Ups, sorry for this. :(
--
https://code.launchpad.net/~widelands-dev/widelands/doc_type_name/+merge/328006
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/doc_type_name.
___
Mailing list: https://launchpad.net/~widela
This is a test, please ignore.
--
https://code.launchpad.net/~widelands-dev/widelands/doc_type_name/+merge/328006
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/doc_type_name.
___
Mailing list: https://launchpad.net/
I manually merged this one since I could not fix bunnybot quickly.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1705771/+merge/328122
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1705771.
___
Mai
Bunnybot choked on this branch. Investigating right now.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1705771/+merge/328122
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1705771.
___
Mailing list:
Review: Approve
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1705771/+merge/328122
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1705771.
___
Mailing list: https://launchpad.net/~w
Diff comments:
>
> === added file 'src/network/relay_protocol.h'
> --- src/network/relay_protocol.h 1970-01-01 00:00:00 +
> +++ src/network/relay_protocol.h 2017-07-16 12:04:39 +
> @@ -0,0 +1,215 @@
> +/*
> + * Copyright (C) 2012-2017 by the Widelands Development Team
> + *
>
Thanks for the review!
@bunnybot merge
Diff comments:
>
> === modified file 'src/logic/cmd_luacoroutine.cc'
> --- src/logic/cmd_luacoroutine.cc 2017-01-25 18:55:59 +
> +++ src/logic/cmd_luacoroutine.cc 2017-07-05 21:50:35 +
> @@ -51,11 +53,11 @@
> log("%s\n", e.wha
SirVer has proposed merging lp:~widelands-dev/widelands/00_private_inheritance
into lp:widelands.
Commit message:
- Replace private inheritance with composition everywhere.
- Add a lint to forbid private inheritance.
- Use std::unique_ptr<> in more places to signify passing or having own
This was the cleanup I originally intended to do when I ran into doc issues and
failing tests in the lint suite.
These are all refactorings to make the code smell better.
--
https://code.launchpad.net/~widelands-dev/widelands/00_private_inheritance/+merge/326886
Your team Widelands Developers is
Review: Needs Fixing
Diff comments:
>
> === modified file 'src/base/md5.h'
> --- src/base/md5.h2017-01-25 18:55:59 +
> +++ src/base/md5.h2017-06-28 08:25:35 +
> @@ -74,7 +74,7 @@
> */
> template class MD5Checksum : public Base {
> public:
> - MD5Checksum() {
> + MD
Review: Approve
Thanks! There is no harm in merging this right-away, it is not user visible
unless mathjax is actually used.
--
https://code.launchpad.net/~widelands-dev/widelands-website/mathjax_for_documentation/+merge/326800
Your team Widelands Developers is subscribed to branch lp:widelands-
> I've made a website-branch to fix displaying of formulas when switching to
> mathjax:
> https://code.launchpad.net/~widelands-dev/widelands-website/mathjax_for_documentation
Thanks! I think mathjax is a better solution for typesetting formulas (I
switched my personal blog also from images to m
Review: Approve
travis lgtm - no new warnings that I could see.
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/compiler_warnings_062017_windows/+merge/326232
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/compiler_warnings_062017_windo
> Nice intiative :)
Thanks, but this also scratches two concrete itches I had:
1) I added a new lint in another branch and found out that you cannot reliably
run the lint tests anymore because some fail.
2) Errors in the docs trigger an email per hour that ends up in my inbox. There
are current
The proposal to merge lp:~widelands-dev/widelands/codecheck into lp:widelands
has been updated.
Commit Message changed to:
Test more on travis
- Enable building documentation with warnings as errors on travis.
- Enable running running the test suite of our lints on travis.
- Remove dynamic_cast
Okay, this is ready for review now.
--
https://code.launchpad.net/~widelands-dev/widelands/codecheck/+merge/326647
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/codecheck into lp:widelands.
___
The proposal to merge lp:~widelands-dev/widelands/codecheck into lp:widelands
has been updated.
Commit Message changed to:
Test more on travis
- Enable building documentation with warnings as errors on travis.
- Enable running running the test suite of our lints on travis.
