To allow max-level units to fullheal like all other units I'd propose
giving them a fullheal AMLA in addition the the +3 HP one. So, when
AMLAing you'd get to choose between fullhealing and +3 HP. Fullhealing
wouldn't raise the XP limit for subsequent AMLAs, although it could be
made to if
Selon Lari Nieminen [EMAIL PROTECTED]:
To allow max-level units to fullheal like all other units I'd propose
giving them a fullheal AMLA in addition the the +3 HP one. So, when
AMLAing you'd get to choose between fullhealing and +3 HP. Fullhealing
wouldn't raise the XP limit for subsequent
I'm not convinced the small riplib violation is worth the change. it makes
units that don't have a lvl3 more powerfull in MP and makes the necrophage
much less special...
I don't htink lvl3 units need to be healed mid-scenario, it's the player's
job to protect them correctly..
On Dec 3, 2007
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Ahhh, what a nice topic... Here is what I personally think about it:
1) Yes, switching on fullheal for AMLA does make AMLA'd units a little stronger
since you can hope to not have to get them into a healing position this often.
*But* they do still
I would just like to comment that it really is not that difficult to
get rid of the full heal from normal leveling. The amount of code to
do it is trivial. The question that should be discussed is whether
such a fundamental change in the game is desirable.
Personally, I find the full heal to be
Lari Nieminen [EMAIL PROTECTED]:
To allow max-level units to fullheal like all other units I'd propose
giving them a fullheal AMLA in addition the the +3 HP one. So, when
AMLAing you'd get to choose between fullhealing and +3 HP. Fullhealing
wouldn't raise the XP limit for subsequent AMLAs,
On Mon, Dec 03, 2007 at 11:26:45 -0500,
John McNabb [EMAIL PROTECTED] wrote:
suspension of disbelief. If I were king, I would make it so that when
units leveled up that they would gain the difference in HP between the
two levels when they leveled. Thus, a unit that levels from a 35hp
You