[Wesnoth-bugs] [bug #22354] Inconsistency in Add-on server and instructions in handling '~'

2014-10-07 Thread Ignacio R. Morelle
Update of bug #22354 (project wesnoth): Severity: 3 - Normal = 5 - Blocker ___ Reply to this item at: http://gna.org/bugs/?22354 ___ Message sent

[Wesnoth-bugs] [bug #20046] Unable to have Lua AI on both sides of multiplayer game

2014-10-07 Thread Matthias Schoeck
Update of bug #20046 (project wesnoth): Status: In Progress = Works For Me Open/Closed:Open = Closed ___ Follow-up Comment #2: Closing this as it

[Wesnoth-bugs] [bug #22751] Money not being added properly from previous scenario

2014-10-07 Thread Matthias Schoeck
Update of bug #22751 (project wesnoth): Status:None = Works For Me ___ Follow-up Comment #1: If I understand you correctly, it is as you say in your last sentence: or it was first added to

[Wesnoth-bugs] [bug #21940] [Tutorial] An aggressive player can cause dialogue issues

2014-10-07 Thread Matthias Schoeck
Update of bug #21940 (project wesnoth): Status:None = Works For Me ___ Follow-up Comment #2: I tried this in both 1.10.7 and 1.11.16 and don't get that behavior. I recruited the elves when

[Wesnoth-bugs] [bug #22544] sprites placed as images in scenarios not being darkened correctly

2014-10-07 Thread Chris Beck
Follow-up Comment #1, bug #22544 (project wesnoth): Uploading some screenshots, since apparently not everyone gets this bug. http://imgur.com/a/Zbyn4#yxAl1Td ___ Reply to this item at: http://gna.org/bugs/?22544

[Wesnoth-bugs] [bug #22443] Scenario Settings table has inaccurate Start Gold info in certain cases

2014-10-07 Thread Ignacio R. Morelle
Update of bug #22443 (project wesnoth): Status:None = Fixed Assigned to:None = lovcapone ___ Follow-up Comment #2: Fixed by PR #275

[Wesnoth-bugs] [bug #22544] Halo sprites in 2p - Aethermaw are rendered on top of fog

2014-10-07 Thread Ignacio R. Morelle
Update of bug #22544 (project wesnoth): Status:None = Confirmed Assigned to:None = shadowmaster Summary: sprites placed as images in scenarios not being darkened correctly = Halo