- Remove dynamic_cast
SirVer has proposed merging lp:~widelands-dev/widelands/codecheck into
lp:widelands.
Commit message:
Enable building documentation with nit-picky warnings as errors on travis.
Enable running running the test suite of our lints on travis.
Requested reviews:
Widelands Developers (widelands-dev
This is not yet for review. I want to see this fail on travis before fixing the
errors.
--
https://code.launchpad.net/~widelands-dev/widelands/codecheck/+merge/326647
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/codecheck into lp:widelan
Let's do it. I wasn't sure if you were happy. You know that you can tell
bunnybot to merge as well, right?
@bunnybot merge
> Am 01.07.2017 um 08:37 schrieb Notabilis :
>
> Is there anything left that should be done? Otherwise I would say lets merge
> this.
> --
> https://code.launchpad.net/~
Review: Approve
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/string-fixes/+merge/326266
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/string-fixes.
___
Mailing list: https://launchpad.net/
Awesome! You led us into the future, notabilis!
> Am 29.06.2017 um 23:18 schrieb Notabilis :
>
> Well, the 2 hours are over. ;)
> I can successfully connect to the metaserver with IPv4 and IPv6. Thanks!
> And the website is available per IPv6 now, too.
> --
> https://code.launchpad.net/~wideland
> What is still missing is the record for widelands.org
I found a setting where I could configure this in the strato config. Apparantly
it takes ~2 hours to roll out, but after, it should work.
--
https://code.launchpad.net/~widelands-dev/widelands/net-internetgaming-ipv6/+merge/326027
Yo
Review: Approve
lgtm now. I also merged the metaserver branch on GitHub, relearned how to
deploy the metaserver and did it. My understanding is that these changes can
now be merged savely into trunk.
I also went through stratos docs and found a way of enabling ipv6 for our
server. It should no
Review: Approve
Only some nits. I reviewed the metaserver branch on GitHub.
Diff comments:
>
> === modified file 'src/network/internet_gaming.cc'
> --- src/network/internet_gaming.cc2017-06-04 16:01:13 +
> +++ src/network/internet_gaming.cc2017-06-22 07:30:44 +
> @@ -122,6 +130,
Review: Approve
This is a great change! I wish c++ would not have this implicit 'implicit'
construct
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/bug-986611-cppcheck-explicit-constructors/+merge/326255
Your team Widelands Developers is subscribed to branch
lp:~wid
Review: Approve
--
https://code.launchpad.net/~widelands-dev/widelands/compiler_warnings_062017_windows/+merge/326232
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/compiler_warnings_062017_windows.
___
Mailing lis
Review: Needs Fixing
Diff comments:
>
> === modified file 'src/graphic/text/rt_render.cc'
> --- src/graphic/text/rt_render.cc 2017-06-01 08:52:15 +
> +++ src/graphic/text/rt_render.cc 2017-06-24 11:37:18 +
> @@ -969,7 +969,7 @@
> public:
> TagHandler(Tag& tag,
>
Review: Approve
more stuff can be removed, see inline comment.
Diff comments:
>
> === modified file 'src/logic/editor_game_base.cc'
> --- src/logic/editor_game_base.cc 2017-02-28 12:59:39 +
> +++ src/logic/editor_game_base.cc 2017-06-23 17:42:19 +
> @@ -419,31 +419,6 @@
>
/logic/map_objects/tribes/militarysite.cc 2017-06-19 07:06:15
> +
> @@ -43,6 +43,114 @@
>
> namespace Widelands {
>
> +// TODO(sirver): This method should probably return a const reference.
remode the TODOs for now.
> +std::vector MilitarySite::SoldierControl::pre
drive by: I like this stack overflow for information about dynamic_cast<> cost:
https://stackoverflow.com/questions/4050901/performance-of-dynamic-cast
tl;dr: dynamic_cast<> is not crazy expensive, but if you can do without, great.
It also is usually bad design if you require dynamic_cast<> - bu
Will try to review on the weekend!
--
https://code.launchpad.net/~widelands-dev/widelands-metaserver/ipv6/+merge/326028
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands-metaserver/ipv6 into lp:widelands-metaserver.
