[Wesnoth-bugs] [bug #25286] editor: quit dialog sometimes buggy

2016-11-12 Thread Matthias Krüger
URL: Summary: editor: quit dialog sometimes buggy Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sat 12 Nov 2016 15:16:56 UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #25285] crash starting campaign

2016-11-12 Thread Matthias Krüger
URL: Summary: crash starting campaign Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sat 12 Nov 2016 15:00:23 UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on

2016-11-21 Thread Matthias Krüger
Follow-up Comment #1, bug #25323 (project wesnoth): I can reproduce by corrupting "the north wind" and going into the MP game dialog. log attached (file #29506) ___ Additional Item Attachment: File name: lobby_crash.log

[Wesnoth-bugs] [bug #25180] gcc 7-dev compiler warnings

2016-10-13 Thread Matthias Krüger
URL: Summary: gcc 7-dev compiler warnings Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Thu 13 Oct 2016 10:43:35 UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-16 Thread Matthias Krüger
Follow-up Comment #5, bug #25144 (project wesnoth): Confirmed, thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-16 Thread Matthias Krüger
Follow-up Comment #6, bug #25144 (project wesnoth): Hmm, wait, I'm still getting crashes sometimes but it seems to be less reproducible than the last one. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25153] crash when selecting leader in age of heros era

2016-10-16 Thread Matthias Krüger
Follow-up Comment #3, bug #25153 (project wesnoth): Looks fixed, thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-16 Thread Matthias Krüger
Follow-up Comment #7, bug #25144 (project wesnoth): Got these 2 crashes while trying to launch LoW in MP. A few minutes ago it was working fine though; I don't really understand (file #29014, file #29015) ___ Additional Item

[Wesnoth-bugs] [bug #25140] create game: crash when selecting same era twice

2016-10-16 Thread Matthias Krüger
Follow-up Comment #5, bug #25140 (project wesnoth): Looks good, thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25097] heap buffer overflow when using planning mode

2016-10-16 Thread Matthias Krüger
Follow-up Comment #2, bug #25097 (project wesnoth): This seems to work now however there were further issues unearthed. Will create new tickets for these. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25096] heap use after free when "reset to beginning" test map save replay

2016-10-16 Thread Matthias Krüger
Follow-up Comment #2, bug #25096 (project wesnoth): Looks good. Thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25082] UB in tutorial start

2016-10-16 Thread Matthias Krüger
Follow-up Comment #3, bug #25082 (project wesnoth): The second one /home/matthias/vcs/github/wesnoth/src/units/attack_type.hpp:33:7: runtime error: load of value 190, which is not a valid value for type 'bool' is gone now. ___ Reply to

[Wesnoth-bugs] [bug #25143] MP: buffer overflow while assigning slots

2016-10-16 Thread Matthias Krüger
Follow-up Comment #1, bug #25143 (project wesnoth): Should have been this "move cursor away rapidly from widget" bug which was fixed recently. Someone please close this. :) ___ Reply to this item at:

[Wesnoth-bugs] [bug #25192] reference binding to nullpointer when clicking unit recruited in planning mode

2016-10-16 Thread Matthias Krüger
URL: Summary: reference binding to nullpointer when clicking unit recruited in planning mode Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 16 Oct 2016 21:29:09 UTC

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-16 Thread Matthias Krüger
Follow-up Comment #9, bug #25144 (project wesnoth): Ah ok. It looks stable now :) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25194] lua: crash starting multiplayer scenario

2016-10-16 Thread Matthias Krüger
URL: Summary: lua: crash starting multiplayer scenario Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 16 Oct 2016 21:51:31 UTC Category: Bug Severity:

[Wesnoth-bugs] [bug #25094] heap-use-after-free in test scenario (wesnoth -t)

2016-10-16 Thread Matthias Krüger
Follow-up Comment #3, bug #25094 (project wesnoth): Looks good, thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25193] heap use after free when quitting game after recruiting and moving same unit in planning mode

2016-10-16 Thread Matthias Krüger
URL: Summary: heap use after free when quitting game after recruiting and moving same unit in planning mode Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 16 Oct 2016 21:37:42 UTC

[Wesnoth-bugs] [bug #25195] MP: faction leader menu auto-closes after scrolling; can't select leader without keyboard

2016-10-16 Thread Matthias Krüger
URL: Summary: MP: faction leader menu auto-closes after scrolling; can't select leader without keyboard Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 16 Oct 2016 22:15:34 UTC

[Wesnoth-bugs] [bug #25106] assertion failure when shroud/FoW update undelayed

2016-10-17 Thread Matthias Krüger
Follow-up Comment #4, bug #25106 (project wesnoth): Looks good, thanks. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25192] reference binding to nullpointer when clicking unit recruited in planning mode

