Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1581828 into lp:widelands

2016-06-17 Thread Klaus Halfmann
Review: Approve compile, code review, test Loogs good for me, played the originl desync now for > 30 minutes on two network computers. Will try to do more testing tomorrow -- https://code.launchpad.net/~widelands-dev/widelands/bug-1581828/+merge/297668 Your team Widelands Developers is

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/beautiful_correct_lines into lp:widelands

2016-02-06 Thread Klaus Halfmann
Review: Approve testing Revied the code and plyed for quit a while, all fine for me -- https://code.launchpad.net/~widelands-dev/widelands/beautiful_correct_lines/+merge/284517 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/beautiful_correct_lines.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-base-economy into lp:widelands

2016-02-07 Thread Klaus Halfmann
Review: Approve code / compile Compiles for me, Manual Review in launchapd was fine, will play on this branch for some time now. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-base-economy/+merge/285289 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/beautiful_correct_lines into lp:widelands

2016-02-05 Thread Klaus Halfmann
Hello SirVer: Id like to move the 0.5 * line_width invariant in tesselate_line_strip out of the loop. (I tend to optimize all the code I see) -- Hasi50 > Am 05.02.2016 um 20:19 schrieb SirVer : > > If you want to play around a little bit more, go for it. I will not code >

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/beautiful_correct_lines into lp:widelands

2016-02-05 Thread Klaus Halfmann
WL crashed on me after I tried to open a games and iternet game I save some versions ago, Ill try a new game tomorrow unless this should work? -- https://code.launchpad.net/~widelands-dev/widelands/beautiful_correct_lines/+merge/284517 Your team Widelands Developers is subscribed to branch

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-scripting into lp:widelands

2016-02-12 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1395278-scripting into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-scripting/+merge/285909 * Switch from m_

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-scripting into lp:widelands

2016-02-12 Thread Klaus Halfmann
Hello GunChleoc, I cared for the copyright. For the type of the player_num / player_index we shoud use the type you suggested, of course. But this is a) out of scope of the original bug. b) I have no Idea what, especially in LUA, might break.- We should delegate this to some other ticket.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/zip_file_error_messages into lp:widelands

2016-02-13 Thread Klaus Halfmann
Hmm, clang tell me: /Users/klaus/develop/widelands-repo/bug-1395278-network/src/io/filesystem/zip_filesystem.cc:549:56: warning: format specifies type 'wchar_t *' but the argument has type 'const value_type *' (aka 'const char *') [-Wformat] throw wexception("Failed

[Widelands-dev] [Merge] lp:~klaus-halfmann/widelands/bug-1395278-ui_fsmenu into lp:widelands

2016-01-28 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~klaus-halfmann/widelands/bug-1395278-ui_fsmenu into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~klaus-halfmann/widelands/bug-1395278-ui_fsmenu/+merge/284339 Migration from m_

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic1 into lp:widelands

2016-02-22 Thread Klaus Halfmann
Review: Approve I playes some Atlanters in "the last" bastion without any Hickups, execpt that the trees so not grow that good in comparioson to r18? Lets merge this... -- https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-logic1/+merge/286178 Your team Widelands Developers is

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/network-memory into lp:widelands

2016-02-22 Thread Klaus Halfmann
Review: Approve compile / test Compiles, did some test with Gun, which foound bug #1542821 but this is the same in trunk. Maybe some lists will stay in some other state now, but as of the networking error there is no consistent state anyway. OTOH we get rid of some memory leaks. Diff

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic1 into lp:widelands

2016-02-22 Thread Klaus Halfmann
Review: Approve compile / code read See only harmless renamings here, will play some games now, but this will take some time Diff comments: > > === modified file 'src/logic/game.cc' > --- src/logic/game.cc 2016-02-07 07:16:24 + > +++ src/logic/game.cc 2016-02-16 14:25:27 + > @@

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/network-memory into lp:widelands