_
SirVer has proposed merging lp:~widelands-dev/widelands/00_soldier_control into
lp:widelands.
Commit message:
Refactor SoldierControl to use composition instead of inheritance.
The interface is still weird, but at least this gets rid of some DynamicCasts.
It could potentially modify behavior
Please review carefully around upcast() and dynamic_cast<> changes.
--
https://code.launchpad.net/~widelands-dev/widelands/00_soldier_control/+merge/325902
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/00_soldier_control into lp:widelands.
Redoing the import yielded the exact same state in git as before. According to
the git history, the "merged GUNs weak vtables change" deleted most files in
the repository, though of course it did not according to bzr.
I think this branch somehow triggered a bug in the git-bzr import script that
I am investigating the weirdness with travis right now. Looking at GitHub [1],
the branch only contains partial data and claims to have deleted 37.000 files.
Looking at the bzr diff between trunk and this branch shows a smaller diff - so
my guess is that bunnybot did not do a good job importing
qq: why not use__attribute__ ((fallthrough)); [1] to get rid of the
warnings? This is slightly ugly - so we could hide it in a macro:
#define FALLTHROUGH_INTENDED __attribute__ ((fallthrough))
This would make it explicit that we did intend for this to fall through. It
should also be compat
Sorry for that. Bunnybot did not restart after a computer reboot and I did not
even notice the computer rebooted. Should work now again.
--
https://code.launchpad.net/~widelands-dev/widelands/net-boost-asio/+merge/324364
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/w
SirVer has proposed merging lp:~widelands-dev/widelands/remove_namespace_std
into lp:widelands.
Commit message:
Wanted to remove 'using namespace std;' in all places where it was only for
convenience. Turns out there were no non-lazy uses.
A tiny cleanup to make clearer in plac
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/warehouse_refactor/+merge/324367
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/warehouse_refactor.
___
Mailing list: https://launchpad.net/~wide
Diff comments:
>
> === renamed file 'src/logic/map_objects/attackable.h' =>
> 'src/logic/map_objects/attack_target.h'
done.
>
> === modified file 'src/logic/map_objects/tribes/soldier.cc'
> --- src/logic/map_objects/tribes/soldier.cc 2017-05-13 18:48:26 +
> +++ src/logic/map_objects/t
Yes, could be. I am traveling and cannot check right now. But if roads is set,
owner should be too - there can't be a field with roads but without owners.
> Am 21.05.2017 um 11:39 schrieb GunChleoc :
>
> In Player::rediscover_node, I found the following code:
>
>{ // discover everything (
SirVer has proposed merging lp:~widelands-dev/widelands/warehouse_refactor into
lp:widelands.
Commit message:
Refactor Attackable.
- Getting rid of some multiple inheritance in Warehouse and MilitarySite by
composing Attackable as a member into Building.
- Rename Attackable -> AttackTar
I was looking into how Warehouse works - thinking about trading. And the design
of this irked me, so I improved it.
--
https://code.launchpad.net/~widelands-dev/widelands/warehouse_refactor/+merge/324367
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-de
I think this line is correct and should not be removed. This is the idea: to
draw a road, you need to know the owner of the road to pull the road textures
from its tribe. So f.owner must be set.
In the changed function, the following is checked: this field was seen before
by our current intera
Review: Approve
lgtm. No logic changes, so good to go.
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/widelands_includes/+merge/324029
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/widelands_includes.
___
Review: Approve
Reviewed the code. lgtm, I left a few nits in the code in the last commit. Grep
for NOCOM please.
--
https://code.launchpad.net/~widelands-dev/widelands/refac-netcode/+merge/323798
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/refac-netcode.
> I am not sure where the output of this command will be written.
It will be silently dropped on success (i.e. exit code 0) (by cronic). On
error, cronic will output an error report to stderr which will trigger cron to
send it to me by email. I forgot where to configure the recipient of the emai
Seems like this one can go back to in progress, right?
--
https://code.launchpad.net/~widelands-dev/widelands/gcc7/+merge/323576
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/gcc7 into lp:widelands.
___
Review: Approve
code looks good. not tested, but seems straightforward enough.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1688655-suitability-mines/+merge/323716
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1688655-suitability-mines.
