To allow max-level units to fullheal like all other units I'd propose 
giving them a fullheal AMLA in addition the the +3 HP one. So, when 
AMLAing you'd get to choose between fullhealing and +3 HP. Fullhealing 
wouldn't raise the XP limit for subsequent AMLAs, although it could be 
made to if that's wanted.

The reasoning behind it would be to let max-level units fullheal 
mid-scenario like every other unit. It gives you one more tactical 
option, and remedies what can be seen as a minor RIPLIB issue.

However, we'd need to change the necrophage's fullheal AMLA to something 
else, because the fullheal AMLA was supposed to be a specialty of the 
necrophage. Here's my suggestion:

An ability which grants +1 HP when killing a living unit (or any unit, 
if that seems better).

That's the same as what Ghast currently has in DiD, but it can be given 
something else instead (+1 per level of enemy killed, for instance). The 
unit seems to be commented out for the time being anyway.

I don't see any balancing issue in MP, as max-level units appear and can 
level only with silly settings or in special scenarios. In campaigns 
using max-level units to kill things would be slightly more useful to 
do, as you'd then get the ability to fullheal in the middle of a 
scenario at some point. It might make max-level units slightly more 
versatile in long campaigns, but not too much.

So, any arguments against such a change?


--
Lari Nieminen, a.k.a. zookeeper
[EMAIL PROTECTED]
+358443758373

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