2016-02-22 Thread Klaus Halfmann
Pulling the network cable and then trying to go along the internet game gave me: InternetGaming: reached a timeout for an awaited answer of the metaserver! InternetGaming: Connecting to the metaserver. Warning: Verbindungsproblem Widelands konnte sich nicht zum Metaserver verbinden. Assertion

[Widelands-dev] [Merge] lp:~klaus-halfmann/widelands/feature-NoClangWarn into lp:widelands

2016-01-21 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~klaus-halfmann/widelands/feature-NoClangWarn into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~klaus-halfmann/widelands/feature-NoClangWarn/+merge/283521 Added -Wno

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/network-memory into lp:widelands

2016-02-17 Thread Klaus Halfmann
Mhh, you canged the semantics: * now: on Error you do not update anything. * old: on Error list whre made empty (to indicate the error) I will play a round with trunk to find how it looks like and then compare wiht this branch. --

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-network into lp:widelands

2016-02-14 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1395278-network into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-network/+merge/285990 Make member variables

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/lock_game_logic into lp:widelands

2016-02-14 Thread Klaus Halfmann
Hello SirVer: Id propose a small change, mostly comments only === modified file 'src/ui_basic/panel.cc' --- src/ui_basic/panel.cc 2016-02-13 19:17:06 + +++ src/ui_basic/panel.cc 2016-02-14 11:20:39 + @@ -148,9 +148,10 @@ // Panel-specific startup code. This might call

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/lock_game_logic into lp:widelands

2016-02-14 Thread Klaus Halfmann
Hello Kaputtnick: I just review that code, you wrote: > Is there something specific to look at? I think we should do tests in the „real world“ with different FPS seconds and a real Network jitter. SirVers approach feels correct to me, but I am not sure is this may have adverse effects, as the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/lock_game_logic into lp:widelands

2016-02-14 Thread Klaus Halfmann
A test with TinoM palying on Impact with an AI, failed, going to reprodcu this -- https://code.launchpad.net/~widelands-dev/widelands/lock_game_logic/+merge/285980 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/lock_game_logic.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands

2016-03-01 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1395278 in widelands: "Consolidate naming of member variables" https://bugs.launchpad.net/widelands/+b

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands

2016-03-01 Thread Klaus Halfmann
Played this for seom 40 Minutes now, had no Problems whatsoever -- https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-logic2/+merge/287687 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-map_io into lp:widelands

2016-03-13 Thread Klaus Halfmann
Review: Approve Found only renamings, execpt for one improvement, fine for me. Will now play some Artifact hunting for completeness... -- https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-map_io/+merge/288859 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1191556-cancel-expedition into lp:widelands

2016-03-14 Thread Klaus Halfmann
The crash happens when you return to the internetlobby, when the computer was offline meanwhile. Looks like on of the Nullpointers in the Netowk code hit us. Still it did not happen yesterday. I may have to provoke it a bit harder, perhaps. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1191556-cancel-expedition into lp:widelands

2016-03-12 Thread Klaus Halfmann
Review: Approve Code looks good, still want to play a bit with the Ports on my https://wl.widelands.org/maps/fjord-ilands2/ map. And some refactoring toward clean code is always good :-) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1191556-cancel-expedition/+merge/288375 Your team

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/dismantlesite-color into lp:widelands

2016-03-13 Thread Klaus Halfmann
See my inline comment. Diff comments: > === modified file 'src/logic/map_objects/tribes/dismantlesite.cc' > --- src/logic/map_objects/tribes/dismantlesite.cc 2016-02-18 18:27:52 > + > +++ src/logic/map_objects/tribes/dismantlesite.cc 2016-03-13 09:28:07 > + > @@ -93,7 +94,8 @@

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1191556-cancel-expedition into lp:widelands