___
I agree, that seems overkill and the current solution is much simpler.
--
https://code.launchpad.net/~widelands-dev/widelands-website/notifications_cleanup/+merge/323457
Your team Widelands Developers is subscribed to branch lp:widelands-website.
___
Ma
Review: Approve code
Good change!
One suggestion to improve the code: how about we disallow Vector2i() (by making
the default constructor deleted) and instead have a static function
Vector2i::Zero() that returns Vector2i(0, 0). It would make the call sites
slightly easier to read.
otherwise
I think your reasoning and arguments are correct. My thoughts are more like
this: Using django's ORM makes the schema of your messages explicit in the code
(as compared to pickling them) and allows for transformations forward of the
schema (using south). It is also resilient to updates of django
Review: Approve
> I think this is because of wl_map_info needs long time to process the map.
I agree, this is probably the problem. It takes so long because it needs to
load all of Widelands graphics assets into memory and on a cold cache this
takes probably too long. Not much we can do about
Review: Approve
Some comments while testing:
- On http://alpha.widelands.org/notification/, the maps heading says Wlmaps.
That should probably just read Maps.
- I sent myself a PM and got an email immediately.
- I subscribed to the forum and created a new topic.
- When uploading a map I got a 50
Will review and test this this week. Thanks for continuing to bring the
complexity of the homepage down!
--
https://code.launchpad.net/~widelands-dev/widelands-website/notifications_cleanup/+merge/323457
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-d
This is a const issue. Const Image vs (nonconst) texture. Just a guess - I am
on mobile and can't decipher the code.
> Am 30.04.2017 um 19:22 schrieb Klaus Halfmann :
>
> Sorry, still does not like it, Attaching the complete messages, maybe it can
> help you
>
> ...
> bzr+ssh://bazaar.launch
> instead of checking for the player color on disk every single time, we can
> now grab the image directly from the cache if it's there.
it's true that you are not loading the image, but you still check on disk if
the _pc.png image is available every time you draw an image that does not have
a
Review: Approve
> I don't think it's worth adding preload code for all UI images at this time,
> because only very few of them have player color.
Didn't your last chance then make it worse? I mean, if most images do not have
a _pc.png image associated, the current code will construct the hash,
Review: Approve
1) makes sense
3) That should work too, I think.
About the playercolor() function: I am a little concerned that this now has to
hit the disk everytime it is called (to see if _pc.png is there). I think on
spindle disks this might get slow and could be noticable - ideally we woul
Review: Needs Fixing
Looking over the code, a few comments:
1) What is up with barbarians/warehouse/representative image? Why is this only
for the barbarian warehouse in this branch?
2) I made DesiredWidth a struct, since it always appeared in a tuple of (int,
unit).
3) I found a memory leak th
Review: Approve
- It only affects the current player, other players' and critters' states
shouldn't care about what I see
afaik the only thing that does look at your current vision is the scout. And if
you have a different vision table than some other host on the game around the
area of the sc
Review: Needs Fixing
Diff comments:
> === modified file 'src/logic/save_handler.cc'
> --- src/logic/save_handler.cc 2017-01-25 18:55:59 +
> +++ src/logic/save_handler.cc 2017-04-21 16:12:49 +
> @@ -37,25 +37,119 @@
> #include "wlapplication.h"
> #include "wui/interactive_base.h"
>
>
Review: Needs Fixing
Some thoughts inlined.
Diff comments:
> === modified file 'src/logic/player.cc'
> --- src/logic/player.cc 2017-03-03 18:13:55 +
> +++ src/logic/player.cc 2017-03-29 16:01:53 +
> @@ -1024,9 +1024,10 @@
> field.vision = fvision;
> }
>
> -void Playe
Review: Approve
Tested & works. Code LGTM and is even a valid simplification (since we no
longer support replaying input events).
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1668052-fix-multiselect/+merge/320760
Your team Widelands Developers is subscribed to bra
The proposal to merge lp:~widelands-dev/widelands/graphics into lp:widelands
has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/graphics/+merge/314279
--
Your team Widelands Developers is requested to review the prop
Actually, I can only reject it, there is no in-progress for reviews. I am
rejecting for now, since this is not gonna be merged like this I think.
