[Wesnoth-dev] Fullheal AMLA for all

2007-12-03 Thread Lari Nieminen
To allow max-level units to fullheal like all other units I'd propose giving them a fullheal AMLA in addition the the +3 HP one. So, when AMLAing you'd get to choose between fullhealing and +3 HP. Fullhealing wouldn't raise the XP limit for subsequent AMLAs, although it could be made to if

Re: [Wesnoth-dev] Fullheal AMLA for all

2007-12-03 Thread Benoit Timbert
Selon Lari Nieminen [EMAIL PROTECTED]: To allow max-level units to fullheal like all other units I'd propose giving them a fullheal AMLA in addition the the +3 HP one. So, when AMLAing you'd get to choose between fullhealing and +3 HP. Fullhealing wouldn't raise the XP limit for subsequent

Re: [Wesnoth-dev] Fullheal AMLA for all

2007-12-03 Thread jeremy rosen
I'm not convinced the small riplib violation is worth the change. it makes units that don't have a lvl3 more powerfull in MP and makes the necrophage much less special... I don't htink lvl3 units need to be healed mid-scenario, it's the player's job to protect them correctly.. On Dec 3, 2007

Re: [Wesnoth-dev] Fullheal AMLA for all

2007-12-03 Thread Nils Kneuper
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ahhh, what a nice topic... Here is what I personally think about it: 1) Yes, switching on fullheal for AMLA does make AMLA'd units a little stronger since you can hope to not have to get them into a healing position this often. *But* they do still

Re: [Wesnoth-dev] Fullheal AMLA for all

2007-12-03 Thread John McNabb
I would just like to comment that it really is not that difficult to get rid of the full heal from normal leveling. The amount of code to do it is trivial. The question that should be discussed is whether such a fundamental change in the game is desirable. Personally, I find the full heal to be

Re: [Wesnoth-dev] Fullheal AMLA for all

2007-12-03 Thread Eric S. Raymond
Lari Nieminen [EMAIL PROTECTED]: To allow max-level units to fullheal like all other units I'd propose giving them a fullheal AMLA in addition the the +3 HP one. So, when AMLAing you'd get to choose between fullhealing and +3 HP. Fullhealing wouldn't raise the XP limit for subsequent AMLAs,

Re: [Wesnoth-dev] Fullheal AMLA for all

2007-12-03 Thread Bruno Wolff III
On Mon, Dec 03, 2007 at 11:26:45 -0500, John McNabb [EMAIL PROTECTED] wrote: suspension of disbelief. If I were king, I would make it so that when units leveled up that they would gain the difference in HP between the two levels when they leveled. Thus, a unit that levels from a 35hp You