang
Follow-up Comment #2, bug #25195 (project wesnoth): I know about this, and am still pondering a fix. The issue is that any click within the dropdown closes the dialog. I need to figure out how to swallow clicks on the scrollbar. ___ Reply

[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message

2016-10-22 Thread Charles Dang
Update of bug #25215 (project wesnoth): Severity: 3 - Normal => 5 - Blocker ___ Reply to this item at: ___ Message