--
https://code.launchpad.net/~widelands-dev/widelands/graphics/+merge/314279
Your team Widelands Developers is requested to review the proposed merge
Nicolai, are you still working on this? I am setting to in-progress for the
meantime so that it does not show up as an active review.
--
https://code.launchpad.net/~widelands-dev/widelands/graphics/+merge/314279
Your team Widelands Developers is requested to review the proposed merge of
lp:~wide
Review: Approve
--
https://code.launchpad.net/~widelands-dev/widelands-website/widelands_trunk_binaries/+merge/319233
Your team Widelands Developers is subscribed to branch lp:widelands-website.
___
Mailing list: https://launchpad.net/~widelands-dev
P
Review: Approve
I missed this, sorry.
compile.sh basically never works for Mac OS, since there are no agreed upon
search paths for libraries like they are on Linux. So for calling into cMake,
the user usually has to provide a ton of extra information. This is the
incantation that I am currentl
Review: Approve
Code lgtm and works for me too.
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1653254-flagaction-roads/+merge/317709
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1653254-flagaction-roads.
___
2 nits, otherwise code lgtm.
Tested: worked, but when I first tried, the tribe selection was greyed out. I
was unable to repro immediately after, but it seems there is some initialized
variables somewhere?
Diff comments:
>
> === modified file 'src/ui_basic/dropdown.cc'
> --- src/ui_basic/drop
The proposal to merge lp:~widelands-dev/widelands-website/wlwebsite_docker into
lp:widelands-website has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands-website/wlwebsite_docker/+merge/317036
--
Your team Widelands De
Setting to rejected then.
--
https://code.launchpad.net/~widelands-dev/widelands/hasimusic/+merge/317892
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/hasimusic.
___
Mailing list: https://launchpad.net/~widelands-de
The proposal to merge lp:~widelands-dev/widelands/hasimusic into lp:widelands
has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/hasimusic/+merge/317892
--
Your team Widelands Developers is subscribed to branch
lp:~
Had to edit the commit message as bzr chocked on non-ascii characters.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1657117-fishbreeder-messages/+merge/317028
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug-1657117-fishbree
The proposal to merge
lp:~widelands-dev/widelands/bug-1657117-fishbreeder-messages into lp:widelands
has been updated.
Commit Message changed to:
Fish Breeder's Houses no longer display a "Can't find any more resources!"
tooltip when the fishing rounds are full. We have the following behaviour
BACKWAR[TD]S_RUNNING_TIME:
This is used here:
http://bazaar.launchpad.net/~widelands-dev/widelands/less_compilers/view/8276/src/network/nethost.cc#L1721
I think the string is sent between widelands game client and widelands game
host - so renaming should be save since we do not guarantee that d
Review: Needs Fixing
Diff comments:
>
> === modified file 'src/network/internet_gaming_messages.cc'
> --- src/network/internet_gaming_messages.cc 2017-01-25 18:55:59 +
> +++ src/network/internet_gaming_messages.cc 2017-02-10 15:40:11 +
> @@ -40,26 +40,10 @@
> void InternetGamingMe
The GamePinger in the metaserver is responsible for figuring out the state of
the game[1] which replies to the client with "ERROR GAME_OPEN GAME_TIMEOUT".
This is handled in Widelands somewhere and translated into a message here[2].
[1]
https://github.com/widelands/widelands_metaserver/blob/mas
Diff comments:
>
> === modified file 'settings.py'
> --- settings.py 2017-01-21 12:39:23 +
> +++ settings.py 2017-02-11 21:31:29 +
> @@ -245,7 +232,7 @@
> ###
> # Sphinx (Search prog) Config #
> ###
> -USE_SPHINX = T
The proposal to merge lp:~widelands-dev/widelands-website/wlwebsite_docker into
lp:widelands-website has been updated.
Description changed to:
Experimental branch, not sure if this should be merged.
I set up a docker workflow to run the website against a real mysql database on
any development
The proposal to merge lp:~widelands-dev/widelands-website/wlwebsite_docker into
lp:widelands-website has been updated.