2016-03-12 Thread Klaus Halfmann
Review: Approve Played this with a lot of Ports and about > 6 Expeditions for some 3 hours. I found a Problem with the network lobby (crash if Computer went offline during the game) but that cannot be related to this code. Compiled it again, but found it is alreday in trunk. I will stick to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/python3 into lp:widelands

2016-04-07 Thread Klaus Halfmann
OK, thas as far as I came, too but now I get $ ./regression_test.py -b ./widelands ... File "./regression_test.py", line 103, in run_widelands stdout_file.write(line) TypeError: must be str, not bytes I used print(line, flush=True) for stdout_file.write(line) stdout_file.flush() but

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/python3 into lp:widelands

2016-04-07 Thread Klaus Halfmann
Looks like you know more about python than I do, lets check this ... -- https://code.launchpad.net/~widelands-dev/widelands/python3/+merge/291236 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/python3 into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/python3 into lp:widelands

2016-04-07 Thread Klaus Halfmann
Mhh, even using python 2.7 does not work, it just gets stuck in the splasg screeen? Was there some change in the Lua Binding? -- https://code.launchpad.net/~widelands-dev/widelands/python3/+merge/291236 Your team Widelands Developers is requested to review the proposed merge of

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/rename_editor_files into lp:widelands

2016-04-06 Thread Klaus Halfmann
Review: Approve OK, found only the expected renamings. OK, Compiles on OSX I have seen no actual code changes -> Approve -- https://code.launchpad.net/~widelands-dev/widelands/rename_editor_files/+merge/291093 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/rename_editor_files into lp:widelands

2016-04-06 Thread Klaus Halfmann
Ah, here is the assertion: WARNING: Player 1 has no starting position - illegal coordinates (29508, 22202). WARNING: Player 2 has no starting position - illegal coordinates (-1, -1). WARNING: Player 1 has no starting position - illegal coordinates (29508, 22202). WARNING: Player 2 has no starting

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/rename_editor_files into lp:widelands

2016-04-06 Thread Klaus Halfmann
perhaps to fast: / Got a Crash in creating a radom Map 80x80 for 3 players in Widelands::Map::get_starting_pos(unsigned char) const + 130 (map.h:205) editor_tool_set_starting_pos_callback(Widelands::TCoords const&, --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1545243-plnum-lua into lp:widelands

2016-04-11 Thread Klaus Halfmann
Review: Needs Fixing regression test OK, here is the Backtrace, I think Appvoyer found something similar. Widelands::EditorGameBase::create_immovable(Widelands::Coords, unsigned char, Widelands::MapObjectDescr::OwnerType) + 160 (editor_game_base.cc:360)

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1545243-plnum-lua into lp:widelands

2016-04-11 Thread Klaus Halfmann
Review: Needs Information * When setting some options I get: [] Section [global], key 'depth' not used (did you spell the name correctly?) [] Section [global], key 'ui_font' not used (did you spell the name correctly?) [] Section [global], key 'speed_of_new_game' not used (did you spell the name

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1545243-plnum-lua into lp:widelands

2016-04-12 Thread Klaus Halfmann
Review: Approve review/compile/regression testst, playing OK, all fine now. I played a savegame for perhaps 15 Minutes, looked all fine -- https://code.launchpad.net/~widelands-dev/widelands/bug-1545243-plnum-lua/+merge/291481 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/test-ngettext into lp:widelands

2016-04-12 Thread Klaus Halfmann
Review: Approve compile, regressiontest.py +/- Having more tests is always good and the code looks OK for me. test-ngettext klaus$ ./regression_test.py -b ./widelands OTOH Miroslav question is valid, where or when do we need to show someting like "You have 3.145972 Item(plurals) in you

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/rename_editor_files into lp:widelands

2016-04-06 Thread Klaus Halfmann
Mhh, looks like _setting_ the playerpos succeed but nrplayers is inconsistant, mmh. Should be unrelated to this branch. -- https://code.launchpad.net/~widelands-dev/widelands/rename_editor_files/+merge/291093 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1545243-plnum-lua into lp:widelands