2016-10-17 Thread Matthias Krüger
Follow-up Comment #1, bug #25192 (project wesnoth): Ok, this also happens when simply hovering an enemy unit with the mouse (for example the quintain in the tutorial). ___ Reply to this item at:

[Wesnoth-bugs] [bug #25092] memleak when music is playing in main menu

2017-04-11 Thread Matthias Krüger
Follow-up Comment #2, bug #25092 (project wesnoth): Looks good. Thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25081] memleaks in tutorial start

2017-04-11 Thread Matthias Krüger
Additional Item Attachment, bug #25081 (project wesnoth): File name: tutorial_leaks_apr_11_2017.log Size:262 KB ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #25105] UB and memleaks in testsuite

2017-04-11 Thread Matthias Krüger
Additional Item Attachment, bug #25105 (project wesnoth): File name: memleaks_testsuit_apr_11_2017.log Size:29 KB ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #25203] leak when changing multiplayer/chat lines in settings

2017-04-11 Thread Matthias Krüger
Follow-up Comment #2, bug #25203 (project wesnoth): Looks good, thanks! :) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25076] memleak: "Multiplayer" windows (from main menu)

2017-04-11 Thread Matthias Krüger
Follow-up Comment #3, bug #25076 (project wesnoth): Looks good, thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25081] memleaks in tutorial start

2017-04-11 Thread Matthias Krüger
Follow-up Comment #3, bug #25081 (project wesnoth): There are 3 leaks left right now: Direct leak of 720 byte(s) in 2 object(s) allocated from: #0 0x188ea42 in operator new(unsigned long) /home/matthias/LLVM/LLVM_dev/stage_2/llvm/projects/compiler-rt/lib/asan/asan_new_delete.cc:82:35 #1

[Wesnoth-bugs] [bug #25105] UB and memleaks in testsuite

2017-04-11 Thread Matthias Krüger
Follow-up Comment #2, bug #25105 (project wesnoth): I'll upload a new log. UB is gone though :) ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #25650] memleak when broken addon is installed

2017-04-12 Thread Matthias Krüger
URL: Summary: memleak when broken addon is installed Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Wed 12 Apr 2017 06:12:36 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25504] heap use after free in new addon manager (downloading addon)

2017-04-14 Thread Matthias Krüger
Follow-up Comment #7, bug #25504 (project wesnoth): LGTM. Thanks! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25661] gui2 story_viewer crashes

2017-04-16 Thread Matthias Krüger
URL: Summary: gui2 story_viewer crashes Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 16 Apr 2017 01:29:43 PM UTC Category: Bug Severity: 5 - Blocker

[Wesnoth-bugs] [bug #25676] test bin crashes

2017-04-26 Thread Matthias Krüger
URL: Summary: test bin crashes Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Wed 26 Apr 2017 03:51:30 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25677] memleak: MP post create game screen

2017-04-26 Thread Matthias Krüger
URL: Summary: memleak: MP post create game screen Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Wed 26 Apr 2017 06:44:44 PM UTC Category: Bug Severity: 3

[Wesnoth-bugs] [bug #25677] memleak: MP post create game screen

2017-04-27 Thread Matthias Krüger
Follow-up Comment #1, bug #25677 (project wesnoth): This was fixed by c41aafd96dfe618d35353701a65973ec7bcc610d Thanks! ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25678] can't terminate ai match due to lua exception

2017-04-27 Thread Matthias Krüger
URL: Summary: can't terminate ai match due to lua exception Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Thu 27 Apr 2017 09:25:43 AM UTC Category: Bug

[Wesnoth-bugs] [bug #25680] editor: use after free when closing map

2017-04-28 Thread Matthias Krüger
URL: Summary: editor: use after free when closing map Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Fri 28 Apr 2017 01:58:50 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25678] can't terminate ai match due to lua exception

2017-04-28 Thread Matthias Krüger
Follow-up Comment #2, bug #25678 (project wesnoth): I think you have to let the AIs play a bit until such warning is thrown: 20170428 15:47:39 error ai/actions: Error #2001 (move_result::E_EMPTY_MOVE) in partial move by side 1 from location 22,3 to location 22,3 20170428 15:47:48 error

[Wesnoth-bugs] [bug #25680] editor: use after free when closing map

2017-04-28 Thread Matthias Krüger
Follow-up Comment #3, bug #25680 (project wesnoth): I tested on top of ad9bf209a758fa0172cdadd4931a884265bd47df ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #25684] testrunner crashes (stack use after free)

2017-05-01 Thread Matthias Krüger
URL: Summary: testrunner crashes (stack use after free) Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 01 May 2017 01:48:25 PM UTC Category: Bug

<    1   2