Re: [Wesnoth-dev] may I help?

2007-12-31 Thread David Haller
Hello, On Tue, 25 Dec 2007, David White wrote: On Tue, 2007-12-25 at 12:14 +0200, Pauli wrote: [..] How about making opengl optional so we have some interface for drawing and 2 implementations - One with current SDL and one with GL. Then just initialize openGL if it is present. It would be

Re: [Wesnoth-dev] may I help?

2007-12-31 Thread David White
On Mon, 2007-12-31 at 19:19 +0100, David Haller wrote: Hello, On Tue, 25 Dec 2007, David White wrote: On Tue, 2007-12-25 at 12:14 +0200, Pauli wrote: [..] How about making opengl optional so we have some interface for drawing and 2 implementations - One with current SDL and one with

Re: [Wesnoth-dev] may I help?

2007-12-30 Thread jeremy rosen
I personally discovered the Wesnoth code by writing the first draft of the WML reference on the wiki... taking a subset of WML and checking the wiki to make sure it's up to date is probably a good way to dsicver a given section of the code... On Dec 25, 2007 10:00 PM, Eric S. Raymond [EMAIL

Re: [Wesnoth-dev] may I help?

2007-12-25 Thread Pauli
David White wrote: On Mon, 2007-12-24 at 12:01 +0100, David Philippi wrote: Am Montag 24 Dezember 2007 schrieb Jens Seidel: Isn't Mesa a software implementation of OpenGL and everywhere available? It would be not accellerated by hardware but isn't this how it currently works?

Re: [Wesnoth-dev] may I help?

2007-12-25 Thread David White
On Tue, 2007-12-25 at 12:14 +0200, Pauli wrote: David White wrote: On Mon, 2007-12-24 at 12:01 +0100, David Philippi wrote: Am Montag 24 Dezember 2007 schrieb Jens Seidel: Isn't Mesa a software implementation of OpenGL and everywhere available? It would be not accellerated by

Re: [Wesnoth-dev] may I help?

2007-12-25 Thread Eric S. Raymond
David White [EMAIL PROTECTED]: It would be painful to maintain the game working with both SDL and OpenGL. Additionally, one of the primary benefits of moving to OpenGL would be to allow different and new graphical effects that cannot be efficiently implemented using SDL, but if we had to make

Re: [Wesnoth-dev] may I help?

2007-12-24 Thread Jens Seidel
On Sun, Dec 23, 2007 at 02:14:40PM -0800, David White wrote: On Sun, 2007-12-23 at 15:33 -0500, Eric S. Raymond wrote: You say you know SDL. Do you know OpenGL as well? There's been some talk of moving the graphics layer to an OpenGL base -- it would improve the game's performance a

Re: [Wesnoth-dev] may I help?

2007-12-24 Thread David Philippi
Am Montag 24 Dezember 2007 schrieb Jens Seidel: Isn't Mesa a software implementation of OpenGL and everywhere available? It would be not accellerated by hardware but isn't this how it currently works? Sure, if you want about 3 FPS... Mesa helps you if some feature isn't supported by your card

Re: [Wesnoth-dev] may I help?

2007-12-24 Thread David White
On Mon, 2007-12-24 at 12:01 +0100, David Philippi wrote: Am Montag 24 Dezember 2007 schrieb Jens Seidel: Isn't Mesa a software implementation of OpenGL and everywhere available? It would be not accellerated by hardware but isn't this how it currently works? Sure, if you want about 3

[Wesnoth-dev] may I help?

2007-12-23 Thread Alan de Oliveira Silva
i am a C/C++ programmer i know SDL,ALLEGRO. can i help? ___ Yahoo! Mail - Sempre a melhor opção para você! Experimente já e veja as novidades. http://br.yahoo.com/mailbeta/tudonovo/

Re: [Wesnoth-dev] may I help?

2007-12-23 Thread Eric S. Raymond
Alan de Oliveira Silva [EMAIL PROTECTED]: i am a C/C++ programmer i know SDL,ALLEGRO. can i help? Probably. We're really short of people who know the C++ level at all well. I'm one of them, but I've come to dislike C++ so much that I tend to avoid going there unless it's direly necessary.

Re: [Wesnoth-dev] may I help?

2007-12-23 Thread Jens Seidel
On Sun, Dec 23, 2007 at 03:31:00PM -0300, Alan de Oliveira Silva wrote: i am a C/C++ programmer i know SDL,ALLEGRO. can i help? Probably. Look at https://gna.org/bugs/?group=wesnoth for existing bugs and try to fix a few. You may also just dig into the code (maintained with Subversion) and

Re: [Wesnoth-dev] may I help?

2007-12-23 Thread David White
On Sun, 2007-12-23 at 15:33 -0500, Eric S. Raymond wrote: You say you know SDL. Do you know OpenGL as well? There's been some talk of moving the graphics layer to an OpenGL base -- it would improve the game's performance a lot. We'd need someone who knows the SDL intimately to do that.