2016-04-11 Thread Klaus Halfmann
Review: Approve review/compile Moste of the code is correct, we mave some "Upgrades" form 8bit to 32bit, that where broken before but got unnoticed, but now they will become visible. Please check my inline comments Id really like to have some coverage tool that checks that this code is actually

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/watchwindow-fixes into lp:widelands

2016-03-20 Thread Klaus Halfmann
I am still missing some comments about the basic workings of this (very sepcial) window. and I have some questions: * why is uint8_t as index, a plain unsigned int would not make a difference? * why is there no visual response when adding the last view fails? I cannot reproduce #1553699

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/watchwindow-fixes into lp:widelands

2016-03-20 Thread Klaus Halfmann
Ill try to reproduce #1553699 whit this perhaps today ... -- https://code.launchpad.net/~widelands-dev/widelands/watchwindow-fixes/+merge/289573 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/watchwindow-fixes. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/watchwindow-fixes into lp:widelands

2016-03-20 Thread Klaus Halfmann
Review: Approve test / compile Bug #1553699? is fixed with this branch, just reproduced this on bzr7903[trunk], and found it fixed it here in bzr7904[watchwindow-fixes] @Miroslav Remák: thanks for fixing this. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-editor into lp:widelands

2016-03-19 Thread Klaus Halfmann
Played this for a while now, found no anomalies. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-editor/+merge/289494 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1395278-editor. ___ Mailing

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands

2016-03-26 Thread Klaus Halfmann
Found a crash after playing archipelago for quite a while, the game crashed when I quit, but I had not time to check yesterday. But that should not be related to this branch, I think. -- https://code.launchpad.net/~widelands-dev/widelands/revised_maps/+merge/289704 Your team Widelands Developers

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-network-io-wui into lp:widelands

2016-03-19 Thread Klaus Halfmann
Review: Approve Found only renamings that are fine with me. Copiled this and played it a while, found no anomalies. Diff comments: > === modified file 'src/io/filesystem/layered_filesystem.cc' > --- src/io/filesystem/layered_filesystem.cc 2016-02-18 18:27:52 + > +++

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands

2016-03-26 Thread Klaus Halfmann
Archipelago works for Atlanters, so it should work for pretty every tribe. Ill try another Map the next days. One of the three AIs was able to develop at least a bit. You will need horses (ochsen, donkeys) in the long term however --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands

2016-03-26 Thread Klaus Halfmann
Mhh, I found #1562332 again, but this is yet another other Issue, can someone elese reproduce this? -- https://code.launchpad.net/~widelands-dev/widelands/revised_maps/+merge/289704 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/revised_maps.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic3 into lp:widelands

2016-03-02 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1395278-logic3 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1395278 in widelands: "Consolidate naming of member variables" https://bugs.launchpad.net/widelands/+b

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-game_io into lp:widelands

2016-03-04 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1395278-game_io into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1395278 in widelands: "Consolidate naming of member variables" https://bugs.launchpad.net/widelands/+b

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic3 into lp:widelands

2016-03-02 Thread Klaus Halfmann
Played perhas 30 Minutes had no issues except an annyoing attacking AI :-) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-logic3/+merge/287827 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1395278-logic3 into

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/travis-clang-warnings into lp:widelands

2016-04-03 Thread Klaus Halfmann
Expect a commit in some minutes Diff comments: > > === modified file 'src/ai/ai_help_structs.h' > --- src/ai/ai_help_structs.h 2016-03-12 20:06:24 + > +++ src/ai/ai_help_structs.h 2016-04-02 16:49:56 + > @@ -351,8 +350,8 @@ > uint16_t mines_percent; // % of res it can mine >

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/travis-clang-warnings into lp:widelands

2016-04-03 Thread Klaus Halfmann
Review: Approve compile, review Looks good to me, with Apple clang I get a lot less warnings. You removed on break; that looks incorrect, but I am but sure, see diff comments. I prepared some changes that would remove some implicit float -> double warnings, too. Not sure if I should commit

