[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-10-13 Thread Matthias Schoeck
Update of bug #21873 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-07 Thread Chris Beck
Update of bug #21873 (project wesnoth): Status: Confirmed => Works For Me ___ Follow-up Comment #8: Ok now I tested on master at 8f428f9, https://github.com/wesnoth/wesnoth/commit/8f428f9 Did not

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-07 Thread Chris Beck
Follow-up Comment #7, bug #21873 (project wesnoth): Okay, I did a similar test at this commit, and did not crash: https://github.com/wesnoth/wesnoth/commit/cd2f8ccd0ca7582275bc732efab1c4330474d5ed And it was similar in that the killing blow was dealt by a unit which leveled up. So I might test

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-07 Thread Chris Beck
Follow-up Comment #6, bug #21873 (project wesnoth): Hmm actually I think messed up... 238bdbd is a revision from this branch: https://github.com/wesnoth/wesnoth/pull/191 that has since got rebased :O So I think I did not reproduce on a clean master? I will write again, but it actually may be

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-07 Thread anonymous
Follow-up Comment #5, bug #21873 (project wesnoth): also playing a nomral 1va1 game where the other player droided his side didn't reproduce this bug to me. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-07 Thread anonymous
Follow-up Comment #4, bug #21873 (project wesnoth): hm i sill don't know how to reproduce. Is the obserer needed to reroduce? >From the log you posted i can see that the last attack caused an advancemnt is that needed to reproduce? Also in the log i read something about an ai is that needed to r

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-06 Thread Chris Beck
Update of bug #21873 (project wesnoth): Severity: 4 - Important => 5 - Blocker ___ Follow-up Comment #3: I'm upgrading this to blocker, also note that I reproduced on master branch not 1.12 but most li

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-06 Thread Chris Beck
Update of bug #21873 (project wesnoth): Priority: 5 - Normal => 6 ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-06 Thread Chris Beck
Update of bug #21873 (project wesnoth): Status: Need Info => Confirmed ___ Follow-up Comment #2: I am now able to reproduce this. It seems that it may only affect games where a human player is

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-03-28 Thread Chris Beck
Update of bug #21873 (project wesnoth): Status:None => Need Info ___ Follow-up Comment #1: I just made a networked test game with 2 clients on Sablestone Delta. The game ended without any

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-03-28 Thread anonymous
URL: Summary: multiplayer forcing a player to exit upon loss Project: Battle for Wesnoth Submitted by: None Submitted on: Fri 28 Mar 2014 12:55:05 PM UTC Category: Bug Severity: