To allow max-level units to fullheal like all other units I'd propose giving them a fullheal AMLA in addition the the +3 HP one. So, when AMLAing you'd get to choose between fullhealing and +3 HP. Fullhealing wouldn't raise the XP limit for subsequent AMLAs, although it could be made to if that's wanted.
The reasoning behind it would be to let max-level units fullheal mid-scenario like every other unit. It gives you one more tactical option, and remedies what can be seen as a minor RIPLIB issue. However, we'd need to change the necrophage's fullheal AMLA to something else, because the fullheal AMLA was supposed to be a specialty of the necrophage. Here's my suggestion: An ability which grants +1 HP when killing a living unit (or any unit, if that seems better). That's the same as what Ghast currently has in DiD, but it can be given something else instead (+1 per level of enemy killed, for instance). The unit seems to be commented out for the time being anyway. I don't see any balancing issue in MP, as max-level units appear and can level only with silly settings or in special scenarios. In campaigns using max-level units to kill things would be slightly more useful to do, as you'd then get the ability to fullheal in the middle of a scenario at some point. It might make max-level units slightly more versatile in long campaigns, but not too much. So, any arguments against such a change? -- Lari Nieminen, a.k.a. zookeeper [EMAIL PROTECTED] +358443758373 _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