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/travis-clang-warnings into lp:widelands

2016-04-04 Thread Klaus Halfmann
Hello Gun: changes look good to me, Compiles on OSX without any new Issues. Will try to play this on trunk today. (Thanks for playing the Triangle :-) -- https://code.launchpad.net/~widelands-dev/widelands/travis-clang-warnings/+merge/290697 Your team Widelands Developers is subscribed to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/travis-clang-warnings into lp:widelands

2016-04-05 Thread Klaus Halfmann
Uhm, the fix for bug-1562332 was somehow reverted, I will add it in this branch again -- https://code.launchpad.net/~widelands-dev/widelands/travis-clang-warnings/+merge/290697 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/travis-clang-warnings.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/travis-clang-warnings into lp:widelands

2016-04-04 Thread Klaus Halfmann
I got a crash in 0 widelands 0x00010d0cfa40 FullscreenMenuInternetLobby::fill_client_list(std::__1::vector const*) + 2336 (vector:641) 1 widelands 0x00010d0cf0e2 FullscreenMenuInternetLobby::think() + 146 (internet_lobby.cc:182) but this is

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/travis-clang-warnings into lp:widelands

2016-04-05 Thread Klaus Halfmann
Ready for merge, any objections? SirVer, can you appove? -- https://code.launchpad.net/~widelands-dev/widelands/travis-clang-warnings/+merge/290697 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/travis-clang-warnings.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands

2016-03-28 Thread Klaus Halfmann
Review: Approve playing OK, I tried (got tired) of the nile, I think we should merrge this now. Next time we should do this for single maps only. I check some code, but not all, as I have no Idea what to check for. So lets get his merged so we can check for single problems/bugs later. If there

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1562332 into lp:widelands

2016-04-02 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1562332 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1562332 in widelands: "Crash in FullscreenMenuInternetLobby::fill_client_list" https://bugs.launchpad.net

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1542821-internet-exceptions into lp:widelands

2016-04-23 Thread Klaus Halfmann
Review: Approve compiled, tested, code review That was easy, I still do not find my way around in that Internet code. Thx for fixing this one. Showing the version was _very_ good idea, too -- https://code.launchpad.net/~widelands-dev/widelands/bug-1542821-internet-exceptions/+merge/292698 Your

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands

2016-04-23 Thread Klaus Halfmann
Review: Resubmit Hello Gun, I reviewd that comment in workarea_info.h again. Its just that I do not fully understand the usage of that map, yet. So if you know what stings are used, please add them. As of the implementation of std:map this will be correct, I guess. But it usually is a abd idea

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1228811-observer-minimap into lp:widelands

2016-04-24 Thread Klaus Halfmann
Review: Approve compile, codereview, manual test Had two computer players play while I watched and saved two times. When trying to load the game I saw a minimap (terrain only). -- https://code.launchpad.net/~widelands-dev/widelands/bug-1228811-observer-minimap/+merge/292716 Your team Widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/encyclopedia into lp:widelands-website

2016-05-22 Thread Klaus Halfmann
kaputtnik: waht you need is a, so called, headless mode. Either SDL can provide this (No idea how o do this, thiugh). Or you can set um some X-Server thats works on some local Bitmaps, which may be sufficent for your case. Perhpas it is not needed so set up any graphics fo this case, but the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/port-clearance into lp:widelands

2016-05-22 Thread Klaus Halfmann
Review: Approve code review, compile, test Works for me. The effect may still be void as the trees may have grown again after the port was placed. (WHich would be some nic tactic to stop a port by some enemy). --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1418154-collectors-teams into lp:widelands

2016-05-16 Thread Klaus Halfmann
Review: Approve compile, test, codereviw Ok, statistics are fine now too, you may still include the gold in the status message (e.g. I increased my Gold Production an gained some 100 points this way) --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_tut1_destroy_quarries into lp:widelands