Description changed to:
Experimental branch, not sure if this should be merged.
I set up a docker workflow to run the website against a real mysql database on
any development
The proposal to merge lp:~widelands-dev/widelands-website/wlwebsite_docker into
lp:widelands-website has been updated.
Description changed to:
Experimental branch, not sure if this should be merged.
I set up a docker workflow to run the website against a real mysql database on
any development
SirVer has proposed merging
lp:~widelands-dev/widelands-website/wlwebsite_docker into lp:widelands-website.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands-website/wlwebsite_docker/+merge/317036
Experimental
Review: Approve
Nic find!
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1658456-quantity-empire-soldier/+merge/317026
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1658456-quantity-empire-soldier.
___
I think clang 4 is a sensible addition, gcc 7 does not seem to be supported
yet, so this should be removed again.
--
https://code.launchpad.net/~hjd/widelands/additional-compilers/+merge/316258
Your team Widelands Developers is requested to review the proposed merge of
lp:~hjd/widelands/additio
Review: Approve
Instead of dropping gcc 4.9, I suggest making gcc 4.7 not-supported anymore.
Ubuntu 14.04 LTS ships with gcc 4.8 and that is a reasonable lower bound to
support. Afaik there is no supported linux distribution that still ships with
4.7.
otherwise lgtm.
--
https://code.launchpa
Review: Approve
I added a tiny rewording of a comment, otherwise lgtm. Please merge when happy.
--
https://code.launchpad.net/~widelands-dev/widelands/notifications_economy_window/+merge/311572
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/notifications_econo
Thanks!
@bunnybot merge
> Am 07.02.2017 um 10:22 schrieb GunChleoc :
>
> Review: Approve
>
> Code LGTM, not tested.
> --
> https://code.launchpad.net/~widelands-dev/widelands/ignore_too_many_z_valuees/+merge/316498
> Your team Widelands Developers is subscribed to branch
> lp:~widelands-dev/w
SirVer has proposed merging
lp:~widelands-dev/widelands/ignore_too_many_z_valuees into lp:widelands.
Commit message:
Limit zoom to avoid having too many objects on the screen as of not running out
of z-values and do not crash when we run out of z-layers.
Requested reviews:
Widelands
Review: Approve
lgtm!
--
https://code.launchpad.net/~widelands-dev/widelands-website/fix_news/+merge/316401
Your team Widelands Developers is subscribed to branch lp:widelands-website.
___
Mailing list: https://launchpad.net/~widelands-dev
Post to
Review: Approve
code lgtm. not tested.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1627537-window-mouserelease/+merge/315986
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1627537-window-mouserelease.
__
> I was under the impression that the different compilers were run in
> parallell, so it wouldn't affect the run time (much). Is there a limit on
> simultaneous builds?
Yes, I think there is, but I did not find it in the documentation. All I found
was this:
https://docs.travis-ci.com/user/custo
Our travis builds border on the acceptable run time for open source builds. I
think we should probably start dropping some compilers and get more strict on
what we support. Thoughts?
--
https://code.launchpad.net/~hjd/widelands/additional-compilers/+merge/316258
Your team Widelands Developers is
Review: Approve
I took a look at the branch and made some changes:
- I changed print_loading_message to take a function to time I also changed the
formatting of the reported output a bit.
- I renamed system_time to ticks since that is what it really is.
This branch now LGTM. please take a look
The proposal to merge lp:~widelands-dev/widelands/bunnybot_smoke into
lp:widelands has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bunnybot_smoke/+merge/316168
--
Your team Widelands Developers is requested to rev
Awesome. Works.
So bunnybot will only merge branches passing Travis now. This should make
master break less often.
Abandoning this branch.
--
https://code.launchpad.net/~widelands-dev/widelands/bunnybot_smoke/+merge/316168
Your team Widelands Developers is requested to review the proposed me
SirVer has proposed merging lp:~widelands-dev/widelands/bunnybot_smoke into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bunnybot_smoke/+merge/316168
Please ignore. This is a test to see that
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/bunnybot_smoke/+merge/316168
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bunnybot_smoke into lp:widelands.
___
Mailing li
201 - 300 of 1693 matches
Mail list logo