[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-08-04 Thread Charles Dang
Update of bug #24226 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-03-10 Thread Wedge009
Follow-up Comment #12, bug #24226 (project wesnoth): Yep, basic MP scenarios still use MP log-in name which I believe is what is intended. Did some more testing - the abbreviated Legend of Wesmere introduction seems to be fixed. But the rest of what I wrote previously still applies - have

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-03-09 Thread Daniel
Follow-up Comment #11, bug #24226 (project wesnoth): > Though the player name issue does seem resolved for both SP and MP. Hmm yes note that shoudl onyl happen with mp campaigns likw LoW and not with normal mp games. The reason for this beahviour is, that even when played in mp mode it happens

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-03-08 Thread Wedge009
Follow-up Comment #10, bug #24226 (project wesnoth): I tested this again after PR #622 and some weird stuff is happening. Though the player name issue does seem resolved for both SP and MP. 1.12 branch: * SP: Kalenz * MP: player master: * SP: Kalenz * MP: Kalenz It doesn't look like anything

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-03-07 Thread Daniel
Follow-up Comment #9, bug #24226 (project wesnoth): > It sounds like the complications from SP and MP being mixed up are quite severe. Well it also fixed bugs and gave us new features, specially it gave us modification and options for singleplayer mode (although the ui for modifications and

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-03-07 Thread Wedge009
Follow-up Comment #8, bug #24226 (project wesnoth): I'm not sure if I can fix something like this on my own, but I was considering options. I'm aware of Legend of Wesmere - I've been including that in my recent testing, and I usually load MP save games via the SP load too. It sounds like the

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-03-07 Thread Daniel
Follow-up Comment #7, bug #24226 (project wesnoth): > Is there a straightforward way to distinguish between a single and multi-player game? Most likeley there is. But when attempting to fix this you should also consider cases like mp campaigns (luike LoW). Do you want to show the wml defined

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-03-07 Thread Wedge009
Follow-up Comment #6, bug #24226 (project wesnoth): Is there a straightforward way to distinguish between a single and multi-player game? ___ Reply to this item at:

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-03-07 Thread Wedge009
Follow-up Comment #5, bug #24226 (project wesnoth): Perhaps. I note that 1.12 calls the file multiplayer_connect_engine, so it seems to me that this code was originally intended for MP only. I know of the side name translation issue as well, from having combed through the bug reports. I wonder

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-03-07 Thread Daniel
Follow-up Comment #4, bug #24226 (project wesnoth): Note that the 1.12 beaviour wasn't really good eigher, see also this bugrpeort: https://gna.org/bugs/index.php?22324 I think the main problem here is that we don't have a clear and elaborated definition what the current_player and related

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-03-07 Thread Wedge009
Follow-up Comment #3, bug #24226 (project wesnoth): As best as I can tell, the game is picking up the multi-player (or log-in) name from the preferences file from line 1049 onwards in side_engine::new_config() of game_initialization/connect_engine.cpp // Side's "current_player" is the player

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-03-05 Thread Wedge009
Follow-up Comment #2, bug #24226 (project wesnoth): Interesting. I see it when starting A Tale of Two Brothers, as zookeeper mentioned. Also in Liberty and Legend of Wesmere. I think I was using save games from older versions, which kept the leader's name. So obviously something broke in recent

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-03-05 Thread Wedge009
Follow-up Comment #1, bug #24226 (project wesnoth): Can you describe how you got this issue? I'm checking a single-player scenario and the locations you describe show the leader's name. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2015-12-24 Thread Lari Nieminen
URL: Summary: Multiplayer player name displayed in singleplayer Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Thu 24 Dec 2015 10:17:40 AM UTC Category: Bug