2016-05-14 Thread Klaus Halfmann
Review: Approve compile, play This was an easy one :-) -- https://code.launchpad.net/~widelands-dev/widelands/fix_tut1_destroy_quarries/+merge/294699 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fix_tut1_destroy_quarries.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1418154-collectors-teams into lp:widelands

2016-05-16 Thread Klaus Halfmann
A small nit: After the "you have lost message" I get a last status message, thats OK. But it claims "The Game will end in ." instead of perhaps "The games is finished", oder "The Game will end in 0 minutes" or even "The game was finished 1 Minute ago". It may be ok (for the statistic as well)

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1418154-collectors-teams into lp:widelands

2016-05-16 Thread Klaus Halfmann
About the gold: it does _not_ appear in the status message, thats the bug. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1418154-collectors-teams/+merge/294702 Your team Widelands Developers is requested to review the proposed merge of

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1418154-collectors-teams into lp:widelands

2016-05-16 Thread Klaus Halfmann
Mhh, I am missing some Gold Points in the calcualtions. every team has som 12 extra point at the beginning that do not sum up. Is there some resource calculated, but not reported? I found https://wl.widelands.org/wiki/GameHelpSinglePlayer/ and there Gold is mentioned as well, as every Player

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gcc531 into lp:widelands

2016-05-03 Thread Klaus Halfmann
Review: Approve OK, for me with _my_ change, but gcc may complain again? -- https://code.launchpad.net/~widelands-dev/widelands/gcc531/+merge/293478 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/gcc531. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gcc531 into lp:widelands

2016-05-01 Thread Klaus Halfmann
Review: Needs Information codereview, compile I now get some (new?) clang warning, see inline comments. Shall I commit the change? Diff comments: > === modified file 'src/logic/queue_cmd_factory.cc' > --- src/logic/queue_cmd_factory.cc2016-01-18 05:12:51 + > +++

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1_multiline_textarea into lp:widelands

2016-04-15 Thread Klaus Halfmann
Uhm, to late, already branched it. /me will try to read first, next time :-) -- https://code.launchpad.net/~widelands-dev/widelands/fh1_multiline_textarea/+merge/292033 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/fh1_multiline_textarea

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/test-ngettext into lp:widelands

2016-04-15 Thread Klaus Halfmann
Review: Approve compile / regression / review / check f1-help Fine for me. -- https://code.launchpad.net/~widelands-dev/widelands/test-ngettext/+merge/291587 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/test-ngettext.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands

2016-04-16 Thread Klaus Halfmann
Thanks for the hints Diff comments: > > === modified file 'src/scripting/lua_map.cc' > --- src/scripting/lua_map.cc 2016-04-11 06:45:29 + > +++ src/scripting/lua_map.cc 2016-04-16 12:42:55 + > @@ -1871,10 +1871,16 @@ > /* RST > .. attribute:: workarea_radius > > -

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands

2016-04-17 Thread Klaus Halfmann
hope I fixed the codecheck issues now. -- https://code.launchpad.net/~widelands-dev/widelands/bug_1571009_work_area_radius/+merge/292066 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands

2016-04-17 Thread Klaus Halfmann
Whats the Problem with Appveyor? I did not find the Problem. Did the build take to long? Did I cancel it? -- https://code.launchpad.net/~widelands-dev/widelands/bug_1571009_work_area_radius/+merge/292066 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1560085-save-suggested-teams-display into lp:widelands

2016-04-14 Thread Klaus Halfmann
Review: Approve review, compile, test Fixes the bug and improves variable names, fine. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1560085-save-suggested-teams-display/+merge/291852 Your team Widelands Developers is subscribed to branch

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands

2016-04-16 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug_1571009_work_area_radius into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1571009 in widelands: "Work area radius: 45xxx in bzr7962[trunk]" https://bugs.lau

