Hello,
On Tue, 25 Dec 2007, David White wrote:
On Tue, 2007-12-25 at 12:14 +0200, Pauli wrote:
[..]
How about making opengl optional so we have some interface for drawing
and 2 implementations - One with current SDL and one with GL. Then just
initialize openGL if it is present.
It would be
On Mon, 2007-12-31 at 19:19 +0100, David Haller wrote:
Hello,
On Tue, 25 Dec 2007, David White wrote:
On Tue, 2007-12-25 at 12:14 +0200, Pauli wrote:
[..]
How about making opengl optional so we have some interface for drawing
and 2 implementations - One with current SDL and one with
I personally discovered the Wesnoth code by writing the first draft of the
WML reference on the wiki...
taking a subset of WML and checking the wiki to make sure it's up to date is
probably a good way to dsicver a given section of the code...
On Dec 25, 2007 10:00 PM, Eric S. Raymond [EMAIL
David White wrote:
On Mon, 2007-12-24 at 12:01 +0100, David Philippi wrote:
Am Montag 24 Dezember 2007 schrieb Jens Seidel:
Isn't Mesa a software implementation of OpenGL and everywhere available?
It would be not accellerated by hardware but isn't this how it currently
works?
On Tue, 2007-12-25 at 12:14 +0200, Pauli wrote:
David White wrote:
On Mon, 2007-12-24 at 12:01 +0100, David Philippi wrote:
Am Montag 24 Dezember 2007 schrieb Jens Seidel:
Isn't Mesa a software implementation of OpenGL and everywhere available?
It would be not accellerated by
David White [EMAIL PROTECTED]:
It would be painful to maintain the game working with both SDL and
OpenGL. Additionally, one of the primary benefits of moving to OpenGL
would be to allow different and new graphical effects that cannot be
efficiently implemented using SDL, but if we had to make
On Sun, Dec 23, 2007 at 02:14:40PM -0800, David White wrote:
On Sun, 2007-12-23 at 15:33 -0500, Eric S. Raymond wrote:
You say you know SDL. Do you know OpenGL as well? There's been some
talk of moving the graphics layer to an OpenGL base -- it would improve
the game's performance a
Am Montag 24 Dezember 2007 schrieb Jens Seidel:
Isn't Mesa a software implementation of OpenGL and everywhere available?
It would be not accellerated by hardware but isn't this how it currently
works?
Sure, if you want about 3 FPS... Mesa helps you if some feature isn't
supported by your card
On Mon, 2007-12-24 at 12:01 +0100, David Philippi wrote:
Am Montag 24 Dezember 2007 schrieb Jens Seidel:
Isn't Mesa a software implementation of OpenGL and everywhere available?
It would be not accellerated by hardware but isn't this how it currently
works?
Sure, if you want about 3
i am a C/C++ programmer
i know SDL,ALLEGRO.
can i help?
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Alan de Oliveira Silva [EMAIL PROTECTED]:
i am a C/C++ programmer
i know SDL,ALLEGRO.
can i help?
Probably. We're really short of people who know the C++ level at all
well. I'm one of them, but I've come to dislike C++ so much that I
tend to avoid going there unless it's direly necessary.
On Sun, Dec 23, 2007 at 03:31:00PM -0300, Alan de Oliveira Silva wrote:
i am a C/C++ programmer
i know SDL,ALLEGRO.
can i help?
Probably. Look at https://gna.org/bugs/?group=wesnoth for existing bugs
and try to fix a few. You may also just dig into the code (maintained
with Subversion) and
On Sun, 2007-12-23 at 15:33 -0500, Eric S. Raymond wrote:
You say you know SDL. Do you know OpenGL as well? There's been some
talk of moving the graphics layer to an OpenGL base -- it would improve
the game's performance a lot. We'd need someone who knows the SDL
intimately to do that.
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