Lari Nieminen <[EMAIL PROTECTED]>:
> To allow max-level units to fullheal like all other units I'd propose 
> giving them a fullheal AMLA in addition the the +3 HP one. So, when 
> AMLAing you'd get to choose between fullhealing and +3 HP. Fullhealing 
> wouldn't raise the XP limit for subsequent AMLAs, although it could be 
> made to if that's wanted.
> 
> The reasoning behind it would be to let max-level units fullheal 
> mid-scenario like every other unit. It gives you one more tactical 
> option, and remedies what can be seen as a minor RIPLIB issue.
> 
> However, we'd need to change the necrophage's fullheal AMLA to something 
> else, because the fullheal AMLA was supposed to be a specialty of the 
> necrophage. Here's my suggestion:
> 
> An ability which grants +1 HP when killing a living unit (or any unit, 
> if that seems better).
> 
> That's the same as what Ghast currently has in DiD, but it can be given 
> something else instead (+1 per level of enemy killed, for instance). The 
> unit seems to be commented out for the time being anyway.
> 
> I don't see any balancing issue in MP, as max-level units appear and can 
> level only with silly settings or in special scenarios. In campaigns 
> using max-level units to kill things would be slightly more useful to 
> do, as you'd then get the ability to fullheal in the middle of a 
> scenario at some point. It might make max-level units slightly more 
> versatile in long campaigns, but not too much.
> 
> So, any arguments against such a change?

I'd be OK with it.
-- 
                <a href="http://www.catb.org/~esr/";>Eric S. Raymond</a>

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