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1302593-result-screen into lp:widelands

2016-05-07 Thread Klaus Halfmann
Review: Approve compile, test, code review Testprotocol -- Testing this was not that easy ... * bzr7981[bug-1302593-result-screen] * Playing "Impact" with "Autocrat" as Barbarian versus (no AI) * Imperial and Atlanters * Saved as "Test1" before defeating Imperial * Saved as "Test2" before

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-final-objective into lp:widelands

2016-08-03 Thread Klaus Halfmann
Review: Needs Information compile, play, codereview OK, I merged with trunk, which allowed me to load the saved game again. I now was able to play the tutorial (nice one) till the end, but the last objective still remains. As of the code I cannot see how this should happen. Must I start the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-final-objective into lp:widelands

2016-08-04 Thread Klaus Halfmann
Review: Approve compile, play OK, finally it works. Now please tell me why that simple code change did this trick. Can I merge this wia launchpad now, or must someone else do this? -- https://code.launchpad.net/~widelands-dev/widelands/seafaring-final-objective/+merge/301060 Your team Widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1588063 into lp:widelands

2016-08-05 Thread Klaus Halfmann
Review: Approve compile, review, test OK, Tested some "evil" charaters. On OSX '`´&$()[]{} are allowed while |/":* are not (incomplete). Maybe we should filter these as well, to avoid Filenames with bad effects on the Commandline? OTOH the average user will not not use such characters, will

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1588063 into lp:widelands

2016-08-05 Thread Klaus Halfmann
Testing on OSX: * removed .widelands folder * :bug-1588063$ ./widelands --editor * Created some random map and saved it * found ./widelands/maps/My_Maps, OK * Copied some selfmade map into ./widelands/maps ls -R maps Crossriver.wmf My_Maps maps/My_Maps: Test1608558.wmf * I can open

Re: [Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-production-logic-2 into lp:widelands

2016-08-05 Thread Klaus Halfmann
Code llooks +/- equal for all tribes, lets do some testing. -- https://code.launchpad.net/~7010622-q/widelands/topple-production-logic-2/+merge/301477 Your team Widelands Developers is requested to review the proposed merge of lp:~7010622-q/widelands/topple-production-logic-2 into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/appveyor_linking_memory into lp:widelands

2016-08-08 Thread Klaus Halfmann
I actually did the same (but less sophisticated) for the Raspi https://wl.widelands.org/forum/topic/2031/ but with some different flags, mmh. What can I do to test this? (other then waiting for appveyor) --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-final-objective into lp:widelands

2016-08-02 Thread Klaus Halfmann
Review: Needs Information compile, plase Uhhm, when testing this I got: terrain: Terrain 'summer_meadow1' exists in map, not in world! After loading any saved file. Can we merge in some fix for this? -- https://code.launchpad.net/~widelands-dev/widelands/seafaring-final-objective/+merge/301060

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1346965-pointer-table into lp:widelands

2016-07-23 Thread Klaus Halfmann
Review: Approve compile, test, code review Looks good to me, compiled and opend all the tables I coud think of and sorted them. Found no crashes or Anomalies gcc 5 in travis just needed to long? Appveyor debug x64: could not read symbols: Memory exhausted. These are no real Code Problems, can

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1625502-tips-in-help into lp:widelands

2017-01-22 Thread Klaus Halfmann
Code LGTM, one nit about but as this HTML is not in the wild, it may not be worth changing. Will compile / test this now -- https://code.launchpad.net/~widelands-dev/widelands/bug-1625502-tips-in-help/+merge/312969 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/update_copyright_script into lp:widelands

2017-01-24 Thread Klaus Halfmann
Review: Approve test, use Testing is all fine update_copyright_script$ ./utils/update_copyright.py Usage: update_copyright.py brombeere:update_copyright_script $ ./utils/update_copyright.py 2017 Updating copyright year to: 2017 ... lots of dots ... done. brombeere:update_copyright_script $

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1627537-window-mouserelease into lp:widelands

2017-01-30 Thread Klaus Halfmann
I wonder, SirVer did you test that that bug is fixed? The code is ok for me, too. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1627537-window-mouserelease/+merge/313700 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/align-align into lp:widelands

2017-02-22 Thread Klaus Halfmann
Review: Resubmit Gun: are you sure about changing alignement of Textarea, WordWrap and RenderTarget to HAlign only? void Textarea::draw() uses H and VAlignent, so text _can_ be centered vertically. Same for WordWrap:draw() and RenderTarget::blit(). Doing this will introduce a semantic change

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/align-align into lp:widelands

2017-02-21 Thread Klaus Halfmann
FullscreenWindow will need Tiling { kNone, kHorizontal, kVertical } and FullscreenWindow actually needs the all the Align enums. I will try what I can make of it. -- https://code.launchpad.net/~widelands-dev/widelands/align-align/+merge/317871 Your team Widelands Developers is requested to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/align-align into lp:widelands

2017-02-22 Thread Klaus Halfmann
Checked all you comments now, most are related to Textarea, WordWrap or RenderTarget. Change two others as you suggested. -- https://code.launchpad.net/~widelands-dev/widelands/align-align/+merge/317871 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1658489-epedition-tab into lp:widelands

2017-02-17 Thread Klaus Halfmann
Review: Resubmit Can this go in now? I am vaction now and would like to start some other things... -- https://code.launchpad.net/~widelands-dev/widelands/bug-1658489-epedition-tab/+merge/317047 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/align-align into lp:widelands

2017-02-22 Thread Klaus Halfmann
The alinment of the chatbox in the Mutiplayerlobby is now right, must check the code for MultilineTextarea again. -- https://code.launchpad.net/~widelands-dev/widelands/align-align/+merge/317871 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/align-align.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/align-align into lp:widelands

2017-02-23 Thread Klaus Halfmann
So now Align is HAlign and VAlign at the same time. The originla Align is reprocuded by struct Alignment with halign and valign. OK, we left the Era of 8bit, so no need to conserve that Memory. Currently compiling but not in paralell to have some time for checking. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/align-align into lp:widelands

2017-02-23 Thread Klaus Halfmann
Review: Approve compile, test Fine for me, played 30m around some savegame. Did not do a complete codereview -- https://code.launchpad.net/~widelands-dev/widelands/align-align/+merge/317871 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/align-align.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/align-align into lp:widelands

2017-02-24 Thread Klaus Halfmann
I will try to merge this with trunk, looks like there are no conflicts (!) -- https://code.launchpad.net/~widelands-dev/widelands/align-align/+merge/317871 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/align-align.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1-sub2div into lp:widelands

2017-02-23 Thread Klaus Halfmann
Code looks straight forward 1,$ s/sub/div/ ;-) will comipile this and take a look -- https://code.launchpad.net/~widelands-dev/widelands/fh1-sub2div/+merge/318138 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/fh1-sub2div into

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1-sub2div into lp:widelands

2017-02-23 Thread Klaus Halfmann
Review: Approve compile, test, review Works for me, lets work for Travis/Appvoyer, for completness -- https://code.launchpad.net/~widelands-dev/widelands/fh1-sub2div/+merge/318138 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fh1-sub2div.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/hasimusic into lp:widelands

2017-02-21 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/hasimusic into lp:widelands. Requested reviews: toptopple (7010622-q) Related bugs: Bug #1549963 in widelands: "Proposal for a new Game music" https://bugs.launchpad.net/widelands/+bug/1549963 Bug #1556620 in

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/align-align into lp:widelands

2017-02-21 Thread Klaus Halfmann
Hello Gun, thnaks for the first review, I was not sure where to use one dimension HAlign and where two Align, I will follow your suggestions and change the sigantures of the funktions involved. About the Bitmask: I will extract an anonymous enum and put them there, as they are needed for

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